Pikmin Z: Difference between revisions

From Pikmin Fanon
No edit summary
No edit summary
Line 18: Line 18:
== '''Plot''' ==
== '''Plot''' ==
''Pikmin Z'' begins with a view of a grown up [[Alph|Captain Alph]], flying through space in his new ship, the  [https://www.pikminwiki.com/S.S._Dolphin_II| S.S. Dolphin 2]. After working really hard, and earning his spaceship license, the currently retired [[Captain Olimar]] gives Alph his ship, and now Alph flies through the cosmos on his own explorations and missions. During his flight, Alph ends up catching sight of a familiar plant - [[PNF-404]]. It had been so long since he arrived there last, so for a thrill, he decides to fly down to the planet to explore. Unfortunately, as he flies overhead, the ship suddenly runs on empty, and making Alph crash land on the planet surface, his ship losing various parts due to the crash, and getting them scattered everywhere. Now alone, and with a broken and empty ship, Alph must get the aid of the [[Pikmin]] once again in order to get his ship together and fueled up, without getting himself eaten, or worse, trapped on the same planet.
''Pikmin Z'' begins with a view of a grown up [[Alph|Captain Alph]], flying through space in his new ship, the  [https://www.pikminwiki.com/S.S._Dolphin_II| S.S. Dolphin 2]. After working really hard, and earning his spaceship license, the currently retired [[Captain Olimar]] gives Alph his ship, and now Alph flies through the cosmos on his own explorations and missions. During his flight, Alph ends up catching sight of a familiar plant - [[PNF-404]]. It had been so long since he arrived there last, so for a thrill, he decides to fly down to the planet to explore. Unfortunately, as he flies overhead, the ship suddenly runs on empty, and making Alph crash land on the planet surface, his ship losing various parts due to the crash, and getting them scattered everywhere. Now alone, and with a broken and empty ship, Alph must get the aid of the [[Pikmin]] once again in order to get his ship together and fueled up, without getting himself eaten, or worse, trapped on the same planet.
== '''Characters''' ==
*[[Alph|Captain Alph]] - Once a technician for [[Captain Charlie]], Alph had since moved on from simple technician and graduated to full fledged pilot, and space Captain. He is the primary protagonist of Pikmin Z.
*[https://www.pikminwiki.com/S.S._Dolphin_II| S.S. Dolphin 2] - Alph's new ship, once owned by Captain Olimar. While most of it is destroyed, he is still capable of aiding Alph in transportation and information about taken treasures and creatures, as it had for its previous owner.
== '''Pikmin''' ==
=== ''Returning'' ===
*[[Red Pikmin]] - This Pikmin species is notably fire-resistant, and able to survive being on fire. Naturally fierce, they attack much stronger than other Pikmin do.
*[[Yellow Pikmin]] - Naturally light weight, these Pikmin can be thrown much higher and farther than other Pikmin, and their ability to resist electricity makes them immune to electrocution. In ''Pikmin Z'', they can also charge electricity from pre-existing sources for a charged attack.
*[[Blue Pikmin]] - Blue Pikmin are semi-aquatic, and are capable of following the captain into deep waters since they're able to swim. However, it makes them extremely weak to fire.
*[[Rock Pikmin]] - Rock Pikmin are a tough species with rock-like shells, making them able to smash down through crystal barracades. In ''Pikmin Z'', Rock Pikmin are stronger than the other Pikmin, carrying 3X as much as a standard would.
=== ''New'' ===
*[[Rust Pikmin]] - A newly discovered species of brown Pikmin, Rust Pikmin have almost metallic-like bodies, and while they are slower than the other Pikmin, are immune to poison. Unlike White Pikmin, Rust Pikmin can also follow the captain through polluted pools, albeit much slower.
*[[Clover Pikmin]] - A strange green Pikmin species, Clover Pikmin aren't found in an Onion but rather in a [[Candypop Bud]]. These Pikmin, using their multi-leaved clovers, are able to hover in the air similar to the Winged Pikmin, but can only hover for about five seconds when thrown.
*[[Titan Pikmin]] - The largest species of Pikmin ever discovered, Titan Pikmin are only in Dungeons, and can grow as tall as the S.S. Dolphin. You can't collect Titan Pikmin as you would other Pikmin, as they're mainly used as aid in obstacles within pre-mentioned dungeons.


