Pikmin: Theme Park

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Pikmin: Theme Park (known as Pikmin: Ianland Edition in PAL regions) is a Fanon Pikmin game and the direct sequel to Ianland: Gigabyte. It was released for the Wii U.

Storyline

Back at Hocotate....

At Hocotate, Olimar resives a strange signal coming from PNF-404. He awnsers the signal, and notices Louie sent it. Louie took the Hocotate Frieght back to PNF-404 and studied the Pikmin further, and then noticed that a Theme Park was being built. Olimar then takes the S.S Dolphin back to PNF-404 to investigate the theme park.

Day 1

Once again the tutorial day. Olimar lands safely on a land site with a Red Pikmin Onion. Olimar then spots the Theme Park and goes to the park to investigate, only to have a Red Bulborb Adult to block his path. You then get to take control of Olimar. In order to get closer, you have to defeat the Bulborb. The Bulborb takes 10 Red Pikmin to defeat, and 10 again to carry back to the onion. Apon reaching the enterance to the park, a Trapdoor opens to have all of the Pikmin and Olimar fall in it. This automatically takes you to the first cave in the game, Trapdoor Trap.

In the Trap

In this game, time does pass in caves. If sunset starts in a cave, the Pikmin will get a blanket that they have and put it around Olimar. He then falls asleep, and the day results will appear on screen. In this cave, however, time does not pass durring the tutorial. Visiting this cave after the tutorial will make time pass. Olimar and the Pikmin get bruises on their backs and then a few Red Bulborb Younglingsattack Olimar and the Pikmin, only to have Olimar defeat them. There is only 2 sublevels in this cave. Once the Bulborbs are defeated, an earthquake starts and Olimar, alongside the Pikmin go to Sublevel 2. In Sublevel 2, there is a cage with Louie inside it. He has no means of escaping, and this is when Rock Pikmin are discovered. The cage must be destroyed with these Pikmin, and it takes 10 of them to break it. Louie then becomes a playable leader once he is freed from the cage, and a Geyser starts erupting. All that must be done from here is for the duo to go to the geyser and exit the cave, thereby ending the day.

After the Cave/Day 2

Day 2 starts when you hit Next on the Day Results screen. This happens each time until you unlock another area. The geyser sends the duo back back to the start where the onion is. Then, a grey onion lands and generates a few Rock Pikmin. All that you need to do now is enter the theme park. A spider then ambushes you, with a few White Pikmin and a new type of Pikmin, Spider Pikmin.

VS Spider

The spider is the first boss in this game. In order to defeat it, he must create a web. When he is on a web, throw your Pikmin at him. Do this 2 more times to defeat him. He does not use the Pikmin he has, but you get them when he is defeated. When the spider is defeated, the Spider and White Pikmin will be discovered. Their onions will then land at the landing site.

Ending

After defeating Ian, the ending starts. The park is demolished, and the duo returns to hocotate. The onions follow with all the Pikmin plucked, and then the Final Results screen appears.

Characters

Each character has their own stats.

Olimar

The first character is Olimar. He has standard stats and throws Rock Pikmin farther, as if he was stronger.

Louie

Louie is the second character in the game. He can carry items and has a higher speed.

Pikmin

Pikmin are the weapons used by the duo, and they seem to help them. There are many types, both new and returning.

Red Pikmin

They are the first Pikmin descovered, having standard stats and are immune to fire. They are also the only Pikmin to break Flaming Walls and defeat the Titan Dweevil Clone.

Yellow Pikmin

Yellow Pikmin are the fifth type of Pikmin found, and have the highest throw height and are immune to electricity. They are also the only one to break Electric Walls and defeat the Yellow Empress Bulbax.

Blue Pikmin

Blue Pikmin are the sixth type of Pikmin discovered. They are immune to water and are the only ones to defeat the Blue Emperor Bulbax.

Rock Pikmin

Rock Pikmin are the second type discovered and are found in the first cave of the game. They are immune to blunt force and are required to free Louie.

Winged Pikmin

Winged Pikmin are the Second-To-Last type and are immune to ground force and water. They can only defeat winged or flying enemies.

White and Spider Pikmin

These two are listed together since they are found at the same time, in this case defeating the first boss of the game.

White Pikmin

Although Purple Pikmin being absent in this game, White Pikmin do reappear. Alongside Spider Pikmin, they are the third to be discovered. This time, they have their own onion. They are again immune to poison, and they can deal heavy damage to an enemy when eaten.

Spider Pikmin

Spider Pikmin is a brand new type of Pikmin, and is discovered alongside White Pikmin. They, like White Pikmin, are immune to poison. However, they have 8 legs and are black. This allows them to climb webs.

