Albino Masterhop

From Pikmin Fanon
Albino Masterhop
Enemy
Family Amphituber

The Albino Masterhop is a species of oversized amphituber.

In fanon games

Below this point is where users place their version of the Albino Masterhop.

In Pikmin Evolution

Pikmin Evolution icon.png
"An Evolution Revolution."
This article or section presents information pertaining to Pikmin Evolution, a fanon game created by Glubfubb.
Pikmin Evolution icon.png
Albino Masterhop The icon used to represent this enemy.
Scientific name Amphicaris albino (advanced age)
Family Amphituber
Habitats Caves
Diet Insects
Rarity Rare
Carry weight 15
Max. carriers 30
Seed worth 15
Sparklium value HP Sparklium icon.png × 8
Collectable resources Wog legs
Attacks Crushes and panics Pikmin, summons Albino Wollywogs and stalactites
Resistances Acid icon.png Poison icon.png Explosion icon.png

The Albino Masterhop, also known as the Albino Master Wollywog or Albino Master Wollyhop, is a species of giant amphituber appearing in Pikmin Evolution, being a giant version of the Albino Wollywog. This amphituber is a more aggressive and dangerous relative of the Masterhop, having a comparatively larger health pool with a 50% health increase, and resilient skin resistant to acid, poison, and even explosions. The Albino Masterhop lives in very deep dens, with one in particular making its home in the Titan's Dream. Since they're so aggressive, they have made other animals flee from them, except for smaller Albino Wollywogs.

As for attacks, the Albino Masterhop will primarily jump and try to crush Pikmin under its large frame, creating depressions in the ground that are filled with deadly acid rather than water. It can perform two types of jumps: a standard jump similar to the Masterhop's, and a larger but slower jump that causes earthquakes resulting in stalactites falling from above. If not destroyed soon enough, these stalactites will land in the ground, creating a large depression in the process, and be corroded by the acid until nothing remains except the depression it left behind. The Albino Masterhop can also use a powerful croak: a higher-pitched croak that makes Pikmin flee in panic, possibly into the way of a jump or into acid, and a lower-pitched croak that summons a trio of Albino Wollywogs to assist the Masterhop. The creature will only use its lower-pitched croak twice; once when it reaches half-health, and again at quarter-health. Lastly, the Albino Masterhop is capable of performing a slide attack at half-health, which leaves behind an acid-filled ditch but can not crush Pikmin like its jumps.

Due to all the acid involved, Germ Pikmin are imperative to bring and use against the Albino Masterhop. They can even lure the Albino Masterhop back into an acid puddle, where the muddy ground causes the Masterhop to get stuck, also removing the acid there and consequently becoming vulnerable to all Pikmin types until it can free itself. Overall, aside from this one rather effective strategy, the Albino Masterhop is a very dangerous creature that must be fought brawn against brawn for even a chance at victory.