Iron Hall: Difference between revisions

From Pikmin Fanon
No edit summary
No edit summary
Line 1: Line 1:
Iron hall is the final cave in [[Frigid Peaks]]. getting to it requires all 8 pikmin types. It's in a corridor with a loose soil tunnel blocking the entrance were you will need [[Brown pikmin (Pikmin 3)]]. There is a pool of water behind it with a few [[Wogpoles]]. with [[Blue Pikmin]], you will want to drain it out with the drain in the center of the lake. Afterwards, There will be a [[Fire Gate]] with an Electric Gate behind it. There will be a muddy water lake behind that were you will need to make a bridge across. Behind that is a poison gate. You need to use purple pikmin to deflate a bag that needs 1000 pikmin to deflate. (this is actually easier in Pikmin 3, since [[Purple Pikmin]] have an [[onion]] now allowing for faster collection of pikmin.) Behind this, the cave entrance is in site, BUT, a series of smoke emitters stands in the way. If you destroy these, you can enter Iron Hall...
Iron hall is the final cave in [[Frigid Peaks]]. getting to it requires all 8 pikmin types. It's in a corridor with a loose soil tunnel blocking the entrance were you will need [[Brown pikmin (Pikmin 3)]]. There is a pool of water behind it with a few [[Wogpole]]s. with [[Blue Pikmin]], you will want to drain it out with the drain in the center of the lake. Afterwards, There will be a [[Fire Gate]] with an Electric Gate behind it. There will be a muddy water lake behind that were you will need to make a bridge across. Behind that is a poison gate. You need to use purple pikmin to deflate a bag that needs 1000 pikmin to deflate. (this is actually easier in Pikmin 3, since [[Purple Pikmin]] have an [[onion]] now allowing for faster collection of pikmin.) Behind this, the cave entrance is in site, BUT, a series of smoke emitters stands in the way. If you destroy these, you can enter Iron Hall...


==Floor 1==
==Floor 1==

Revision as of 22:58, 31 May 2011

Iron hall is the final cave in Frigid Peaks. getting to it requires all 8 pikmin types. It's in a corridor with a loose soil tunnel blocking the entrance were you will need Brown pikmin (Pikmin 3). There is a pool of water behind it with a few Wogpoles. with Blue Pikmin, you will want to drain it out with the drain in the center of the lake. Afterwards, There will be a Fire Gate with an Electric Gate behind it. There will be a muddy water lake behind that were you will need to make a bridge across. Behind that is a poison gate. You need to use purple pikmin to deflate a bag that needs 1000 pikmin to deflate. (this is actually easier in Pikmin 3, since Purple Pikmin have an onion now allowing for faster collection of pikmin.) Behind this, the cave entrance is in site, BUT, a series of smoke emitters stands in the way. If you destroy these, you can enter Iron Hall...

Floor 1

Floor 1 is a rusty old pipe with several smaller pipes branching off to pools or gravel beds. In the largest pond, you face a horde of Purple Wollywogs and a Sucking Blowhog. Occasionally, if you disturb the shoots lining the edge of the pool, some Albino Wogpoles will pop out. When you kill a random one, the Crawling Stick will be uncovered. However, when trying to bring it back to the onion, Caustic Dweevils will fall from the ceiling and try to take it. On the one gravel pit, There is the exit. There ARE two other treasures on this floor, but how to get them is not worth noting.

Floor 2

This floor has many eggs and several Iridescent Glint Beetles that will scurry out of dead plants. The only candypop buds here are sandy candypop buds.

Floor 3

You land on a small, rusty, metal platform surrounded on all sides by muddy water. You should continue with caution, as the surrounding water has Sand Dumples, Sandy Dweevils, and the occasional Maced Bloyster. When making your way around this area, you will want to head to the back of the floor, and there will be a metal arena in the shape of a square. In here, you fight the Hermizad. However, unlike the normal fight for this beast, you will not be able to use Bombrocks. Normally, Pikmin are unable to walk on the Hermizad's pit. However, Tan Pikmin can. You will want to throw a pikmin into the pit and call it back quickly. If you do it fast enough, the hermizad will fail to grab the pikmin and instead crawl out of its pit. It will realize the danger after about 2 seconds, so attacking now is crucial. stay awayfrom the center of the pit, since once it gets back into the pit, it will almost immedately be able to attack. On the original fight with this beast, This is impossible thanks to clever coding to make this battle even more difficult.

Floor 4

On floor four, there is shallow water trickling into a small drain that the pod lands over. There are Violet Candypop Buds near the sources.

Floor 5

Floor 5 is a large square room with a metal floor. Armored Dweevils and other Purple-needed enemies can be found here. In a random corner, you will find an Emperor Bulblax.

Floor 6

TBA

Floor 7

TBA

Floor 8

TBA

Floor 9

TBA

Floor 10

TBA

Floor 11

TBA

Floor 12

TBA

Floor 13

TBA

Floor 14

TBA

Floor 15

TBA

Floor 16

TBA