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==Question==
==Question==
How does the [[Pikmin family|Pikmin]] work in your game? Are them like mini characters, or maybe helpers, that are resistant to certain [[hazard]]s (let me guess, here [[Bulbmin]] will be resistant to every hazard? At least apparently, cause everyone still makes Bulbmin like that even after [[Glow Pikmin]] that I'm not even surprised anymore)? {{User:Blower Pot/sig}}
How does the [[Pikmin family|Pikmin]] work in your game? Are them like mini characters, or maybe helpers, that are resistant to certain [[hazard]]s (let me guess, here [[Bulbmin]] will be resistant to every hazard? At least apparently, cause everyone still makes Bulbmin like that even after [[Glow Pikmin]] that I'm not even surprised anymore)? {{User:Blower Pot/sig}}
:Pikmin are in the process of being added into the game and aren't fully decided yet, but the plan is that Pikmin will be able to be Awakened and become settlement residents like other creatures. As characters, Pikmin are planned to be a generally hiveminded species, and individual Pikmin won't have names or their own personalities. However, there will be some individual Pikmin who don't fit this trend, having their own names and personalities. These Pikmin will be considered "defective" by other Pikmin due to their abnormal behavior. Of course -- you don't have to follow any of this when designing a Pikmin character, and you can make a Pikmin character however you want, like you would make any other creature into a character. This is what I plan on the lore for Pikmin being, though. I will be writing some more information about this in the near future when I begin to detail how Pikmin work in ''Antarctic Survival''. And yeah, Pikmin will be immune to the hazards they normally are, and have the same properties and abilities that are expected of their colors. Bulbmin are undecided, and I'll probably make them resist some hazards, but not every one. Which hazards specifically they resist have not been fully fleshed out yet. Glow Pikmin are planned to still resist every hazard (except gloom), but these Pikmin are alien in nature and actually cannot be recruited to the Diamond Settlement due to their bizarre nature. They do have a very important role they will play in the story, but this has not been revealed yet. {{User:A Friendly Amprat/sig}}

Revision as of 18:27, 28 March 2024

Hey, A Friendly Amprat!

Hello, A Friendly Amprat, and welcome to Pikmin Fanon, the wiki where you can share your ideas about the Pikmin series! There's a lot to do around here, so we hope you'll stay and continue to edit the wiki. Please remember to sign in so you can edit and we can recognize you and your contributions. Before you begin editing, you should read Pikmin Fanon's policies and guidelines, and if you are new to wikis, check out the editing help page. The following links are to help familiarize you with some of the intricacies of our wiki. We hope you have a great time here and stay around for a while!

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Welcome! If I'm not wrong, you already created your account here... Wait... Yeah, you came here in 4 september, 2023, at the 12:08. Also, you was seeing this wiki so many years ago? That's amazing! Well, 2009 was like one year after this wiki was made I think. Anyways, if you don't know how to edit (...or you do...?), I recommend you to see the policies and guidelines. But if you have questions about this wiki, ask King Boo, which is the bureocrat (I hope I wrote it right) of this wiki. Finally, sign your messages with ~~~~, or you can make your own sig user subpage like "User:A Friendly Amprat/sig", cause apparently, here user pages apparently act as templates. Happy editing! Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game

Hi there! Yeah, I made my account last year, though today was the first day I actually started making pages. Indeed, I started my Pikmin Fanon adventure all the way back in 2009. It's incredible how time flies... And I'm so happy to see this wiki still thriving all these years later. It's kinda surreal after all this time to actually be contributing to the wiki instead of just reading every page I can get my paws on. I'm still figuring out how the formatting on this wiki works, and I'll make sure to ask if I have any questions. I'll probably make a signature soon, because that sounds important. A Friendly Amprat (talk) 18:56, 9 February 2024 (UTC) A Friendly Amprat
I've created my signature! (I started with the formatting of yours as an example, I hope you don't mind.) – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
That's fine, peoples take the source from other stuffs, which is usually if they are new. Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game

