Scrap Metal Abyss: Difference between revisions

From Pikmin Fanon
*>Killerbreadbug72
No edit summary
No edit summary
Line 1: Line 1:
{{NoReal}}
{{NoReal}}
{{PSI}}
{{PSI}}
This is likely the second or third dungeon you'll enter in the [[Desert Oasis]]. It is open to explore after you return to the area with Yellow Pikmin. They'll make short work of the electric fence that blocks the way to the hole. It is 6 floors deep and the boss is the Man-at-Legs. The dungeon is in the rusty metal style all the way through.
== Hazards ==
== Wrath of the Machines ==
Fire, Electricity, Gas
Once you have [[Yellow Pikmin]] on your side, you'll be able to take down the electric fence across the watering hole at then [[Desert Oasis]]. You'll find the remains of an old compound there, with large cinderblocks, wooden planks and everything. After exploring this territory a bit, you should find a way to navigate through the confusing structure and find this dungeon's entrance. If you've already been to the [[Behemoth's Lair]] in the [[Highland Field]], expect a similar level of difficulty. You'll have to navigate rusty metal platforms similar to those in Pikmin 2 whilst avoiding fire, poison, electricity and explosions as well (which were introduced in the [[Scavenger's Hideout]], so you'll know what to do). The boss here is no laughing matter. It is possibly even more dangerous than the previous one, so stock up on sprays, big time.
== Treasures ==
== Enemies ==


[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]]
[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]]

Revision as of 22:41, 1 March 2009

Template:NoReal

Nuvola warning.png
WraithOmniverseLogo.pngPSI
This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
Nuvola warning.png

Wrath of the Machines

Once you have Yellow Pikmin on your side, you'll be able to take down the electric fence across the watering hole at then Desert Oasis. You'll find the remains of an old compound there, with large cinderblocks, wooden planks and everything. After exploring this territory a bit, you should find a way to navigate through the confusing structure and find this dungeon's entrance. If you've already been to the Behemoth's Lair in the Highland Field, expect a similar level of difficulty. You'll have to navigate rusty metal platforms similar to those in Pikmin 2 whilst avoiding fire, poison, electricity and explosions as well (which were introduced in the Scavenger's Hideout, so you'll know what to do). The boss here is no laughing matter. It is possibly even more dangerous than the previous one, so stock up on sprays, big time.

Portal-Kombat