Crimson Pikmin

These are Pikmin found in other Fanon Pikmin games, and are the 7th type to be discovered. They, like Red Pikmin, are immune to fire, but they can also breath and resist Lava, a new hazard.

Cyan Pikmin

They are discovered as the 8th type to be found, and they, like Blue Pikmin, can breath in Water, and can also resist Ice, a new hazard.

Bulbmin

These strange Pikmin are the 10th type discovered, and they actually have their own onion for once. They are immune to all of the old hazards, but not any new hazards. They are also easily knocked out by Blunt Force.

Neon Blue Pikmin

These Pikmin are the 12th and last type of Pikmin found, and are immune to Ice, Water, and any attacks from the final boss, Ian, that involve using his Lightsaber. They are used for the best strategy for defeating Ian.

Golden Pikmin

Golden Pikmin are a brand new type discovered and are the 11th to be found. They, like Yellow Pikmin, are immune to Electricity, and they can also climb out of Bottemless Pits, amazingly. However, they do not have an Onion, and are only obtained through Golden Candybop Buds. As a cameo, they are seen in the background of the bonus cave, Gold Rush. They are found in the cave Golden Cavern, the cave Deep Dungeon Of Gold, and the boss cave Empress Bulbax Coin Colecter, making their Candybop Buds harder to find then others.

Forrgotten Pikmin

These are the 9th and weirdest type discovered. They are a lot like a phantom, marking their dark green color. They can perfectly look around in the darkness, a new thing, making it easier to find items in the darkness. However, like Gold Pikmin, they do not have an Onion to generate through. They are found in 5 caves, and 1 cameo on the bonus cave's background, the bonus cave being Gold Rush. The first cave they are found in is Darkness Resides. Then the boss cave, Shadows In The Bulbax Keep, then the cave, Strange Shadows, then the boss cave, The Shadow Bulbax, and finally the boss cave, Shadows Of The 20 Floors. This makes their Candybop Buds hard to find, as if they are always buried fully, so White Pikmin are required to even discover them. They are also the weapon of the boss, Shadow Cloner, in either its Olimair form or its Louie form.

Features

There are many new features as well as old ones.

New Features

Caves reappear. 2 new hazards were added. In caves, time passes. A bunch more Pikmin then a Bulborb can eat. The max Pikmin you can have at a time is 300. A new cave type was added: Atracctions, being relatively harder than caves and always have a boss. There are a total of 90 caves to explore.

Old Features

Any old features from the 3 canon games are taken over here, including Pikmin 3's graphics.

Scrapped Freatures

Metal Pikmin, Purple Pikmin, and Neon Red Pikmin were scrapped and replaced by Golden Pikmin, White Pikmin, and Neon Blue Pikmin, in that order. Bingo Battle and Chalenge Mode do not appear, being replaced by 2v2 Battle and Cave Time Attack, in that order. Shadow enemies were scrapped. A move that involves Ian targeting Olimair and Louie with his Lightsaber Spin was scrapped, as if this move would instantly knock out the duo if hit by it, making Ian easier to defeat.

Areas

There are many areas in total.

Landing Site

The first area you visit is here, and is where Olimair lands with the S.S Dolphin. There is nothing really here but the enterance to the Theme Park and a single cave. There are only 2 enemies, the first being a Red Bulborb Adult, then the second being the first boss in the game. This area can not be accessed from the Theme Park Map, this is meant to be the Tutorial Zone.

Theme Park Square

The second area the duo visits. This has a lot of monsters that can be easily defeated, and some hostile Pikmin whom enjoy the park. This can be asseced from the Map. There is 3 caves in this area.

Tundra Town

A cold area which is unlocked by completing the third cave in Theme Park Square. It is the third area. There is 3 caves, the third being an Attraction. This is where Yellow Pikmin, Blue Pikmin, and Cyan Pikmin are discovered.

Heatwave Rollercoaster

A very hot area with a lot of Lava. Crimson Pikmin are found here. There is 3 caves, the second being an Attraction. This is unlocked by completing the third cave in Tundra Town.

Golden Rift

A place unlocked once you beat the Attraction, the second cave, of Heatwave Rollercoaster. It is made of pure gold, and has most caves where Golden Pikmin are found, and does not have an attraction. It has 3 caves, the second and third being caves where Gold Pikmin are found.

Control Zone

The final area of the game, being completely filled with hazards. You can find Bulbmin and Neon Blue Pikmin here. There is only 1 attraction, and 0 caves.

Theme Park Ruins

The bonus area of the game, unlocked by completing the game. It has nothing but an Ian Gate. This area is actually a demolished clone of the Theme Park, making it assecable at any time. Once you beat the game, however, it is the REAL Theme Park and the Ian Gate is open. The clone's gate is closed. Once the gate is open, the gate leads to the Bonus Cave, Gold Rush.

