Pikmin: Theme Park: Difference between revisions

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(Intro, Day 1 walkthrough and Trapdoor Trap walkthrough.)
 
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=== In the Trap ===
=== In the Trap ===
In this game, time does pass in caves. If sunset starts in a cave, the Pikmin will get a blanket that they have and put it around Olimar. He then falls asleep, and the day results will appear on screen. In this cave, however, time does not pass durring the tutorial. Visiting this cave after the tutorial will make time pass. Olimar and the Pikmin get bruises on their backs and then a few Red Bulborb Younglings attack Olimar and the Pikmin, only to have Olimar defeat them. There is only 2 sublevels in this cave. Once the Bulborbs are defeated, an earthquake starts and Olimar, alongside the Pikmin go to Sublevel 2. In Sublevel 2, there is a cage with Louie inside it. He has no means of escaping, and this is when Rock Pikmin are discovered. The cage must be destroyed with these Pikmin, and it takes 10 of them to break it. Louie then becomes a playable leader once he is freed from the cage, and a Geyser starts erupting. All that must be done from here is for the duo to go to the geyser and exit the cave, thereby ending the day.
In this game, time does pass in caves. If sunset starts in a cave, the Pikmin will get a blanket that they have and put it around Olimar. He then falls asleep, and the day results will appear on screen. In this cave, however, time does not pass durring the tutorial. Visiting this cave after the tutorial will make time pass. Olimar and the Pikmin get bruises on their backs and then a few Red Bulborb Younglings attack Olimar and the Pikmin, only to have Olimar defeat them. There is only 2 sublevels in this cave. Once the Bulborbs are defeated, an earthquake starts and Olimar, alongside the Pikmin go to Sublevel 2. In Sublevel 2, there is a cage with Louie inside it. He has no means of escaping, and this is when Rock Pikmin are discovered. The cage must be destroyed with these Pikmin, and it takes 10 of them to break it. Louie then becomes a playable leader once he is freed from the cage, and a Geyser starts erupting. All that must be done from here is for the duo to go to the geyser and exit the cave, thereby ending the day.
===After the Cave/Day 2 ===
Day 2 starts when you hit Next on the Day Results screen. This happens each time until you unlock another area. The geyser sends the duo back back to the start where the onion is. Then, a grey onion lands and generates a few Rock Pikmin. All that you need to do now is enter the theme park. A spider then ambushes you, with a few White Pikmin and a new type of Pikmin, Spider Pikmin.
=== VS Spider ===
The spider is the first boss in this game. In order to defeat it, he must create a web. When he is on a web, throw your Pikmin at him. Do this 2 more times to defeat him. He does not use the Pikmin he has, but you get them when he is defeated. When the spider is defeated, the Spider and White Pikmin will be discovered. Their onions will then land at the landing site.
=== Ending ===
After defeating Ian, the ending starts. The park is demolished, and the duo returns to hocotate. The onions follow with all the Pikmin plucked, and then the Final Results screen appears.
== Characters ==
Each character has their own stats.
=== Olimar ===
The first character is Olimar. He has standard stats and throws Rock Pikmin farther, as if he was stronger.
=== Louie ===
Louie is the second character in the game. He can carry items and has a higher speed.
=== Pikmin ===
Pikmin are the weapons used by the duo, and they seem to help them. There are many types, both new and returning.
==== Red Pikmin ====
They are the first Pikmin descovered, having standard stats and are immune to fire. They are also the only Pikmin to break Flaming Walls and defeat the Titan Dweevil Clone.
==== Yellow Pikmin ====
Yellow Pikmin are the fifth type of Pikmin found, and have the highest throw height and are immune to electricity. They are also the only one to break Electric Walls and defeat the Yellow Empress Bulbax.
==== Blue Pikmin ====
Blue Pikmin are the sixth type of Pikmin discovered. They are immune to water and are the only ones to defeat the Blue Emperor Bulbax.
==== Rock Pikmin ====
Rock Pikmin are the second type discovered and are found in the first cave of the game. They are immune to blunt force and are required to free Louie.
==== Winged Pikmin ====
Winged Pikmin are the Second-To-Last type and are immune to ground force and water. They can only defeat winged or flying enemies.