Seeing more of your fanon game idea evolutions from 2023 to 2008. I also had many Pikmin series ideas, Pikmin ideas, that I did on a drawing free APP lots years ago, all those were forgotten forever, but those I remember were a normal Pikmin which was tan (aka skin-tone cause I didn't knew the color's name) which had just no resistances or anything, though its color was made as the Bulbmin idle on their Pikmin 2... Again?, then a smaller Pikmin which was orange (I forgot its actual color but anyways), or even a giant Pikmin which was maroon, those were my most notable ones. Of course, none those I decided to add into my game, cause well, they wouldn't be much interesting I think, and neither the normal Pikmin due to the Walking Golden Pikpik Carrot, due to what I call as the "unoriginality rule", which there can't be 2 Pikmin with a too similar purpose. Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game

Those are some cool ideas! The giant Pikmin sounds like it could be really unique and interesting. Yeah, I had a ton of ideas for Pikmin fangames over the years. The one with the coolest new Pikmin is definitely Leaves of Soil. Of all the ideas I've had for Pikmin games in the past, that one's probably the most likely for me to write about on this wiki, well other than Pikmin: Antarctic Survival which I'm currently working on. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Actually, I plan to reference those old ideas in my new customization setting, but I would add those to story mode at least, for you know, there's like 7 Pikmin in there, and 11 in total, so I would add them for other game modes, cause I got an idea of the giant Pikmin being able to carry Pikmin or even leaders like a platform to reach higher places, which sounds interesting, and the small Pikmin could pass through small tunnels... But there's already the Slime Pikmin, however... So I'll make those are reskins for them. Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game
Customization... sounds cool. Wait, it says you're making it on April Fools' Day? Uh-oh...P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Don't worry, it'll won't be a fake/joke addition, at least it'll be permanent and not a event feature. Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game

Welcome! Wow, you really fleshed out a lot of stuff in a short time, haha. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:22, 10 February 2024 (UTC)

Oh yes, I'd also like to ask you about your game's subcategories of creatures, main protagonists, and tyrants, since they don't really match up with the rest of the game content categories, and I would prefer consistency in wiki content. Perhaps you could change main protagonists into characters and merge creatures and tyrants into enemies? If you really insist on letting the categories as they are now, I'll let it go. Also, I wanted to say that Antarctic Survival seems like a neat game, just skimming over its content. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  15:16, 10 February 2024 (UTC)

Hi! So the main protagonists are characters, but they're more significant than most of them. Think like how in Pikmin 4, you have a bunch of different characters, but the Rescue Corps characters are much more significant compared to the other castaways. I could get rid of the main protagonists category if it's a problem, and just have a characters category for all of them. As for tyrants, they're a special kind of enemy; they're bosses, but they're major area bosses, similar to the main bosses of Pikmin 3. Meanwhile, other boss creatures in Antarctic Survival are lesser bosses and you'll typically have multiple different kinds in an area, like the Burrowing Snagret and Shaggy Long Legs in Pikmin 3. Meanwhile, the reason I use the term "creatures" rather than enemies is that while most of them start as hostile enemies, they'll end up being converted to your side and join as characters, with "creatures" being a summary term for this. I totally agree that this game doesn't match up with the rest of the game content categories. That's because Antarctic Survival is a spinoff title, with very different gameplay mechanics compared to main series Pikmin games. If it's a problem to have more unique subcategories, I could merge them into the main types of categories. However, I feel like the traditional "enemies" category doesn't really fit well for the mechanics of a spinoff title like this. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
The way the wiki goes about it, characters are still characters, no matter how minor. The same logic applies to bosses, that being bosses are still bosses, no matter if they're minor or major. I guess what could be done is moving "main protagonists" to just "characters", "tyrants" to "bosses" (and place it in the "creatures" category as a subcategory), and maybe just leave the "creatures" category as-is for the reasons you said. I think that sounds fair. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  15:01, 11 February 2024 (UTC)
That makes sense, and I can definitely put the protagonists into characters category and tyrants into bosses category as the main form of categorization. However, I do notice that some bosses like the Plasm Wraith have additional categories such as one for "final bosses" and some for its elemental categories. Would I be able to make special categories like this for specific creatures in Antarctic Survival, as long as I place them into the main categories as well? This way, I could have a tyrants category but not have it as the main form of classification. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
I dunno. I wouldn't want a general "tyrants" category because then it would just be a duplicate "bosses" category. The "final bosses" category has its purpose, and so do the categories in enemies by characteristics and enemies by hazard. I wouldn't want too many more categories in the "enemies by characteristics/hazard" categories than there are already. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:29, 12 February 2024 (UTC)
Okay, I won't make any new types of categories besides the "creatures" one, that sounds reasonable. I plan to make a new category for "Mist enemies" though because it's a new sort of hazard across many of my games, including Antarctic Survival.P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Sounds good. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:26, 13 February 2024 (UTC)
I took care of moving the categories around as we discussed, and it just occurred to me that most creatures in your game will be in both the "creatures" and "characters" categories for your game, with the obvious exception of the Iridescent Flint Beetle. Hmm...~ Cheepy-Cheepy icon.pngCheepy-Cheepy  15:16, 14 February 2024 (UTC)
Yeah, I'm not even sure if I need a "characters" category, for that reason. I'll have to think about it more, I suppose. It's probably going to be a bit before I do any more creature / enemy / character pages anyway. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Sounds good. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:02, 15 February 2024 (UTC)
I'm thinking I might just remove the "Pikmin: Antarctic Survival characters" category, as it seems redundant. I'll only use the "Pikmin: Antarctic Survival creatures" category for now, and think about if any other categories are desired going forward. Can I just go ahead and remove the characters category? – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Sure thing. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  13:50, 15 March 2024 (UTC)

