Glowing Tunnels: Difference between revisions

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m (Text replacement - "{{piksporeI}}" to "{{PSI}}")
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*[[Scatter Shroom]]
*[[Scatter Shroom]]
*[[Searchlight Snitchbug]]
*[[Searchlight Snitchbug]]
*[[Subterranean Wogpole]]
*[[Subterranean Wolpole|Subterranean Wogpole]]
*[[Anode Bulblax|Supersonic Bulblax]]
*[[Anode Bulblax|Supersonic Bulblax]]
*[[Unmarked Spectralid]]
*[[Unmarked Spectralid]]
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*[[Water Dumple]]
*[[Water Dumple]]
*[[Watery Blowhog]]
*[[Watery Blowhog]]
*[[Wollywog]]
*[[Wollyhop|Wollywog]]
*[[Smoky Progg]] {{-}} '''boss'''
*[[Smoky Progg]] {{-}} '''boss'''

Latest revision as of 15:52, 17 February 2024

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WraithOmniverseLogo.pngPSI
This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
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To do: Update the page's layout to match the new cave article layout.
Glowing Tunnels
Location Forest Depths
Sublevels 13
Treasures 10

Behind the landing site in the Forest Depths, there's a deep, dark chasm of shadows where you'll seemingly fall to your doom every time you try to cross and see what's on the other side. The secret of the chasm is to head across as the sun sets. Glowcaps down there will start to light up when the sun falls down, making it very clear which path you must follow to reach the other side. At the other end, you'll find the entrance to this mysterious dungeon where you'll encounter foes you haven't seen since Pikmin 1, like Puffstools and this dungeon's boss. The dungeon may be serene and mysterious, but you could easily get lost in this sanctuary if you're not careful. You might just end up wandering in circles! Several puzzles here involve weight, so naturally Purple Pikmin will also be important here.

You can reach this dungeon during the day if you want to take the risk. White Pikmin will be able to sense when you're lingering too close to an invisible ledge. They'll start making scared noises when you approach a deadly fall. Overall, it's probably still safer to get to this dungeon in the evening.

Wildlife