== '''Controls''' ==
== '''Controls''' ==
Line 39: Line 54:
*right click = whistle
*right click = whistle


== '''Mechanics''' ==
== '''New Mechanics''' ==
=== ''Stealth'' ===
=== ''Stealth'' ===
To hide from enemies, you and your Pikmin are able to actually hide over in some places (shrubs/underwater weeds/etc.). If an enemy sees you, you can hide in these places and wait until they lose interest, which is determined by a meter at the bottom of the screen. These areas are more common within tunnels than above ground.
To hide from enemies, you and your Pikmin are able to actually hide over in some places (shrubs/underwater weeds/etc.). If an enemy sees you, you can hide in these places and wait until they lose interest, which is determined by a meter at the bottom of the screen. These areas are more common within dungeons than above ground.
=== ''Swimming'' ===
=== ''Swimming'' ===
With areas in deep water, Alph and Blue Pikmin are capable of swimming, rather than just walking underwater. Some areas can only be accessed this way, and when items go through water they can be lighter for Pikmin to bring to shore. Mechanics don't change when underwater.
With areas in deep water, Alph and Blue Pikmin are capable of swimming, rather than just walking underwater. Some areas can only be accessed this way, and when items go through water they can be lighter for Blue Pikmin to bring to shore.
=== ''Night Timezone'' ===
=== ''Night/Day Timezone'' ===
Pikmin Z has included a new "Nighttime" mode, which the player can still explore the areas during night time hours. Instead of automatically being moved back into your ship at sunset, you're able to remain in an area as long as you please until you decide to return to the ship. The areas automatically turn to morning whenever you go to a new area.
Pikmin Z has included a new "Nighttime" mode, which the player can still explore the areas during night time hours. Instead of automatically being moved back into your ship at sunset, you're able to remain in an area as long as you please until you decide to return to the ship. The areas automatically turn to morning whenever you go to a new area.
*The time limit during nighttime is as long as the time as during the day, so each level will be night time unless you choose to 'skip ahead to daytime/nighttime' within the S.S. Dolphin II.
*The time limit during nighttime is as long as the time as during the day, so each level will be night time unless you choose to 'skip ahead to daytime/nighttime' within the S.S. Dolphin II.
Line 54: Line 69:
Unlike the other games, which consists of one main area, the areas in ''Pikmin-Z'' are made up of overall locations with two to three distinctive areas to explore within each.
Unlike the other games, which consists of one main area, the areas in ''Pikmin-Z'' are made up of overall locations with two to three distinctive areas to explore within each.
=== '''Grateful Grove''' ===
=== '''Grateful Grove''' ===
[[File:Evergreen Copse.png|thumb|left|200px|the Evergreen Copse main trail, seen at the start of the game.]]
==== ''Evergreen Copse'' ====
==== ''Evergreen Copse'' ====
[[File:Evergreen Copse.png|thumb|left|200px]]
The Evergreen Copse is an isolated patch of forest where Alph first finds himself. Much of the area is meant to be a tutorial-stage for the player for the first day. Much of the area is easily accessible, and it doesn't suffer many dangers apart from smaller creatures, though a Mamuta can be located within the copse every five days. Patches of water are also located, some of which have treasures which can only be accessed after gaining the Blue Pikmin. There're no main threats during the nighttime sequences however, as the only main thing becoming more active are the Bulborbs. While not the first spot for true Pikmin, you are able to see your first [[Titan Pikmin]], which carries the main body of your ship to you near the end of the tutorial.
The Evergreen Copse is an isolated patch of forest where Alph first finds himself. Much of the area is meant to be a tutorial-stage for the player for the first day. Much of the area is easily accessible, and it doesn't suffer many dangers apart from smaller creatures, though a Mamuta can be located within the copse every five days. Patches of water are also located, some of which have treasures which can only be accessed after gaining the Blue Pikmin. There're no main threats during the nighttime sequences however, as the only main thing becoming more active are the Bulborbs. While not the first spot for true Pikmin, you are able to see your first [[Titan Pikmin]], which carries the main body of your ship to you near the end of the tutorial.
{{clear}}
{{clear}}
==== ''Seagrass Plains'' ====
==== ''Seagrass Plains'' ====
[[File:Seagrass plains.jpg|thumb|left|200px]]
The Seagrass Plains is a open expanse of grassland, and while you can only explore a portion of it, the S.S. Dolphin II states that it surrounds the entire copse. It's here where the first [[Red Pikmin]] are located, and as apart of the tutorial, where your first accessible treasure can be gained. Standard threats can be found here, albeit much larger when compared to the Evergreen Copse due to the more open space, and after day twenty, more flying enemies as well. There's also an small area, where after returning with Rock Pikmin to break down a rock wall, you first meet with [[Yellow Pikmin]].
The Seagrass Plains is a open expanse of grassland, and while you can only explore a portion of it, the S.S. Dolphin II states that it surrounds the entire copse. It's here where the first [[Red Pikmin]] are located, and as apart of the tutorial, where your first accessible treasure can be gained. Standard threats can be found here, albeit much larger when compared to the Evergreen Copse due to the more open space, and after day twenty, more flying enemies as well. There's also an small area, where after returning with Rock Pikmin to break down a rock wall, you first meet with [[Yellow Pikmin]].
{{clear}}
{{clear}}


