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This is the second area in [[Pikmin: Distant Planet]]. As soon as the Research Pod manages to lift off from [[Impact Island]], you can go here. The area is usually shrouded in mist and sometimes rain, earning it the name "Cloaking" The area is designed in a labyrinthine fashion, and it is advisable to keep out of the long grass, although it often appears to provide shortcuts throughout the area. The reason for this is because there is a very dangerous creature that hides in long grass in this game. Taking the long way around will be much safer. The rare "scorch" day that happens once in a while will dry up a particularly bothersome shallow puddle, allowing you to quickly take advantage of the situation on that day. [[Yellow Pikmin]] can be found here, and [[Purple Pikmin]] are first encountered in one of the dungeons.
This is the second area in [[Pikmin: Distant Planet]]. As soon as the Research Pod manages to lift off from [[Impact Island]], you can go here. The area is usually shrouded in mist and sometimes rain, earning it the name "Cloaking" The area is designed in a labyrinthine fashion, and it is advisable to keep out of the long grass, although it often appears to provide shortcuts throughout the area. The reason for this is because there is a very dangerous creature that hides in long grass in this game. Taking the long way around will be much safer. The rare "scorch" day that happens once in a while will dry up a particularly bothersome shallow puddle, allowing you to quickly take advantage of the situation on that day. [[Yellow Pikmin]] can be found here, and [[Purple Pikmin]] are first encountered in one of the dungeons.
== Area Layout ==
The ship lands in an area of the field that is decidedly open, with the entrance to the [[Hole of Champions]] easy to reach and in plain sight. A huge thicket of long grass is behind the landing site. You can't do anything about if for now, so do your best to ignore it at all costs. The landing site is in the northern area of the map. From here, you can go further north towards a flooded area which is treacherous enough to repel non-blues, yet shallow enough to dry up in a scorch. Unless the weather is scorch, stay away. If it is normal weather, then go across with a group of yellows and tackle the electric fence. If you build a bridge across the puddle you'll reach a paved area where you'll have to fight off a bunch of bugs to reach a series of rusted switches. Throw [[Purple Pikmin]] at them to permanently disable them and you'll drain a huge pool in a different part of the area permanently. From the landing site, there is only one other passage, and that is a dirt trail south. It is like a maze, with long grass on all sides. As tempting as it is, don't cut corners or you'll get jumped by a [[Half-Snagret]]. Note that the dirt trail becomes deadly mud with any kind of water or rain, so avoid this area if it seems rainy. Eventually, you'll reach the end of the network of trails. In the clearing nearby, you can get Yellow Pikmin to join you, but only if you have [[White Pikmin]] to take down the poison fence in the way. Around this area there is a large windmill with paved stones around it. It is a simple matter to throw Yellow Pikmin onto the blades of the windmill so that they are carried up to the switch high up. They'll hit it, opening the windmill's doors and allowing you to access the [[Rustic Sanctuary]] within.


== [[Weather]] Stats ==
== [[Weather]] Stats ==

Revision as of 04:13, 5 July 2009

Template:NoReal Template:DP

This is the second area in Pikmin: Distant Planet. As soon as the Research Pod manages to lift off from Impact Island, you can go here. The area is usually shrouded in mist and sometimes rain, earning it the name "Cloaking" The area is designed in a labyrinthine fashion, and it is advisable to keep out of the long grass, although it often appears to provide shortcuts throughout the area. The reason for this is because there is a very dangerous creature that hides in long grass in this game. Taking the long way around will be much safer. The rare "scorch" day that happens once in a while will dry up a particularly bothersome shallow puddle, allowing you to quickly take advantage of the situation on that day. Yellow Pikmin can be found here, and Purple Pikmin are first encountered in one of the dungeons.

Area Layout

The ship lands in an area of the field that is decidedly open, with the entrance to the Hole of Champions easy to reach and in plain sight. A huge thicket of long grass is behind the landing site. You can't do anything about if for now, so do your best to ignore it at all costs. The landing site is in the northern area of the map. From here, you can go further north towards a flooded area which is treacherous enough to repel non-blues, yet shallow enough to dry up in a scorch. Unless the weather is scorch, stay away. If it is normal weather, then go across with a group of yellows and tackle the electric fence. If you build a bridge across the puddle you'll reach a paved area where you'll have to fight off a bunch of bugs to reach a series of rusted switches. Throw Purple Pikmin at them to permanently disable them and you'll drain a huge pool in a different part of the area permanently. From the landing site, there is only one other passage, and that is a dirt trail south. It is like a maze, with long grass on all sides. As tempting as it is, don't cut corners or you'll get jumped by a Half-Snagret. Note that the dirt trail becomes deadly mud with any kind of water or rain, so avoid this area if it seems rainy. Eventually, you'll reach the end of the network of trails. In the clearing nearby, you can get Yellow Pikmin to join you, but only if you have White Pikmin to take down the poison fence in the way. Around this area there is a large windmill with paved stones around it. It is a simple matter to throw Yellow Pikmin onto the blades of the windmill so that they are carried up to the switch high up. They'll hit it, opening the windmill's doors and allowing you to access the Rustic Sanctuary within.

Weather Stats

  • Scorch: 15%
  • Sunny: 0%
  • Misty: 60%
  • Rainy: 25%
  • Storm: 0%

Dungeons

Trivia

The area is in part a reference to Pikmin: Sinister Incinerator's Highland Field area because both Yellow and Purple Pikmin are found here. They are both fields, but they are completely different places.

Also, the music here is actually an unused piece from Super Smash Bros. Brawl data, "Beware the Forest's Mushrooms" from Super Mario RPG. That's odd, because this isn't a forest, it's an open field. Maybe because it's easy to get lost in, even with a map.

The Northernmost part of the area has an open field that you can walk on with cheats.

Images

The Area

Links

Area Music

  • Light Green:Tall Grass



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