Water Bear: Difference between revisions

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(Created page with "{{Infobox Enemy |image= |size= |name= Unknown |family= Unknown |areas= N/A |underground= Droplet |challenge= |weight= N/A |max_pikmin= N/A |seeds= N/A |value= N/A |attacks= el...")
 
(Fun fact: this enemy's name and first form are based off of a real-life microscopic lifeform.)
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{{Infobox Enemy
{{infobox enemy
|image=
|image=
|size=
|size=300px
|name= Unknown
|icon=Dummy-icon enemy.png
|family= Unknown
|dummyicon=y
|areas= N/A
|name=
|underground= Droplet
|family=
|areas=
|underground=
|challenge=
|challenge=
|weight= N/A
|weight=
|max_pikmin= N/A
|max_pikmin=
|seeds= N/A
|seeds=
|value= N/A
|value=
|attacks= elemental body change (Fire/Electric/Water/Poison)
|attacks=Changes body composition
}}
}}
The '''Water Bear''' is a strange, unique lifeform found in [[Pikmin Z]]. Its entire body is gelatinous, it having six stubby legs to move around, and a round hole in front of the head.
 
The '''Water Bear''' is a strange, unique lifeform appearing in ''[[Pikmin Z]]''. Its entire body is gelatinous, it having six stubby legs to move around, and a round hole in front of the head.


==Biology==
==Biology==
*Diet: ???
*Diet: unknown
*Predators: ???
*Predators: unknown
The Water Bear is capable of changing its elemental body into multiple elements, and drops pools of said element onto the battlefield. It is not known how it does this.
The Water Bear is capable of changing its body composition to that of a selection of [[hazard]]s and dropping pools of said hazard onto the battlefield. It is not known how it does this.
===Piklopedia Entry===
===Piklopedia entry===
''Little information I could gather on it. It's just too ... odd. Too unknown to be classified into anything, or truly work out into logic.''
:''"Little information I could gather on it. It's just too ... odd. Too unknown to be classified into anything, or truly work out into logic."''
==Strategy==
==Strategy==
===standard form===
===Standard form===
At the beginning of the fight, the Water Bear moves around the arena in its standard form, which makes it vulnerable to attack.
At the beginning of the fight, the Water Bear moves around the arena in its standard form, which makes it vulnerable to attack.
*Its fire form covers the beast in a coat of lava, flames shooting out of its back. It does shake occasionally, which causes a rain of fire all over the arena which you'll have to avoid.
*Its fire form covers the beast in a coat of lava, with flames shooting out of its back. It does shake occasionally, which causes fire to fall all over the arena.
*Its electric form turns its body yellow, static lightning shooting out in many directions. It'll immediately creating a electric shield around itself if you wander too close, killing Pikmin instantly within the range.
*Its electric form turns its body yellow, with static lightning shooting out in many directions. It'll immediately creating an electric shield around itself if approached too closely, killing Pikmin instantly within its range.
*Its poison form is the most dangerous form, its body turning purple and bubbles popping from it. It will lay down and roll on the battlefield, making a streak of toxic goo on the ground.
*Its poison form is the most dangerous form, its body turning purple and bubbles popping from it. It will lay down and roll on the battlefield, making a streak of toxic goo on the ground.
The only method to harm the creature is to get it in its water state. To do that, you're going to have to survive the attacks until it's finished, which it'll turn back to its standard state while it's recharging. Throw your Rock Pikmin at it, and it'll slide off the platform and into the water, turning it into its water state. Use your Water Pikmin to get at the core until it forces them out of it.
The only method to harm the creature is to get it in its water state. To do that, survive its attacks until it's finished, which it'll turn back to its standard state while it's recharging. Throw [[Rock Pikmin]] at it, and it'll slide off the platform and into the water, turning it into its water state. Use [[Blue Pikmin]] to get at the core until it forces them out of it.
===true form===
===True form===
Once it's supposedly defeated, it will go into the water, and come back out as a much larger, gelatinous beast with multiple tentacles, each one a different hazard and element used against you. during this portion of the fight, it stays outside the platform, and whips down the tentacles at you, each one having a different effect on the arena:
Once it's supposedly defeated, it will go into the water, and come back out as a much larger, gelatinous beast with multiple tentacles, each one a different hazard and element used against you. during this portion of the fight, it stays outside the platform, and whips down the tentacles at you, each one having a different effect on the arena:
*Fire arm - slams into the arena, leaving a patch of lava temporarily.
*Fire arm - slams into the arena, leaving a patch of [[lava]] temporarily.
*Electric arm - hovers above the arena, and launches electricity down at you.
*Electric arm - hovers above the arena, and launches electricity down at leaders and Pikmin.
*Water Arm - sweeps over the arena.
*Water Arm - sweeps over the arena.
*Poison Arm - whips out poison balls down on the arena.
*Poison Arm - whips out poison balls down on the arena.
You're going to have to use your Pikmin to hit the arms. Each one is relatively weak, and a good swarm will destroy each arm until only the head remains. It'll lean in and shoot out water at you, and it's now you can throw your Pikmin at it to injure it. Keep attacking until it falls in defeat.
Use the respectively-colored Pikmin to hit the arms. Each one is relatively weak, and a good swarm will destroy each arm until only the head remains. It'll lean in and shoot out water, and Pikmin can be thrown at it to injure it. Keep attacking until it falls in defeat.
[[Category:Pikmin Z]]
 