I have a clarification question regarding capitalization of the term "Awakened" or "Awakening". I noticed on the Porquillion page that all instances of the word "Awakening" were converted to lowercase. In Pikmin: Antarctic Survival, the term "awaken" can have a specific meaning referring to the process of a creature becoming injected with the game's awakening essence and subsequently becoming a usable character once the process is complete. The reason I use capitalization for this word is for clarity, because lowercase "awakening" can also just mean waking up from a slumber. I find it is more clear if "Awakening" is capitalized when referring to this gameplay mechanic. I also capitalize "Awakening Essence" for the same reason, as it is a proper title of sorts for the liquid substance that spreads Awakening. Is there a reason not to capitalize it? I capitalize it whenever I use it in an article, and I'd like to keep the Antarctic Survival articles consistent. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)

It's just that I don't believe awakening has to be capitalized, regardless of the context, and neither does awakening essence. If you insist, then again I'll let it go. Though, maybe you could use the term "enlightenment" instead? The reason I say that is because, in another writing project of mine, creatures classified as monsters sometimes undergo a process called enlightenment, where they gain self-awareness and slightly more intelligence and can form communities, much like awakening in your game. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  15:01, 11 February 2024 (UTC)
I'll have to think about this more, I suppose. I certainly find it easier to read with "Awakening" capitalized, but if this is an unpopular opinion I can try to make all instances of the term lowercase. I just want to keep it consistent, and not have it capitalized in some places and lowercase in others. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
You can capitalize "awakening" if you want, I just personally wouldn't prefer it, but I can put up with it. And I completely understand wanting consistency, always striving for it myself. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:29, 12 February 2024 (UTC)

Mockiwi... ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:44, 10 March 2024 (UTC)

Pseudoactinidia perniciosa – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Ah, I was just acknowledging a certain name you gave a Mockiwi in your game, not that I mind~ ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:27, 14 March 2024 (UTC)

Re:Order of fangame sections on pages

As Darryl said on my talk page in response to your message, yes, the sections should be in alphabetical order. "A" and "The" are typically ignored, but that's nothing you have to worry about for your game. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  13:31, 18 March 2024 (UTC)

Merge

Okay seeing all the aristocrabs is cool and its easier to see them all but I dont think I read the Brute aristocrab desc very clear so it just sounded like it was only scaled up. Though I guess I can see the similarity. All of the tough aristocrabs all in the same place. Seems fair enough. We can have it with the brute. I'm fine with it. – Preceding unsigned comment added by Ek1047 (talkcontribs)

Yes, it is a stronger, two-clawed aristocrab (better saying, all aristocrabs have two claws but one is smaller, for this one both are the same size). So it fits there. Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game

Re:About using other users' creatures

In the past, it was recommended to ask a user for permission to use something they made purely out of politeness. During "The Reform", such as it was, of the policies and guidelines, this was changed because all but a small few users from the past went permanently offline. Now, all concepts that can be shared between games are there for anyone to use freely. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  13:06, 23 March 2024 (UTC)