=== '''Saltwater Swamp''' ===
=== '''Saltwater Swamp''' ===
[[File:Dewdrop Jungle.jpg|thumb|left|200px|The river flowing through Dewdrop Jungle.]]
==== ''Dewdrop Jungle'' ====
==== ''Dewdrop Jungle'' ====
[[File:Dewdrop Jungle.jpg|thumb|left|200px]]
Dewdrop Jungle is a thick, warm rainforest like place close to the sea. A thick mix of freshwater from streams and saltwater from the coast make the area full of deep water for you to swim through, and the prime area to meet the [[Blue Pikmin]] and [[Rock Pikmin]], and learn how to swim. A lot of enemies can be found here, more diurnal enemies than nocturnal ones, but aquatic enemies are first introduced here.
Dewdrop Jungle is a thick, warm rainforest like place close to the sea. A thick mix of freshwater from streams and saltwater from the coast make the area full of deep water for you to swim through, and the prime area to meet the [[Blue Pikmin]] and [[Rock Pikmin]], and learn how to swim. A lot of enemies can be found here, more diurnal enemies than nocturnal ones, but aquatic enemies are first introduced here.
{{clear}}
{{clear}}
==== ''Mangrove Cove'' ====
==== ''Mangrove Cove'' ====
[[File:Mangrove Cove.jpg|thumb|left|200px]]
The Mangrove cove is a huge cavern located after you destroy the rock entrance with Rock Pikmin. It is the only true cave you can explore freely, and a number of Nocturnal enemies can be found here at all times, and some aquatic enemies rest in here during the day, but typical daytime enemies can't be found in here. Much of the area and treasures are inaccessible until you unlock the Yellow Pikmin.
The Mangrove cove is a huge cavern located after you destroy the rock entrance with Rock Pikmin. It is the only true cave you can explore freely, and a number of Nocturnal enemies can be found here at all times, and some aquatic enemies rest in here during the day. Much of the area is inaccessible until you unlock the Yellow Pikmin.
{{clear}}
==== ''Neptune's Lake'' ====
Neptune's Lake, despite being called such by Alph, is actually the bordering coastal waters to the sea. Unlike many other areas in the game, the coastline has little spots for any sort of cover. players are able to swim off shore, but there's still a barrier surrounding an area of the waters. The primary enemies here are found underwater, though some enemies can still venture out onto the sands.
{{clear}}
 
=== '''Colony Ruins''' ===
[[File:Toxic Town.jpg|thumb|left|200px|Toxic Town close to sunset.]]
==== ''Toxic town'' ====
The Toxic town is as the name describes it: a giant abandoned settlement from an unknown, ancient civilization that is currently left to rot away. Toxic town, as a singular area, is one of the largest and consists of abandoned buildings, only three of which you can enter and explore as others can be entered within dungeon missions. Patches of polluted water can be found throughout the area, which no Pikmin species are able to swim through with you. This is also the primary area for [[Rust Pikmin]] to be found.
{{clear}}
{{clear}}
==== ''Giant's Playground'' ====
An abandoned playground off south of the Toxic Town, it mainly consists of a large sandy area with numerous, rusty playground items: a swing-set, a merry-go-round, a jungle gym, three benches, two see-saws, and a picnic table with the main area within a sandbox. Only Nocturnal creatures are found here, many of which burrow under the sand or roost in the jungle gym.





