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{{italic title|''Pikmin X: Deep Freeze''/Upgrades}}
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There are seventeen upgrades that can be obtained in [[Pikmin X: Deep Freeze]]. Only the four Data Chips are required to complete the game; the rest of the upgrades are optional and can be found either as rewards for defeating certain powerful enemies, or just laying around in hard-to-reach spots.
There are seventeen obtainable '''upgrades''' in ''[[Pikmin X: Deep Freeze]]''. The four data chips are required to complete the game; the rest of the upgrades are optional and can be found either as rewards for defeating certain powerful enemies or laying around in hard-to-reach spots.
==Data Chips==
These upgrades contain important geographical data and are held by some of the game's bosses. They allow the player to explore other areas. The only exceptions are the [[Unfamiliar Valley]] which is the first area, and the [[Vengeful Thicket]] which is discovered by accident after completing a certain objective in the [[Karst of Gales]].
===Data Chip A===
Grants access to the [[Roiling Springs]]. Red in color.


===Data Chip B===
==Data chips==
Grants access to the [[Woods of Occlusion]]. Blue in color.
Data chips contain important geographical data, are held by some of the game's bosses, and unlock new [[area]]s. The only exceptions are the [[Unfamiliar Valley]], which is the first area, and the [[Vengeful Thicket (Pikmin X: Deep Freeze)|Vengeful Thicket]], which is discovered by accident after completing a certain objective in the [[Karst of Gales]].


===Data Chip C===
;Data chip A
Grants access to the [[Karst of Gales]]. Yellow in color.
A red chip that is located in the [[Unfamiliar Valley]] and grants access to the [[Roiling Springs]].


===Data Chip D===
;Data chip B
Grants access to the [[Defiled Grounds]]. Green in color.
A blue chip that is located in the [[Unfamiliar Valley]] and grants access to the [[Woods of Occlusion]].


==Hazard Resistance==
;Data chip C
The upgrades give leaders immunity to certain hazards. These can be toggled.
A yellow chip that is located in the [[Woods of Occlusion]] and grants access to the [[Karst of Gales]].
===Scorch Guard===
Makes leaders immune to [[fire]], but they will take extra damage from ice.


===Anti-Electrifier===
;Data chip D
A green chip that is located in the [[Roiling Springs]] and grants access to the [[Defiled Grounds]].
 
==Hazard resistances==
These upgrades give [[leader]]s immunity to certain [[hazard]]s, and can be toggled.
 
;Scorch Guard
Grants leaders with [[fire]] immunity at the cost of receiving increased damage from ice.
 
;Anti-Electrifier
Makes leaders immune to [[electricity]].
Makes leaders immune to [[electricity]].


===Rush Boots===
;Rush Boots
Makes leaders run faster, as well as protecting them from wind-related attacks.
Increases leaders' speed and protects them from [[wind]]-related attacks.


===Anti-Corrosion Armor===
;Anti-Corrosion Armor
Makes leaders immune to [[water]] attacks.
Makes leaders immune to [[water]].


===Insulated Suit===
;Insulated Suit
Makes leaders immune to [[ice]], but they will take extra damage from fire.
Grants leaders with [[ice]] immunity at the cost of receiving increased damage from fire.


===Metal Suit Z===
;Metal Suit Z
Increases damage resistance of leaders.
Increases damage resistance of leaders.


==Other==
==Others==
Assorted whatsits. These can be toggled.
Assorted whatsits. These can be toggled.
===Mega Tweeter===
Increases whistle radius, and also alerts Pikmin faster. Possessed Pikmin such as Mushroom Pikmin have a higher chance of returning to normal.


===Rocket Fist===
;Mega Tweeter
Increases whistle radius, which alerts Pikmin faster. Possessed Pikmin such as [[Mushroom Pikmin]] have a higher chance of returning to normal.
 
;Rocket Fist
Increases punching strength.
Increases punching strength.


===Paralyzing Punch===
;Paralyzing Punch
Decreases punching strength, but may stun enemies momentarily.
Decreases punching strength but may stun enemies momentarily.


===Pluckaphone===
;Pluckaphone
Allows leaders to pluck buried Pikmin just by whistling.
Allows leaders to pluck buried Pikmin just by whistling.


===Napsack===
;Napsack
Lets leaders fall asleep. Sleeping leaders will slowly regain their health but are left defenseless until awoken by the player.
Lets leaders fall asleep. Sleeping leaders will slowly regain their health but are left defenseless until awoken.


===Rugged Gloves===
;Rugged Gloves
Allows leaders to pick up [[Bomb-Rock]]s and throw them. This does not grant immunity to explosions, however.
Allows leaders to pick up [[bomb rock]]s and throw them. This does not grant immunity to [[explosion]]s, however.


===Dodge Whistle===
;Dodge Whistle
Allows leaders to roll to the side, guiding the Pikmin alongside them.
Allows leaders to roll to the side, guiding the Pikmin alongside them.

Latest revision as of 15:45, 14 June 2023

Pikmin X Deep Freeze icon.png
Pikmin X: Deep Freeze
This article or section presents information pertaining to Pikmin X: Deep Freeze, a fanon game created by DrTapeworm.
Pikmin X Deep Freeze icon.png

There are seventeen obtainable upgrades in Pikmin X: Deep Freeze. The four data chips are required to complete the game; the rest of the upgrades are optional and can be found either as rewards for defeating certain powerful enemies or laying around in hard-to-reach spots.

Data chips

Data chips contain important geographical data, are held by some of the game's bosses, and unlock new areas. The only exceptions are the Unfamiliar Valley, which is the first area, and the Vengeful Thicket, which is discovered by accident after completing a certain objective in the Karst of Gales.

Data chip A

A red chip that is located in the Unfamiliar Valley and grants access to the Roiling Springs.

Data chip B

A blue chip that is located in the Unfamiliar Valley and grants access to the Woods of Occlusion.

Data chip C

A yellow chip that is located in the Woods of Occlusion and grants access to the Karst of Gales.

Data chip D

A green chip that is located in the Roiling Springs and grants access to the Defiled Grounds.

Hazard resistances

These upgrades give leaders immunity to certain hazards, and can be toggled.

Scorch Guard

Grants leaders with fire immunity at the cost of receiving increased damage from ice.

Anti-Electrifier

Makes leaders immune to electricity.

Rush Boots

Increases leaders' speed and protects them from wind-related attacks.

Anti-Corrosion Armor

Makes leaders immune to water.

Insulated Suit

Grants leaders with ice immunity at the cost of receiving increased damage from fire.

Metal Suit Z

Increases damage resistance of leaders.

Others

Assorted whatsits. These can be toggled.

Mega Tweeter

Increases whistle radius, which alerts Pikmin faster. Possessed Pikmin such as Mushroom Pikmin have a higher chance of returning to normal.

Rocket Fist

Increases punching strength.

Paralyzing Punch

Decreases punching strength but may stun enemies momentarily.

Pluckaphone

Allows leaders to pluck buried Pikmin just by whistling.

Napsack

Lets leaders fall asleep. Sleeping leaders will slowly regain their health but are left defenseless until awoken.

Rugged Gloves

Allows leaders to pick up bomb rocks and throw them. This does not grant immunity to explosions, however.

Dodge Whistle

Allows leaders to roll to the side, guiding the Pikmin alongside them.