User talk:Zoadra

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User:Peanut64/Pageheader



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This is my talk page. Feel free to talk to me!!

Talk

Hey

Hi, just checking in. You might want to move your archives here, if you already haven't. Oh, and I changed your section heading from heading two (==) to heading one (=).

User:Volatile Dweevil/Sig

Did you see the talk for the old logo? What do you suggest? User:Volatile Dweevil/Sig

Pikmin Quest? I assume that this is that RPG that you were talking about? Also, I only got the Orange Bulborb after several refreshes, so you have a problem there.Sir Pikmin, Sir Pikmin avatar.jpg Your Bold Pikmin Knight! Contributions


Fallen Angel Games.png
Sir Pikmin
TALK – Thursday, March 28, 2024
I checked it again and it was Bulborb Larva, then when I clicked edit it changed to Volatile Dweevil. This appears to be all that there is. I know that the option tags don't cycle through everything equally, and unless you can have certain options weighted to appear more often then we could be screwed here.

Also, what exactly are your plans for this? I assume that it will be used somehow, but whether for run or not is beyond me. It's your project, your decision. I'll help out if needed, but not much more.


Fallen Angel Games.png
Sir Pikmin
TALK – Thursday, March 28, 2024
Not always, if you'll notice that when you refresh the Main Page the video might stay the same. I've always figured that this is just how the tags work. Also, please make an account at our new inter-wiki Forums!


Fallen Angel Games.png
Sir Pikmin
TALK – Thursday, March 28, 2024
In theory eventually all of the pikminwiki forums will be moved there, however I need to talk to Green about it first.


Here's a link User:Volatile Dweevil/Sig

I see you did the My Home page for me. Thanks! User:Volatile Dweevil/Sig

Important Stuff

I see you replaced the old background image with some fan art. If your interested, I have an extensive fan art collection, though I never uploaded it because of the amount of unused user images it would create. If your interested in them, I can upload some possible backgrounds...

Also, check out my most recent post on Forum:NIWA and Us. User:Volatile Dweevil/Sig 19:57, 25 September 2010 (EDT)

I couldn't change it either. We'll have to ask Sir Pikmin about it. User:Volatile Dweevil/Sig

Your Pikmin Fanon for Dummies thing is a good idea, but I disagree with your putting a personal creation on the main page. Perhaps you could include it in your sig? I temporarily changed the Monobook back to what it was before so we can vote on it. Go to Forum:New background and logo. Oh, and will you help at Spectrobes Fanon? Pikness34 will be pleasantly surprised when he comes back if we build it up.

User:Volatile Dweevil/Sig

Hey Peanut, I'm glad I could make it back here! User:Portal-Kombat/Sig

userbuxes

HOW do you make userboxes? --Wooferwoof1 10:24, 1 October 2010 (EDT)

With the userbox template. User:Volatile Dweevil/Sig

Piklopedia Icons

Hi, I saw the Piklopedia icons on your user page. Like I said somewhere above, I have a large collection of Pikmin art. I'll put the full set below. I'm too lazy to upload the individual images. You can cut it up and do that, if you want to.

File:Piklopedia Icons.png


Reach(Original Pik-canon NOt) has Fallen

Hey Peanut it's me Pikness34,I love what you did to this site Template:Pikness34/Sig


PDT Pikness.png
Pikness34
TALK – Time: it's whatever I want it to be!!
I'm also thinking you've played halo:Reach. anyways I had lots of homework and stuff sorry so I couldn't help


Quick Question

Would you be able to answer any of the questions I asked Sir Pikmin since he is gone a little while? User:Volatile Dweevil/Sig

Hi

Go here. User:Volatile Dweevil/Sig


Pikmin Fanon Quest Wiki?

PDT Pikness.png
Pikness34
TALK – Time: it's whatever I want it to be!!
Explain


PDT Pikness.png
Pikness34
TALK – Time: it's whatever I want it to be!!
Explain what do we make pages about?



PDT Pikness.png
Pikness34
TALK – Time: it's whatever I want it to be!!
What was it supposed to be ?



PDT Pikness.png
Pikness34
TALK – Time: it's whatever I want it to be!!
Anyways how is the wiki going?New admins?Burecrats?New Regular Users?New Features?


I'm still working on it. I would love it if you could help. Oh, and we should make some sort of Holiday event bot so we don't clog up the recent changes. User:Volatile Dweevil/Sig

Ok. User:Volatile Dweevil/Sig

Theme Colors

Would blue work, Since our logo is a blue flower? User:Volatile Dweevil/Sig

Return of Ultimate Doom

I'd be more than happy to help. Just tell me what needs to be done on my talk page, I'll check daily. User:Portal-Kombat/Sig

PUD

Can I help with the enemy images for PUD? I know that Sir Pikmin, Portal, and you are the only ones who can work on the project, but the images would really just be representing the ideas that you three had already came up with. User:Volatile Dweevil/Sig

Forums

Fallen Angel Games.png
Sir Pikmin
TALK – Thursday, March 28, 2024
What happened to our awesome forums that had their own web address and everything? Did they just disappear, or is it just an error on the host site's part? Also, what all new happened while I was gone?


