Quadrant Legs

From Pikmin Fanon
Quadrant Legs
Enemy
Family Cheragor

The Quadrant Legs is a species of biomechanical arachnorb that has many weapons to its disposal.

In fanon games

Below this point is where users place their version of the Quadrant Legs.

In Pikmin: Shipwrecked Stargazers

Pikmin Shipwrecked Stargazers icon.png
Shipwrecked Stargazers
This article or section presents information pertaining to Pikmin: Shipwrecked Stargazers, a fanon game created by CarrotStilts1.
Pikmin Shipwrecked Stargazers icon.png
Quadrant Legs The icon used to represent this enemy.
Quadrant Legs.png
Scientific name Pseudoarachnia quatimaria
Family Arachnorb
Caves Rusted Vivarium, Gladiator's Gulch
Attacks Freezes, corrodes, electrocutes, and burns Pikmin

The Quadrant Legs is a boss in Pikmin: Shipwrecked Stargazers. It visually resembles its closest relative, the Man-at-Legs, but even more mechanical. It has a grey steel exterior, and four spindly legs with red joints that conceal cooling fans. Its main body is topped by a jewel-like light that can glow in many colors. Like the Man-at-Legs, its underside can open up, revealing one of four weapons. When it does this, it reveals melted strands of blackish-purple flesh akin to the Raging Long Legs. This is the only semblance of organic compoments on this creature. It is found at the final sublevel of Rusted Vivarium in Gloomy Mire, entangled in numerous vines and suspended above the ground. When approached, its light will glow red and it will reveal one of its weapons, which burns away the vines and frees the arachnorb.

Normally, the Quadrant Legs will simply scuttle around its arena, with its light glowing white. Occasionally, its light will glow a different color and it will scurry to the center of its arena to initiate an attack.

  • If the light glows blue, it will reveal a long weapon, looking like a blue hair dryer attached to a hose. This weapon sways back in forth whilst blowing sub-zero air, a polar opposite to the Titan Dweevil's Flare Cannon. Ice Pikmin are imperative in whistanding this attack, as others will be completely frozen.
  • If the light glows green, it will reveal a green sprinkler that spews small streams of acid from its radially symmetric nozzles. They initially have very little range, only reaching directly under the Quadrant Legs' body. However, after some time, some of them will heighten in intensity, causing them to reach to the very edges off the arena. Green Pikmin are immune to this attack, but it's better to simply stand in the right place to survive.
  • If the light glows yellow, it will reveal a yellow taser from its abdomen. It will launch the taser's electrodes at the Pikmin, shocking them. It can essentially plow through the entire army, and since the arena is surrounded by a pit on all sides with no boundaries, Pikmin who are shocked might end up flying over the edge. Eventually, the taser's electrodes will be launched as far as they can go, and it will automatically reel them back in via the wire connecting it to the body. Even then, it can still shock Pikmin.
  • If the light glows red, it will reveal the weapon it used to free itself at the beginning of the fight, which resembles a red bunsen burner. It will launch numerous blue embers into the air, which slowly fall to the ground and linger for a while before burning out.

It has high health and fair defense, ensuring that all of its weapons will get some spotlight before it reaches half of its health. When this happens, a flurry of yellow sparks will shower out of the fans on its joints and it will automatically throw off Pikmin. From that point on, its joints will release smoke and a chunky rattling noise can be heard from the fans. All of its attacks also get stronger: the ice attack leaves black ice on the floor, making it slippery. The acid attack has been extended, so when the intensified streams of acid run out, the other streams will get stronger instead, necessitating that the leaders move inbetween them once more. The electric attack now turns the taser's electrodes into a rocket-powered projectile that homes onto the squad, and explodes into a shockwave of electricity if it either collides or uses up all of its fuel. The fire attack's embers are now fewer, but they explode into carpets of blue flame upon hitting the ground. When defeated, its joints will begin to break apart as its light cracks and cycles through all its colors. It calls fourth all of its weapons, but they get tangled up with each other. It then accidentally closes its hatch on the weapons, severing them, before its joints explode. Its body is sent high into the air as its legs fall flat. When the body hits the ground, it goes up in a massive but harmless explosion that destroys all of its parts.

When rematched in Gladiator's Gulch, the Quadrant Legs will have its upgraded attacks by the start of the fight. When it gets to half of its health, its attacks become even more powerful: its ice attacks has much longer range, resulting in half of the arena being covered in black ice. Its acid attack repeatedly alternates between the streams, requiring a lot of maneuvering. Its electricity attack fires three electrodes that all pursue the squad, at the cost of having wider turns. Its fire attack initially has it shoot its normal embers, before fire exploding ones that fall where the active leader is standing.

Notes

Olimar's notes

A close relative of the Man-at-Legs, this arachnorb also fuses with machinery at a crucial point of its life. Compared to its steampunk relative, this clanking insect relies even more heavily on its machinery, and requires the usage of synthetically-made cold air, acid, electricity, and fire to survive. It is suspected these aid in regulating internal temperatures, digesting edible matter (if such a creature is even still able to consume food), and circulating vital fluids through its body through electric charges. Although it lacks the spectacular firepower of its relative, it can still weaponize these substances when in danger. Of course, arachnorbs have no natural predators, suggesting this creature's machinery is just as territorial as the Man-at-Legs' own.

Louie's notes

It does not have the decency to secrete any edible fluids, so you're just left with its runny, "meat" that tastes like petrol and coolant.

Ship's comments

It seems like all the sentient machines on this planet take cues from bugs. Does that mean the machines are slowly turning into these icky pests? Is it a parasitic infestation that only affects sentient AI? Am I... am I at risk of becoming what I hate the most? Bzzzrt! DOES NOT COMPUTE! DOES NOT COMPUTE!