Enveloping Garden

From Pikmin Fanon
Revision as of 15:53, 17 July 2011 by 24.77.38.146 (talk)

The second out of eight locations in the game Pikmin: New World. It symbolizes a bright sunny day as its form of weather. Many main mechanics in the game are introduced here. It is actually what remains of the Awakening Wood after the major erosion event that surfaced all of the caves. It is still, however, covered in a thick forest except now atop what appears to a grassy hill in peaceful meadow. There are several large trees on top of this hill and the area is encircled by various vegetables, such as a pumpkin, a yam, a cucumber, a squash, a zucchini, a cabbage head, and several pepper plants. It consists of the dungeons that were inside of the Awakening Wood before it eroded away. Its geography matches that of the Hole of Beasts, the White Flower Garden, the Bulblax Kingdom and the Snagret Hole all bunched together into one big area. The area is actually very large and contains six dungeons in total spread out all over the garden. Purple, Rose and White Pikmin are discovered here.

Enemies

  • Dwarf Red Bulborb X 9
  • Crimson Runbulb X 16
  • Golden Runseed X 15
  • Male Sheargrub X 15
  • Female Sheargrub X 15
  • Slithering Sunflower X 4
  • Creeping Crysanthemum X 4
  • Predatory Petunia X 3
  • Ujadani X 40
  • Skitter Leaf
  • Fiery-Spotted Ujadani X 20
  • Water-Streaked Ujadani X 20
  • Sectipede
  • Squirmfish
  • Wobbegong Wolf X 5
  • Yellow Wollywog X 4
  • Dwarf Wollywog X 5
  • Wogpole X 6
  • Pearly Clamclamp X 7
  • Breadbug X 3
  • Mitites
  • Squitters
  • Honeywisp
  • Iridescent Flint Beetle
  • Ravenous Whiskerpillar
  • Herbaceous Whircerpillar
  • Sugarslick
  • Burrowing Snagret X 2
  • Flying Kangarin X 2
  • Waxowisp X 1
  • Steely Stelocrab X 1

Cargo

  • Odiferous Canester
  • Crusty Surprise
  • Rushed Beauty
  • Bleached Blanket
  • Boxed Banquet
  • Stormy Sailer
  • Butcher's Dream
  • Dairy Tank
  • Concave Carrier
  • Bluebomb
  • Angel's Knives
  • Potted Perrenial
  • Ton Scoop

Dungeons

  • Beastly Burrow
  • Hot Tar Pools
  • King's Throne
  • Bulbear Kindom
  • Hallow of Fire
  • Arboreal Complex

Map

The landing site is a a metallic loop similar to Sublevel 2 of the White Flower Garden, except with a large squash at its center and with plants growing all around it. There are several Dwarf Red Bulborbs here, and the exiting path has four Green Burgeoning Spiderworts growing on its edges that can be used to create a dose of Ultra-Tangy Spray. However, this is not the first thing that the player should attempt to do. Instead, the player should occupy him/herself with destroying the two gates that are immediately after the path. One will be useful now and the other will be useful much later in the game. Once the first one has been opened up, the layout of the next area will be similar to Sublevel 4 of the Hole of Beasts. There is a large, wide open clearing with four alcoves jutting out of its sides, most of them blocked off by mossy gates. The center of the clearing is populated by four dwarf red bulborbs and at least eight crimson runbulbs. At the end the clearing narrows down to a single path which is guarded by a creeping chrysanthemum. Killing it will allow access to the Beastly Burrow. After, this short, four floor dungeon is completed, the other areas previously inaccessable due to the mossy gates are now accessable due to Olimar's new special cargo, the Anti-Plant Juice that grants him the Plant Paralyzer. This makes him now able to break down mossy gates with his pikmin as well as have an easier time bringing down plant enemies. One side will only grant acess to