[[Category:Fire Enemies]]
[[Category:Electric Enemies]]
[[Category:Poisonous Enemies]]
[[Category:Water Enemies]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Pikmin Z bosses]]
[[Category:Electric enemies]]
[[Category:Fire enemies]]
[[Category:Lava enemies]]
[[Category:Poison enemies]]
[[Category:Water enemies]]

Revision as of 06:25, 17 September 2020

Water Bear The icon used to represent this enemy.
Scientific name Unknown
Family Unknown
Attacks Changes body composition

The Water Bear is a strange, unique lifeform appearing in Pikmin Z. Its entire body is gelatinous, it having six stubby legs to move around, and a round hole in front of the head.

Biology

  • Diet: unknown
  • Predators: unknown

The Water Bear is capable of changing its body composition to that of a selection of hazards and dropping pools of said hazard onto the battlefield. It is not known how it does this.

Piklopedia entry

"Little information I could gather on it. It's just too ... odd. Too unknown to be classified into anything, or truly work out into logic."

Strategy

Standard form

At the beginning of the fight, the Water Bear moves around the arena in its standard form, which makes it vulnerable to attack.

  • Its fire form covers the beast in a coat of lava, with flames shooting out of its back. It does shake occasionally, which causes fire to fall all over the arena.
  • Its electric form turns its body yellow, with static lightning shooting out in many directions. It'll immediately creating an electric shield around itself if approached too closely, killing Pikmin instantly within its range.
  • Its poison form is the most dangerous form, its body turning purple and bubbles popping from it. It will lay down and roll on the battlefield, making a streak of toxic goo on the ground.

The only method to harm the creature is to get it in its water state. To do that, survive its attacks until it's finished, which it'll turn back to its standard state while it's recharging. Throw Rock Pikmin at it, and it'll slide off the platform and into the water, turning it into its water state. Use Blue Pikmin to get at the core until it forces them out of it.

True form

Once it's supposedly defeated, it will go into the water, and come back out as a much larger, gelatinous beast with multiple tentacles, each one a different hazard and element used against you. during this portion of the fight, it stays outside the platform, and whips down the tentacles at you, each one having a different effect on the arena:

  • Fire arm - slams into the arena, leaving a patch of lava temporarily.
  • Electric arm - hovers above the arena, and launches electricity down at leaders and Pikmin.
  • Water Arm - sweeps over the arena.
  • Poison Arm - whips out poison balls down on the arena.

Use the respectively-colored Pikmin to hit the arms. Each one is relatively weak, and a good swarm will destroy each arm until only the head remains. It'll lean in and shoot out water, and Pikmin can be thrown at it to injure it. Keep attacking until it falls in defeat.