Volatile Dweevil

From Pikmin Fanon
Revision as of 22:32, 14 January 2009 by Sir Pikmin (talk | contribs) (Most info was taken from Pikipedia but at least we have this page now.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article relates to the official games. See Pikipedia's "Volatile Dweevil" article for more official information.
Volatile Dweevil
File:41volatiledweevil.png
Scientific name Mandarachnia explodus
Family Dweevil
Areas None
Caves Subterranean Complex, Shower Room, Submerged Castle, Hole of Heroes, Dream Den
Carry weight N/A
Poko value P2 Poko icon.png × 0
Attacks Self-destructs

The Volatile Dweevil is a kind of enemy in the Pikmin 2 game. They resemble walking bomb rocks except that they are dweevils. Unlike other Dweevils, they will start to detonate as soon as they start walking. They are also known to drop from ceilings. The only way to kill it is to run and wait for it to detonate. However, never run into a corner. If you are in peril you may use ultra-bitter spray to petrify it and then kill it. You will at least get nectar, or possibly spray.

Notes

Olimar's Notes

The Volatile Dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. The dweevil family exhibits a most unusual characteristic whereby the creature's behavioral patterns actually changed based upon the object the creature carries on its back. The Volatile Dweevil has one of the most potent of all the species within the dweevil family, due to the habit of carrying explosive devices. Approach with caution and/or body armor!

Louie's Notes

The scorching species combusts upon contact with the tongue. Only edible by the adventurous and asbestos-tongued.

Half Activated Dweevil

Start up the Piklopedia. Then go to the Volatile Dweevil archive. First petrify it, then wait. Right before the second you think it will break free, petrify it as quick as you can. If you do it correctly, which can be pretty hard, only the head (bomb rock) of the Dweevil should be turned into stone. You can throw Pikpik carrots at it, and if they hit it, it will wake up, but the bomb rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb rock will activate. The bomb rock may even explode and kill the petrified Dweevil!


2-player battle (Pikmin 2)

File:Volatiledweevil.jpg
A Volatile Dweevil.

In battle mode if the roulette wheel lands on Volatile Dweevil you can drop one on the enemy at any time by pushing Y. This is a good idea if your enemy is in the middle of plucking Pikmin.







In fanon-games

Template:NoReal

Pikmin:Redemption

Nuvola warning.png
WraithOmniverseLogo.png PR Logo.png
This article or section presents information pertaining to Pikmin: Redemption, created by Sir Pikmin.
Nuvola warning.png

In Pikmin:Redemption the Volatile Dweevils aren't that different from their Pikmin 2 version. The only changes are the type of bomb-rocks they can hold(Regular, giant, and nuclear), there are large and small dweevils, and the skin of the legs of a Volatile Dweevil has taken on the appaerance of the bomb-rock they have.

Olimar's Notes

The Volatile Dweevil is a member of a family of insects known for carring large objects, usually ones I need, on their backs. What is different about this kind is that they like to carry bomb-rocks, [[Giant Bomb-Rocks|giant bomb-rocks], and nuclear bomb-rocks. Since the objects they carry determine s dweevil's behavoral patterns then we can only assume that for some reason this kind of dweevil picks bomb-rocks instead of shiny things. Undoubtably these creatures do not know these are explosive and can set off other bomb-rocks, usually with humorous results.


Louie's Notes

Pikmin Notes