Funky Long Legs

From Pikmin Fanon
Funky Long Legs
Enemy
Family Arachnorb

The Funky Long Legs is a species of arachnorb that steps to the rhythm of the current, usually disco-themed, music.

User versions

Below this point is where users place their version of the Funky Long Legs.

Cheepy-Cheepy's version

See: User:Cheepy-Cheepy
Funky Long Legs The icon used to represent this enemy.
Funky Long Legs.png
Scientific name Pseudoarachnia saltare
Family Arachnorb
Carry weight 8 (afro)
12 (per foot)
Max. carriers 16 (afro)
24 (per foot)
Seed worth 5 (afro)
8 (per foot)
Poko value P2 Poko icon.png × 3 (afro)
P2 Poko icon.png × 4 (per foot)
Attacks Crushes Pikmin

The Funky Long Legs is a large arachnorb that inhabits only the dilapidated remains of dance clubs. It is not visible until it drops from the ceiling and onto the dance floor, which illuminates upon it hitting the ground, when Pikmin and leader approach its position. After landing, it stretches its legs out in pairs twice before proceeding to move about rhythmically in time to its musical theme. Because it moves about quickly and never stops to rest, extreme care must be taken to avoid being crushed under the Funky Longs Legs' elongated feet. It is ignorant of the presence of Pikmin or leaders but can boogie from one side of its territory to the other in mere moments, making it very dangerous.

Having feet resembling glittery black-and-gray platform shoes, four legs resembling orangish fluorescent lights, and a body resembling a sparkling mirror ball and topped by a black afro, the Funky Long Legs is a bodacious beast indeed. The Funky Long Legs' body harmlessly reflects light exposed to it onto its surroundings.

The Funky Long Legs is invincible to all physical attacks, as not even explosions can harm it; it is, however, liable to die from extreme embarrassment. For this to happen, Pikmin must distract it by having them play around in its afro, which can be reached only by Pikmin climbing its legs after having been thrown above its feet. Only Red Pikmin can do so as the temperature of its legs is too high for other Pikmin to tolerate. Winged Pikmin can not be used either, as they can not fly high enough to reach the Funky Longs Legs' afro. Pikmin will inevitably fall from its legs as they try to climb them but can be thrown back up for them to try again. Once the Pikmin reach its afro, they will begin to play around in it and with it and tug at its hairs, causing the Funky Long Legs to become distracted, throwing off its movements. Shortly afterward, the Funky Longs Legs will stop in place and groan, forcibly shake off every Pikmin on it, and resume its normal behaviors at the next opportunity. Each time it shakes Pikmin off, its afro appears increasingly more disheveled. After it shakes Pikmin off five times, it will have suffered enough embarrassment and collapse, its body disintegrating and legs harmlessly shattering, leaving only its afro and feet to be salvaged.