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'''''Pikmin V'''''
'''Pikmin fangame engine'''
:'''''Pikmin V''''' is a standalone Pikmin game created by [[User:En Passant|En Passant]]. The game is intended to come directly after ''Pikmin 3'' and would theoretically be released on the Wii U. The game attempts to create a balance between the style of the first two games and of ''Pikmin 3'', incorporating elements from both throughout the game.
:The '''Pikmin fangame engine''' is a real program made by [[User:Espyo|Espyo]] that is capable of running ''Pikmin'' fangames. It is an open-source engine, currently in development, that can handle gameplay similar to the ''Pikmin'' games, in that it allows leaders to whistle and throw Pikmin, allows Pikmin to carry objects, etc. Given that it is an engine, it is not a game, but rather a platform on which games can run. In other words, fangame makers can add their own resources (like areas, graphics, enemy types, etc.) onto a folder, and the engine will read out the information and allow a player to play that game.


The game starts with Olimar filling out some paperwork at Hocotate Freight. The paper he's looking at has a picture of Louie on it. He reminisces (recaps to the player) about the events of the first three games, over which time he has lost his ship, Louie (who he can't deny having grown sort of a bond with despite how ludicrous Louie is), and the President's trust from getting a company ship destroyed. Suddenly, he is called over the intercom by the President to come to the loading dock. When he gets there, he is surprised to see Alph and Brittany there. Alph explains that he felt bad for losing Louie and for Olimar not having his ship, and that he wants to help. Brittany adds that she has become fascinated with PNF-404's wildlife and wants to study it thoroughly, and that Charlie will be staying on Koppai to oversee the growth of the seeds they brought back, which is going well. The President says that he will authorize Olimar to return to PNF-404 only if he dedicates his trip to finding treasure along with Louie to get the company out of debt, and that any profit outside of the cost of the Dolphin goes to the company. He then unveils the Hocotate Express, a new model of Hocotate ship that is slimmer than the standard model and only has one cockpit. He also comments that new equipment was part of that business venture that put them into debt again. Olimar gets in, Alph and Brittany board the S.S. Drake, and they blast off to PNF-404 once more. However, upon reaching the planet, the Drake suffers a critical error and crashes down, ejecting Alph and Brittany in the process. Olimar has to make an emergency landing to go find them...  
The reason for its creation was to make it possible for fans to make their own ''Pikmin'' fan content and to be able to play on it, by requiring only the resources from the content maker, while the engine itself handles all of the more complicated parts like the physics and artificial intelligence. It is currently under development, and alpha versions are available for download. The engine can run on Windows, Linux, and Mac. Although the engine itself is not meant to be a game, it comes with some example resources, like areas, Pikmin types, etc. that help showcase the engine's flexibility and test features during development.


<br>'''[[Pikmin V|Read More...]]'''<br>
'''DISCLAIMER: The Pikmin fangame engine and any fan content run within it are not affiliated with Nintendo® and should not be sold. They are non-profit projects created by fans of the Pikmin® franchise, and do not intend to infringe on the copyrights or registered trademarks of Nintendo®. Pikmin® is a trademark of Nintendo®. The copyrights of all associated characters, names, terms, art, music, and assets belong to Nintendo®.'''
 
<br>'''[[Pikmin fangame engine|Read more...]]'''<br>
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<div align="right">[[:Category:Featured Articles|<small>'''All Featured Articles'''</small>]]</div>
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Revision as of 23:07, 1 April 2016

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This is the template for the Featured Article on the mainpage.


Pikmin fangame engine

The Pikmin fangame engine is a real program made by Espyo that is capable of running Pikmin fangames. It is an open-source engine, currently in development, that can handle gameplay similar to the Pikmin games, in that it allows leaders to whistle and throw Pikmin, allows Pikmin to carry objects, etc. Given that it is an engine, it is not a game, but rather a platform on which games can run. In other words, fangame makers can add their own resources (like areas, graphics, enemy types, etc.) onto a folder, and the engine will read out the information and allow a player to play that game.

The reason for its creation was to make it possible for fans to make their own Pikmin fan content and to be able to play on it, by requiring only the resources from the content maker, while the engine itself handles all of the more complicated parts like the physics and artificial intelligence. It is currently under development, and alpha versions are available for download. The engine can run on Windows, Linux, and Mac. Although the engine itself is not meant to be a game, it comes with some example resources, like areas, Pikmin types, etc. that help showcase the engine's flexibility and test features during development.

DISCLAIMER: The Pikmin fangame engine and any fan content run within it are not affiliated with Nintendo® and should not be sold. They are non-profit projects created by fans of the Pikmin® franchise, and do not intend to infringe on the copyrights or registered trademarks of Nintendo®. Pikmin® is a trademark of Nintendo®. The copyrights of all associated characters, names, terms, art, music, and assets belong to Nintendo®.


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