Modes

Story Mode

The basic mode of the game.

Cave Time Attack

This mode requires you to beat caves found in Story Mode as fast as possible. Some new caves are exclusive to this gamemode.

2v2 Battle

This is a game mode where you have to cause a Pikmin Extiction or defeat the enemy Leader in order to capture a territory. These are online battles, and the second player is Alph, while the first being Olimair.

Boss Rush

This is a gamemode where you have to defeat every boss in the game EXEPT Ian. You get 25 of each Pikmin type, and they can be gained from the bosses. This is unlocked once Cave Time Attack is completed.

Tons Of Beady Long Legs!

This is unlocked once the Raging Long Legs is defeated in Boss Rush. In this gamemode, Beady Long Legs keep spawning infinitely. Defeat as many as them as you can before the Leaders get defeated or they cause a Pikmin Exinction. Every 10 Beady Long Legs defeated a Man-At-Legs spawns. Every 30 defeated a Raging Long Legs spawns.

Last Stand

This is unlocked when the Empress Bulbax is defeated in Boss Rush. This takes place in the Titan Dweevil's arena, and Bulborbs and Dwarph Bulborbs spawn endlessly. Every now and then a Bulbear spawns. If the Bulbear is defeated, you get sent to another arena. Every 5 arenas up a Empress Bulbax spawns, once the Empress is defeated you go up another arena.

Easter Eggs

The first Easter Egg is the entire Theme Park Ruins area. Every now and then you will see a Mushroom from Super Mario Bros.. In the bonus cave, in the background you can also see a Mushroom, but also a Triforce from The Legend Of Zelda. The last Easter Egg is on Ian's cap, sometimes it may have an M instead of an I on top, referencing Mario's cap.

Controls

Hah! I wasn't done! Anyone who thought I was done should be like "Whaaaaaaat?" right now.

Wii U Gamepad

In-game

  • Use the Left Control Stick to move.
  • Press A near a Pikmin Sprout to pluck it.
  • Press A near a plucked Pikmin to throw it. Aim by tilting the Gamepad.
  • Press A nowhere near a Pikmin to Punch.
  • Press B to Whistle any nearby Pikmin. Drag on the Gamepad to extend the radius.
  • If you have the Dodge Whistle, press X and move while Whistling to Dodge.
  • Press Y to switch sprays.
  • Press R with a selected Spray to use it.
  • Press L to change the Camera Angle.
  • Press either ZL or ZR to Raise and Lower the camera angle, in that order. Pressing one of these again reverts back to normal height.
  • Tap on Louie's location on the Gamepad to switch to him, and vice-versa.
  • If you have the Napsack, press and hold - to lay down. The Pikmin will carry that leader to their Onion, or the Research Pod depending if you are aboveground or not.
  • Press - to Dissmiss all Pikmin and Louie, if Louie is in your group, and vice-versa.
  • Press + to pause the game.

In a Menu

  • Use the D-Pad to change selection.
  • Press A to select the selection.
  • Press B to cancel selection or return to the title screen.

Glitches and Cheat Codes

  • The most harmless glitch in the game is the ability to throw Louie. It is ranked Harmless, because you don't want to throw him in traps. Do this by throwing a Pikmin with Louie standing right next to you. Olimair will throw Louie instead, making stunts that can not be preformed originally. This can also be done in vice-versa.
  • WARNING: This glitch can corrupt your game. If you use the glitch above near a Wrecked Car, the game will crash, or possibly corrupt your game. Any of the Pikmin Fanon members are not responsible for any corruptions these glitches cause.
  • WARNING: This glitch may make you beat the game in rare cases, but this can corrupt your game. If you use the glitch two sections above, but near an Empress Bulbax, the game will rarely play the ending, marking that you beat the game. Things may get worse though. This glitch can corrupt the Empress Bulbax, or any other character in the game, or even corrupt the entire save file. Otherwise, it does nothing.
  • WARNING: This cheat code can corrupt your game. This cheat code can be done simply by pressing +,A,B,X,Y,ABXY. This unlocks a new game mode, which is in a corrupted language. It seems to be that when you enter this game mode, a new, corrupted boss is fought here. It is also fought in a corrupted arena. It attacks by using the attacks every other boss could use, and an attack that can corrupt the save file. The music this boss is fought in has to do something with this:
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  • Note: Try not to use any glitch or the cheat code.

Enemies

Too many to list.

Bosses

Again to many to list.

Hazards

All the basic hazards.

  • Lava. Crimson Pikmin can swim in this.
  • Ice. Cyan Pikmin can resist this.
  • Mixed Hazards.
  • Golden Pits. Golden Pikmin can also climb out of these.
  • Darkness. Forgotten Pikmin can see through this.