Pik-at-Legs: Difference between revisions
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{{infobox enemy | |||
|enemyname=Pik-at-Legs (adult) | |||
Due to | |image= | ||
|size=200px | |||
|icon=Dummy-icon enemy.png | |||
|dummyicon=y | |||
|name= | |||
|family=Arachnorb | |||
[[Category: | |areas= | ||
[[Category: | |underground= | ||
|challenge= | |||
|weight= | |||
|max_pikmin= | |||
|seeds= | |||
|value= | |||
|attacks=Fires projectiles | |||
}} | |||
{{infobox Pikmin | |||
|name=Pik-at-Legs (juvenile) | |||
|image= | |||
|size=200px | |||
|icon=Dummy-icon pikmin.png | |||
|dummyicon=y | |||
|resistance=None | |||
|strength=Above average | |||
|digging=Low | |||
|mobility=High | |||
|throw=Below average | |||
|carry=1 | |||
|candypop=None | |||
}} | |||
The '''Pik-at-Legs''' is a [[Man-at-Legs]] that has been overtaken by [[parasitic Pikmin]], much like with the [[Bulbmin]]. Every group of young Pik-at-Legs is led by one mature individual that will attack [[Pikmin]] and [[leader]]s on sight. They can be taken out of [[cave]]s in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the followed day. | |||
Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an [[ultra-bitter spray]] on it to minimize Pikmin casualties. | |||
[[Category:Explosion enemies]] | |||
[[Category:Mechanical enemies]] | |||
[[Category:Pikmin enemies]] | |||
[[Category:Wandering enemies]] |
Revision as of 00:34, 29 September 2020
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Scientific name | Unknown | ||
Family | Arachnorb | ||
Attacks | Fires projectiles |
| |||
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Scientific name | Pik-at-Legs (juvenile) | ||
Resistance | None | ||
Attack | Above average | ||
Mobility | High | ||
Throw | Below average | ||
Digging speed | Low | ||
Carrying capacity | 1 | ||
Candypop | None |
The Pik-at-Legs is a Man-at-Legs that has been overtaken by parasitic Pikmin, much like with the Bulbmin. Every group of young Pik-at-Legs is led by one mature individual that will attack Pikmin and leaders on sight. They can be taken out of caves in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the followed day.
Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an ultra-bitter spray on it to minimize Pikmin casualties.