Template:Infobox PCJ: Difference between revisions

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{| class="infobox" align="right" style="width: 20em; background-color:#4df791: font-size: 80%; text-align: left; border-style: solid; border-width: 2px; border-color: grey"
{| class="infobox" align="right" style="width: 20em; background-color:#4df791: font-size: 80%; text-align: left; border-style: solid; border-width: 2px; border-color: grey"
! class="infoboxTitle" colspan="2" style="font-size: 80%; background: #95fc47; text-align: center;" | ''{{{customname|{{PAGENAME}} }}}''
! class="infoboxTitle" colspan="2" style="font-size: 100%; background: #95fc47; text-align: center;" | ''{{{customname|{{PAGENAME}} }}}''
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{{#if:{{{image|}}}|{{!}} colspan="2" style="background: #fff; text-align:center" {{!}} [[File:{{{image|}}}{{#if:{{{size|}}}|{{!}}{{{size}}}}}]]|}}
{{#if:{{{image|}}}|{{!}} colspan="2" style="background: #fff; text-align:center" {{!}} [[File:{{{image|}}}{{#if:{{{size|}}}|{{!}}{{{size}}}}}]]|}}

Revision as of 16:21, 17 April 2024

Infobox PCJ

Info

To do: Add a parameters and skeleton section. Also, figure out why the title box is so big.

This template is to be used exclusively at the top of page sections related to Pikmin: Colorful Journey. It places an information box at the top-right corner of the section.

Skeleton

image = Image.

size = Image Size.

areas = Which areas is it in.

pikmin = Pikmin found within areas.

biomes = Areas Biome

shells = What shells can be found

caves = What caves a creature can be found in, or how many caves a area has.

rewards = If the creature drops a reward for beating it.

family = What family the creature is in.

hazards = What hazards does the Area have.

obstacles = What obstacles does a Area have.

res = What does the creature or Pikmin have a Resistance to.

weak = Same as res, but for a weakness.

elements = What element does a creature have

health = The object or creatures HP.

attacks = What attack power does it have or what attacks does it have.

gender = What gender does the character have.

cartype = The character's type, types being: Captain/Player, Side Character, Story Character.

enmtype = What the creatures danger level is, such as: Common, Mini-Boss, Boss.

active = What time does the creature become active.

dif = How hard a Challenge stage is.