Caves vs Dungeons

Thanks for sending me the PuD info- I just have two different questions to ask before I start working on this:

  • Is there a difference between "caves" and "dungeons" in this game? Because from the way it was mentioned in the template, it sounds like for every area there is a large underground section (caves) and within that underground section there are various "dungeons." Am I right?
  • Also, if you could provide basic area info, then it will be easier for me to determine how these caves and dungeons would be designed- i.e. where their entrances should be, how many there should be in each area/how many there should be overall, the enemies inside them, difficulty and length, etc. I just want to make sure that the game is balanced.

I'm glad we can start work on this project! User:Portal-Kombat/Sig

Re:New Users

Sorry, I'm having a hard time keeping up with how busy I am in real life. User:Volatile Dweevil/Sig

Sounds good! For now I know all I have to. User:Portal-Kombat/Sig


Question: On the Ultimate Doom page you say that it's made by Jellyman Games, or something like that. However, Pikmin:redemption being part of the series, is made by Fallen Angel Games. This poses a problem, as Doom uses story from Redemption, with Redemption being already copyrighted by Fallen Angel Games. This will land you in legal trouble, unless I allow you to use my created works for Doom. That's only going to happen if it's made a collaboration between the two companies, plus mine is slightly more famous than yours so if this game was actually made you'd make more money than if it was just you alone.

Just letting that be known, I do like what you have done so far.Sir Pikmin, Sir Pikmin avatar.jpg Your Bold Pikmin Knight! Contributions

Good work on the area map! I'll add in the underground parts of those areas and underground dungeons as well once I know more about these places. I know that you're in charge of what bosses are to be used, so I'm guessing that either one of two things happens:

  • Either I make the dungeons first and then you decide what bosses go in them,
  • Or you show a list of bosses and that determines how many dungeons I make. Portal-Kombat*Sysop*

Locked Anons

I think that we should allow the anons to edit and just make it so anons can't create template talk pages. User:Volatile Dweevil/Sig

I doubt that the anons will "find some other space to raid". Its just a spam bot with a dynamic IP. Also, see here for info on restricting a namespace. User:Volatile Dweevil/Sig

Dungeons vs Caves/Underground Sections

From the way that you responded to a question I asked earlier, I thought that we were using this setup:

  • There are various above-ground areas, such as Decomposing Citadel.
  • In each above-ground area, there is an underground section. Decomposing Underground is the underground section of Decomposing Citadel.
  • In each underground section, you can find the entrances of the dungeons, located even further beneath with sublevels and bosses. So from Decomposing Underground, you could find the entrances to three different dungeons.

Or are we sticking with the original setup (like the kind used in Pikmin 2 with dungeon entrances located in the above-ground areas?) Portal-Kombat*Sysop*

I am sorry that I have to ask all of these questions, but I figure that if I ask them now, then I won't have to ask so many later. Please answer each one of the bullet points when you get the chance so that I know how to make these new pages. CAVE/DUNGEON RELATED QUESTIONS:

  • Once you enter a cave, do you have to go down a few floors to this "rest area?"
  • Before the "rest area," do you fight a cave boss of some sort?
  • For every cave, is there an optional dungeon after the "rest area?"
  • Because they are optional and you get to bring in your onions, are these dungeons supposed to be mega-difficult? If they are, I'm fine with that of course.
  • Do dungeons have an optional boss waiting at the end as well?

CHARACTER RELATED QUESTIONS:

  • Do I decide which bosses to use and where? Because unless you give me a given list of some sort, I won't know how tough to make caves and dungeons.
  • What different types of Pikmin are used in Ultimate Doom, and which areas/caves/dungeons do you find them in? This would help me a lot in knowing which hazards and enemies to include at different points, and if there are certain caves and dungeons that cannot be finished unless you return with more types of Pikmin. Thanks! Portal-Kombat*Sysop*

Got it. Portal-Kombat*Sysop* Take your time, I had a LOT to ask. I almost always work better when I've got some kind of "blueprints." Portal-Kombat*Sysop*

Thank you, that was really helpful! I like where these ideas are going. I'll continue editing then. Portal-Kombat*Sysop*

I almost forgot to ask, but although all the Pikmin types are used, what areas/caves/dungeons do you find them in? Portal-Kombat*Sysop*

So in other words, I can decide where the Pikmin types are found? Portal-Kombat*Sysop*

Image map for PUD areas

It's done. I put it here and here. User:Volatile Dweevil/Sig

I'm planning it out on my user page. As more areas and such are explained, I'll be able to elaborate on these ideas and then put them to work. Portal-Kombat*Sysop*

Hmm

I've seen that there are many horribly made articles that are undescriptive and only have one or two lines. I suggest that they be deleted immediately before they continue to pile up. It's good to see the wiki alive, but seeing it with horrible articles is a huge no. --User:Gamefreak75/Sig