Revision as of 00:19, 13 November 2017

Template:Infobox Game

CURRENTLY INCOMPLETE!!!

Pikmin Z is a fan-made game made for the Wii U by Sapphire7, that takes place some time after Pikmin 3. A PC adaptation was also made for the game, with PC exclusive content.

Plot

Pikmin Z begins with a view of a grown up Captain Alph, flying through space in his new ship, the S.S. Dolphin 2. After working really hard, and earning his spaceship license, the currently retired Captain Olimar gives Alph his ship, and now Alph flies through the cosmos on his own explorations and missions. During his flight, Alph ends up catching sight of a familiar plant - PNF-404. It had been so long since he arrived there last, so for a thrill, he decides to fly down to the planet to explore. Unfortunately, as he flies overhead, the ship suddenly runs on empty, and making Alph crash land on the planet surface, his ship losing various parts due to the crash, and getting them scattered everywhere. Now alone, and with a broken and empty ship, Alph must get the aid of the Pikmin once again in order to get his ship together and fueled up, without getting himself eaten, or worse, trapped on the same planet.

Characters

  • Captain Alph - Once a technician for Captain Charlie, Alph had since moved on from simple technician and graduated to full fledged pilot, and space Captain. He is the primary protagonist of Pikmin Z.
  • S.S. Dolphin 2 - Alph's new ship, once owned by Captain Olimar. While most of it is destroyed, he is still capable of aiding Alph in transportation and information about taken treasures and creatures, as it had for its previous owner.

Pikmin

Returning

  • Red Pikmin - This Pikmin species is notably fire-resistant, and able to survive being on fire. Naturally fierce, they attack much stronger than other Pikmin do.
  • Yellow Pikmin - Naturally light weight, these Pikmin can be thrown much higher and farther than other Pikmin, and their ability to resist electricity makes them immune to electrocution. In Pikmin Z, they can also charge electricity from pre-existing sources for a charged attack.
  • Blue Pikmin - Blue Pikmin are semi-aquatic, and are capable of following the captain into deep waters since they're able to swim. However, it makes them extremely weak to fire.
  • Rock Pikmin - Rock Pikmin are a tough species with rock-like shells, making them able to smash down through crystal barracades. In Pikmin Z, Rock Pikmin are stronger than the other Pikmin, carrying 3X as much as a standard would.

New

  • Rust Pikmin - A newly discovered species of brown Pikmin, Rust Pikmin have almost metallic-like bodies, and while they are slower than the other Pikmin, are immune to poison. Unlike White Pikmin, Rust Pikmin can also follow the captain through polluted pools, albeit much slower.
  • Clover Pikmin - A strange green Pikmin species, Clover Pikmin aren't found in an Onion but rather in a Candypop Bud. These Pikmin, using their multi-leaved clovers, are able to hover in the air similar to the Winged Pikmin, but can only hover for about five seconds when thrown.
  • Titan Pikmin - The largest species of Pikmin ever discovered, Titan Pikmin are only in Dungeons, and can grow as tall as the S.S. Dolphin. You can't collect Titan Pikmin as you would other Pikmin, as they're mainly used as aid in obstacles within pre-mentioned dungeons.

Controls

Wii U

  • A button = throw pikmin
  • L button + R button = whistle
  • Left analog stick = move
  • Right analog stick = move camera
  • Z button = crouch/swim down
  • C button = swim up
  • Stylus = aim direction of Pikmin throw

PC

  • W+S+A+D = Move
  • Mouse = Aim
  • Mouse (hold down scroll) = move camera
  • C = crouch/swim down
  • V = swim up
  • Left click = throw Pikmin
  • right click = whistle

New Mechanics

Stealth

To hide from enemies, you and your Pikmin are able to actually hide over in some places (shrubs/underwater weeds/etc.). If an enemy sees you, you can hide in these places and wait until they lose interest, which is determined by a meter at the bottom of the screen. These areas are more common within dungeons than above ground.

