Dark Olimar: Difference between revisions
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{{PAY}} | |||
{{Template:PTDR}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|image = Dark_Olimar.png | |image = Dark_Olimar.png | ||
|name = Antus Hocotatius | |name = Antus Hocotatius | ||
Line 10: | Line 10: | ||
|seeds = N/A | |seeds = N/A | ||
|attacks = Uses [[Darkmin]] | |attacks = Uses [[Darkmin]] | ||
}} | }} | ||
'''Dark Olimar''' is an important boss character appearing in the game ''[[Pikmin:The After Years]]''. | '''Dark Olimar''' is an important boss character appearing in the game ''[[Pikmin:The After Years]]''. | ||
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The only way to hurt Dark Olimar is by luring him into his own attacks. The player can accomplish this by getting a running start and throwing a Pikmin. Since Dark Olimar runs slightly faster, this could be hard to accomplish. The player will need to make the Darkmin land exactly on top of Dark Olimar to cause him damage. Dark Olimar doesn't have much HP, but ridding of it can be a task. White Darkmin cause the least amount of damage while Purple Darkmin cause the most. | The only way to hurt Dark Olimar is by luring him into his own attacks. The player can accomplish this by getting a running start and throwing a Pikmin. Since Dark Olimar runs slightly faster, this could be hard to accomplish. The player will need to make the Darkmin land exactly on top of Dark Olimar to cause him damage. Dark Olimar doesn't have much HP, but ridding of it can be a task. White Darkmin cause the least amount of damage while Purple Darkmin cause the most. | ||
== | ==Pikmin 3: The Dweevil's Revenge== | ||
After a grueling battle with the [[Greater Bulblax]] and the shadow, you can either escape or finish the game by fighting Dark Olimar. | |||
Dark Olimar is very similar in [[Pikmin 3: The Dweevil's Revenge]] as he is in ''[[Pikmin: The After Years]]'', but he also has dark grey gloves without the pointy fingers and has a fire icon on the front of his suit and grey hair. | |||
{{Infobox_enemy | {{Infobox_enemy | ||
|image = Dark olimar.PNG | |image = Dark olimar.PNG | ||
|name = shadic hocimar | |name = shadic hocimar | ||
|family = dark | |family = dark | ||
|areas = NAN | |areas = NAN | ||
|underground = [[ | |underground = [[Abyss of Memory]] | ||
|weight = NAN | |weight = NAN | ||
|attacks = uses [[ | |attacks = uses [[Darkmin]], punches, summons [[Darklings]] | ||
}} | }} | ||
== | ==How to Beat== | ||
Beat him like you would with any other enemy, rapidly pelt him with pikmin! Hhe has VERY high hp so it will take a while and his punches do TONS of damage but they can only kill one pikmin at a time and the darklings he summons are hard to kill. | |||
== | |||
he dies by bursting into flames. | ==Death== | ||
After Dark Olimar is defetaed, he dies by bursting into flames. The captains will be rewarded with both the [[Universal Communicator]] and the [[Shadow Keeper]]. | |||
{{PAYB}} | |||
[[Category:Dark Matters]] | [[Category:Dark Matters]] | ||
Revision as of 08:08, 3 July 2010
Template:NoReal Template:PAY Template:PTDR
Dark Olimar | |
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File:Dark Olimar.png | |
Scientific name | Antus Hocotatius |
Family | Dark Matter |
Caves | Rememberance Ravine |
Carry weight | N/A |
Seed worth | N/A |
Attacks | Uses Darkmin |
Dark Olimar is an important boss character appearing in the game Pikmin:The After Years.
Background
After Captain Olimar and his life landed on the Planet of the Pikmin, they noticed that it had become a barren wasteland. Olimar and his wife when to go stop the evildoer that was causing this chaos. After defeating the Bloodbath, Olimar noticed something odd. After the Bloodbath's defeat, Olimar noticed some Dark Matter had gotten onto his favorite suit. He gently wiped it off and exited the cave. However, the Dark Matter soon transformed into Dark Olimar, using some of the captain's DNA to take his shape. Shortly after, Dark Olimar stalked the captain and his wife, usually hiding out of view. Dark Olimar told Olimar in his dreams that he is too late to stop the destruction and to turn back or else consquences will be measured...
Appearance
Dark Olimar looks like a shadow version of Olimar. He is completely shrouded in shadows except for his two gleaming eyes and the outline of his nose. Dark Olimar also has claws instead of fingers and his helmet light is purple. He moves slightly faster than Olimar.
Attacks
Dark Olimar has Darkmin at his disposal to use. He attacks the same way Olimar does, except he throws much faster and runs quicker.
How to Defeat
The only way to hurt Dark Olimar is by luring him into his own attacks. The player can accomplish this by getting a running start and throwing a Pikmin. Since Dark Olimar runs slightly faster, this could be hard to accomplish. The player will need to make the Darkmin land exactly on top of Dark Olimar to cause him damage. Dark Olimar doesn't have much HP, but ridding of it can be a task. White Darkmin cause the least amount of damage while Purple Darkmin cause the most.
Pikmin 3: The Dweevil's Revenge
After a grueling battle with the Greater Bulblax and the shadow, you can either escape or finish the game by fighting Dark Olimar.
Dark Olimar is very similar in Pikmin 3: The Dweevil's Revenge as he is in Pikmin: The After Years, but he also has dark grey gloves without the pointy fingers and has a fire icon on the front of his suit and grey hair.
Dark Olimar | |
---|---|
File:Dark olimar.PNG | |
Scientific name | shadic hocimar |
Family | dark |
Areas | NAN |
Caves | Abyss of Memory |
Carry weight | NAN |
Attacks | uses Darkmin, punches, summons Darklings |
How to Beat
Beat him like you would with any other enemy, rapidly pelt him with pikmin! Hhe has VERY high hp so it will take a while and his punches do TONS of damage but they can only kill one pikmin at a time and the darklings he summons are hard to kill.
Death
After Dark Olimar is defetaed, he dies by bursting into flames. The captains will be rewarded with both the Universal Communicator and the Shadow Keeper.