Revision as of 17:59, 12 August 2016

Pikmin: Theme Park (known as Pikmin: Ianland Edition in PAL regions) is a Fanon Pikmin game and the direct sequel to Ianland: Gigabyte. It was released for the Wii U.

Storyline

Back at Hocotate....

At Hocotate, Olimar resives a strange signal coming from PNF-404. He awnsers the signal, and notices Louie sent it. Louie took the Hocotate Frieght back to PNF-404 and studied the Pikmin further, and then noticed that a Theme Park was being built. Olimar then takes the S.S Dolphin back to PNF-404 to investigate the theme park.

Day 1

Once again the tutorial day. Olimar lands safely on a land site with a Red Pikmin Onion. Olimar then spots the Theme Park and goes to the park to investigate, only to have a Red Bulborb Adult to block his path. You then get to take control of Olimar. In order to get closer, you have to defeat the Bulborb. The Bulborb takes 10 Red Pikmin to defeat, and 10 again to carry back to the onion. Apon reaching the enterance to the park, a Trapdoor opens to have all of the Pikmin and Olimar fall in it. This automatically takes you to the first cave in the game, Trapdoor Trap.

In the Trap

In this game, time does pass in caves. If sunset starts in a cave, the Pikmin will get a blanket that they have and put it around Olimar. He then falls asleep, and the day results will appear on screen. In this cave, however, time does not pass durring the tutorial. Visiting this cave after the tutorial will make time pass. Olimar and the Pikmin get bruises on their backs and then a few Red Bulborb Younglings attack Olimar and the Pikmin, only to have Olimar defeat them. There is only 2 sublevels in this cave. Once the Bulborbs are defeated, an earthquake starts and Olimar, alongside the Pikmin go to Sublevel 2. In Sublevel 2, there is a cage with Louie inside it. He has no means of escaping, and this is when Rock Pikmin are discovered. The cage must be destroyed with these Pikmin, and it takes 10 of them to break it. Louie then becomes a playable leader once he is freed from the cage, and a Geyser starts erupting. All that must be done from here is for the duo to go to the geyser and exit the cave, thereby ending the day.

After the Cave/Day 2

Day 2 starts when you hit Next on the Day Results screen. This happens each time until you unlock another area. The geyser sends the duo back back to the start where the onion is. Then, a grey onion lands and generates a few Rock Pikmin. All that you need to do now is enter the theme park. A spider then ambushes you, with a few White Pikmin and a new type of Pikmin, Spider Pikmin.

VS Spider

The spider is the first boss in this game. In order to defeat it, he must create a web. When he is on a web, throw your Pikmin at him. Do this 2 more times to defeat him. He does not use the Pikmin he has, but you get them when he is defeated. When the spider is defeated, the Spider and White Pikmin will be discovered. Their onions will then land at the landing site.

Ending

After defeating Ian, the ending starts. The park is demolished, and the duo returns to hocotate. The onions follow with all the Pikmin plucked, and then the Final Results screen appears.

Characters

Each character has their own stats.

Olimar

The first character is Olimar. He has standard stats and throws Rock Pikmin farther, as if he was stronger.

Louie

Louie is the second character in the game. He can carry items and has a higher speed.

Pikmin

Pikmin are the weapons used by the duo, and they seem to help them. There are many types, both new and returning.

Red Pikmin

They are the first Pikmin descovered, having standard stats and are immune to fire. They are also the only Pikmin to break Flaming Walls and defeat the Titan Dweevil Clone.

Yellow Pikmin

Yellow Pikmin are the fifth type of Pikmin found, and have the highest throw height and are immune to electricity. They are also the only one to break Electric Walls and defeat the Yellow Empress Bulbax.

Blue Pikmin

Blue Pikmin are the sixth type of Pikmin discovered. They are immune to water and are the only ones to defeat the Blue Emperor Bulbax.

Rock Pikmin

Rock Pikmin are the second type discovered and are found in the first cave of the game. They are immune to blunt force and are required to free Louie.

Winged Pikmin

Winged Pikmin are the Second-To-Last type and are immune to ground force and water. They can only defeat winged or flying enemies.