I see. I noticed you changed the 3000-NORB page and removed references to the Overlord from Pikmin: Decayed Leaf. How does this differ from other forms of using content between games? Is it because the Overlord is a plot-important character rather than a creature? Antarctic Survival blurs the lines between characters and creatures, so I'm not sure at what point it is disallowed to use ideas between games like this. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
I didn't think I changed the 3000-NORB all that much. And I removed the Overlord's notes because he is a character rather than just a regular old enemy, and I'm not sure how much Soundwave would like a character he made being... well, honestly, inaccurately portrayed in a game that he not only doesn't appear in but was made in kind of a "what if" scenario. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  15:31, 23 March 2024 (UTC)
Yeah, it's fair to remove that. I just wanted to make sure I knew what the distinction was there, and I guess him being a character and not just an enemy is probably what it is. I will make sure to ask users for permission regarding their characters that are shown with dialogue and personality and characterization, before I use any characters like this in Antarctic Survival DLC packs. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Yeah, unless you plan on adding fanmade characters, you should be fine. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  15:44, 23 March 2024 (UTC)

Regarding this... is there a chance of the Grimacing Cremblub being used in Antarctic Survival? It'd definitely be a creature from the caves. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  13:36, 28 March 2024 (UTC)

It will not be used in the base game, but will likely be a tyrant if I create a Pikmin: Wide World DLC pack for Antarctic Survival. I was actually thinking of asking you if I could create one for Wide World, but I might not do it anytime soon because I have other content packs I plan on making first. I think a Wide World content pack could be cool because Wide World is one of my favorite fangames on Pikmin Fanon. So, if you're okay with it, I'll probably make a Wide World DLC eventually. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Oh, well, of course it would have to be DLC content. And I would love if you made a PWW DLC pack! And I'm glad you think so highly of my proudest Pikmin creation. Just wait until its sequel, which also features DLC content packs, comes out, heheh. On that note, I guess I should pump out some enemy article sections after I refine the content I already published. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:07, 28 March 2024 (UTC)
Alright, I'll plan to make a Wide World DLC then! I'll add it to my DLC page as a planned pack but I probably won't be working on it for quite a while, as I'd rather focus on base game content first. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)
Wonderful! I can't wait to see what all you'll use. And that's fine, I have things to work on in my game as well, haha. ~ Cheepy-Cheepy icon.pngCheepy-Cheepy  14:30, 28 March 2024 (UTC)

Question

How does the Pikmin work in your game? Are them like mini characters, or maybe helpers, that are resistant to certain hazards (let me guess, here Bulbmin will be resistant to every hazard? At least apparently, cause everyone still makes Bulbmin like that even after Glow Pikmin that I'm not even surprised anymore)? Blower Pot icon.pngBlower Pot Talk | Contributions | Fanon game

Pikmin are in the process of being added into the game and aren't fully decided yet, but the plan is that Pikmin will be able to be Awakened and become settlement residents like other creatures. As characters, Pikmin are planned to be a generally hiveminded species, and individual Pikmin won't have names or their own personalities. However, there will be some individual Pikmin who don't fit this trend, having their own names and personalities. These Pikmin will be considered "defective" by other Pikmin due to their abnormal behavior. Of course -- you don't have to follow any of this when designing a Pikmin character, and you can make a Pikmin character however you want, like you would make any other creature into a character. This is what I plan on the lore for Pikmin being, though. I will be writing some more information about this in the near future when I begin to detail how Pikmin work in Antarctic Survival. And yeah, Pikmin will be immune to the hazards they normally are, and have the same properties and abilities that are expected of their colors. Bulbmin are undecided, and I'll probably make them resist some hazards, but not every one. Which hazards specifically they resist have not been fully fleshed out yet. Glow Pikmin are planned to still resist every hazard (except gloom), but these Pikmin are alien in nature and actually cannot be recruited to the Diamond Settlement due to their bizarre nature. They do have a very important role they will play in the story, but this has not been revealed yet. – P4 Bearded Amprat icon.png A Friendly Amprat (Talk | Contribs | Projects)