Arkwraith: Difference between revisions

From Pikmin Fanon
No edit summary
Line 53: Line 53:
[[Category:Wandering enemies]]
[[Category:Wandering enemies]]
[[Category:Hiding enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin: Voyage in Space Enemies]]
[[Category:Pikmin: Voyage in Space enemies]]
[[Category:Pikmin: Voyage in Space Minibosses]]
[[Category:Pikmin: Voyage in Space Minibosses]]

Revision as of 03:59, 17 April 2024

Arkwraith
Enemy
Family Supernatura

The Arkwraith is a Supernatura that take control of corpses left idle.

In fanon games

Below this point is where users place their version of the Arkwraith.

Voyage in Space

Pikmin: Voyage in Space
This article or section presents information pertaining to Pikmin: Voyage in Space, a fanon game created by CJ-Does-Pikmin.
Arkwraith
Scientific name Arkwraith
Family Unknown

In Pikmin: Voyage in Space, the Arkwraith has a chance of spawning as a replacement of any enemy, although it spawns more commonly replacing a Wraith class enemy. The Arkwraith naturally spawns in two locations within Silver City, along with two caves in the Boiling Bog. This enemy consists of several single-cell organisms working in unison. There is a slightly bigger single-celled organism. The nucleus of it is visible in the head of the Arkwraith, and it almost looks like an eye. The Arkwraith will attempt to target nearby dead enemies, and will get faster the closer they are to their target. They pounce onto the corpse and wrap their legs and arms around it, essentially holding it close. This can be prevented by making the corpse unsteady, by either having a Pikmin try to carry it or have it sit on a slope. When an Arkwraith has chosen a target, it will not switch to a new one until either they take control of it or the object becomes unavailable. If a set of stone rollers are nearby, the Arkwraith will mount it and take the ability of the Waterwraith, just like most other Wraith-class entities. When an Arkwraith does not have an available target in range, it will become mostly invisible, letting its eye be seen better. The Arkwraith's ambient theme is muted when it turns invisible, and it fades in when it becomes visible, although the theme is quiet. When it takes control of an enemy, the controlled enemy's theme plays alongside the Arkwraith's theme. When an Arkwraith uses stone rollers, the Arkwraith theme is warped to sound similar to the Waterwraith. When the Arkwraith is invisible, it cannot be damaged. When targeting something, the Arkwraith can be attacked and damaged by Lunar Pikmin and Glow mobs. The Arkwraith can be killed with explosions, and can be attacked by any Pikmin type once it has attached itself to a corpse. The Arkwraith drops 30 chips when defeated, and it also drops its eye, which is worth only 2 Sparklium. The eye's pupil dries out, turning gray as it drops a spray or nectar based on eye color. Red = ultra-spicy spray, Purple = Ultra-bitter, Yellow = Nectar, Green = Glow sap, Blue = Chromatic spray, Orange = Healing spray. It has fourty health, meaning it will die in 8 hits to a red Pikmin, or 4 from a thrown Purple Pikmin. The Arkwraith does not attack captains, and will attempt to run from them, instead choosing to attack stray Pikmin. If there are no stray Pikmin, however, Arkwraiths will target a captain's Pikmin squad. Arkwraiths will slowly die if there are no targets that can become available. They will slowly lose cells until they deform into a puddle and the nucleus (eye) dries out leaving a spray and the Arkwraith corpse.

Arkwraiths will stay invisible even if a player has the Ultravision Goggles. Glow Pikmin and Solstace Pikmin cannot detect an invisible Arkwraith, though if a glow mob hits the nucleus of the invisible Arkwraith, the Glow Pikmin will attack it.

Arkwraiths have several forms that correspond to each area they are in, along with a few extras (and one found only in the files.)