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Pikmin: Before Olimar

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Pikmin: Before Olimar
Rating E
Genre Real-time strategy
Platform(s) Wii
Media Optical disk
Publisher Nintendo
Release Dates N/A
Prequel Pikmin 2
Creator Golden cARROTS

Plot

In Pikmin: Before Olimar, when Olimar comes home, he goes directly to bed, very exhausted. While sleeping, Olimar dreams about life on the Pikmin Planet before he came. The player then controls a Pikmin, commanding other Pikmin to kill a Red Bulborb. Olimar then dreams about the Pikmin discovering new lifeforms on the planet, such as new Pikmin and enemies. The player must find all of the new Pikmin to save them from going extinct while avoiding enemies.

Controls

This game is for the Wii. Players are able to use either the Nintendo GameCube controller or the Wii remote with motion plus and Nunchuk. The Gamecube controls are the same, and the Wii remote controls are almost the same as the New Play Control! versions. Now, buttons 1 and 2 on the Wii remote make the player change to different color Pikmin.

Enemies, levels, and Pikmin

Pikmin: Before Olimar will have all previous enemies, locations, and Pikmin, and lots of new content. New Pikmin can only be made using treasures.

Treasures

Treasures can make Brown Pikmin, Green Pikmin, and Pink Pikmin if it is brought to their color Onion. Treasures appear more often than in Pikmin 2, which makes getting new Pikmin easier. The new treasures are:

  • Raspberry = 4 Pink Pikmin, 3 Green and Brown Pikmin
  • Pencil = 7 Brown Pikmin, 5 Pink Pikmin, 2 Green Pikmin
  • Pen = 6 Green Pikmin, 3 Pink and Brown Pikmin
  • Pikmin stuffed animal = 9 Green, Brown, and Pink Pikmin
  • Banana = 4 Green, Brown, and Pink Pikmin

Areas

Returning enemies

New enemies

Returning Pikmin

New Pikmin

  • Brown Pikmin - Can kill enemies from inside, turn into other Pikmin, and see Colorless Bulbears.
  • Green Pikmin - Blends in with the environment, enemies cannot eat them.
  • Pink Pikmin - Have the ability to fly.