Swimming

With areas in deep water, Alph and Blue Pikmin are capable of swimming, rather than just walking underwater. Some areas can only be accessed this way, and when items go through water they can be lighter for Blue Pikmin to bring to shore.

Night/Day Timezone

Pikmin Z has included a new "Nighttime" mode, which the player can still explore the areas during night time hours. Instead of automatically being moved back into your ship at sunset, you're able to remain in an area as long as you please until you decide to return to the ship. The areas automatically turn to morning whenever you go to a new area.

  • The time limit during nighttime is as long as the time as during the day, so each level will be night time unless you choose to 'skip ahead to daytime/nighttime' within the S.S. Dolphin II.
  • Some enemies are only encountered in some areas during the night, while other enemies can only be found during the day. Some behaviors amongst common enemies changes during day to night (ex. a Bulborb will be more active at night compared to the day).


Areas

Unlike the other games, which consists of one main area, the areas in Pikmin-Z are made up of overall locations with two to three distinctive areas to explore within each.

Grateful Grove

the Evergreen Copse main trail, seen at the start of the game.

Evergreen Copse

The Evergreen Copse is an isolated patch of forest where Alph first finds himself. Much of the area is meant to be a tutorial-stage for the player for the first day. Much of the area is easily accessible, and it doesn't suffer many dangers apart from smaller creatures, though a Mamuta can be located within the copse every five days. Patches of water are also located, some of which have treasures which can only be accessed after gaining the Blue Pikmin. There're no main threats during the nighttime sequences however, as the only main thing becoming more active are the Bulborbs. While not the first spot for true Pikmin, you are able to see your first Titan Pikmin, which carries the main body of your ship to you near the end of the tutorial.

Seagrass Plains

The Seagrass Plains is a open expanse of grassland, and while you can only explore a portion of it, the S.S. Dolphin II states that it surrounds the entire copse. It's here where the first Red Pikmin are located, and as apart of the tutorial, where your first accessible treasure can be gained. Standard threats can be found here, albeit much larger when compared to the Evergreen Copse due to the more open space, and after day twenty, more flying enemies as well. There's also an small area, where after returning with Rock Pikmin to break down a rock wall, you first meet with Yellow Pikmin.

Saltwater Swamp

The river flowing through Dewdrop Jungle.

Dewdrop Jungle

Dewdrop Jungle is a thick, warm rainforest like place close to the sea. A thick mix of freshwater from streams and saltwater from the coast make the area full of deep water for you to swim through, and the prime area to meet the Blue Pikmin and Rock Pikmin, and learn how to swim. A lot of enemies can be found here, more diurnal enemies than nocturnal ones, but aquatic enemies are first introduced here.

Mangrove Cove

The Mangrove cove is a huge cavern located after you destroy the rock entrance with Rock Pikmin. It is the only true cave you can explore freely, and a number of Nocturnal enemies can be found here at all times, and some aquatic enemies rest in here during the day, but typical daytime enemies can't be found in here. Much of the area and treasures are inaccessible until you unlock the Yellow Pikmin.

Neptune's Lake

Neptune's Lake, despite being called such by Alph, is actually the bordering coastal waters to the sea. Unlike many other areas in the game, the coastline has little spots for any sort of cover. players are able to swim off shore, but there's still a barrier surrounding an area of the waters. The primary enemies here are found underwater, though some enemies can still venture out onto the sands.

Colony Ruins

Toxic Town close to sunset.

Toxic town

The Toxic town is as the name describes it: a giant abandoned settlement from an unknown, ancient civilization that is currently left to rot away. Toxic town, as a singular area, is one of the largest and consists of abandoned buildings, only three of which you can enter and explore as others can be entered within dungeon missions. Patches of polluted water can be found throughout the area, which no Pikmin species are able to swim through with you. This is also the primary area for Rust Pikmin to be found.

Giant's Playground

An abandoned playground off south of the Toxic Town, it mainly consists of a large sandy area with numerous, rusty playground items: a swing-set, a merry-go-round, a jungle gym, three benches, two see-saws, and a picnic table with the main area within a sandbox. Only Nocturnal creatures are found here, many of which burrow under the sand or roost in the jungle gym.