Talk:Pikmin Forever

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Revision as of 17:24, 14 January 2016 by Scruffy (talk | contribs)

Bravo! I must applaud this work, which even though it is fresh, is very high quality! User:Peanut64/sig

Thank you! It's very fun to work on! Scruffy 09:31, 4 August 2015 (EDT)

HOLY PIKMIN AND LUNAR LONG LEGS!!!!??? Amazing job on this man. 20 out of 10! ~ I am LoganPikmin, and I approve of all Pikmin.

I have a few questions

Like the title says, I've got a couple questions about your game:

  1. Were DELTA and Edward the next in line alphabetically after Alph, Brittany, and Charlie?
  2. Was the Piktop mechanic of selecting an object's destination inspired by (contains spoilers; highlight to see) Pikmin carrying Olimar at the end of Pikmin 3?
  3. (This question was from En Passant, but I figured I'd ask for him, since I'm also curious.) How would the Onion moons become actual planets? That's implying that they'd grow from the size of an object a few meters (?) across to an Earth-sized object. Unless if they accreted more material I don't see how they could enlarge to such a size. ...Of course, it's part of a fanon game, so it's beyond necessary explanation (I suppose) but I figured I'd ask anyway if there is an explanation.

Thanks! ~PikFan23 (Admin) 01:18, 1 September 2015 (EDT)

No problem! I'm happy and eager to answer these and any more questions you have.
  1. DELTA and Edward were next alphabetically. DELTA in particular is the literal NATO phonetic word for "D". I made her a robot mostly because I love robot characters.
  2. You are correct in that guess about the Piktop. I figured if they already were able to develop such a mechanic, why not put it to more use?
  3. You have the scale correct. The average Onion moon in the game is probably a little larger than your standard basketball (although they get much larger), and they do have to grow into a new planet, at least the size of our Moon. I'll admit I thought of the concept before the physics behind it, and technically the gravity I'm describing of the Onion moons would probably destroy PNF-404, but don't worry about that; I do have an answer for how they grow. The interior of an Onion moon is a complex system of roots sprouted from the Onions living on its surface. The system is a living organic life-form (although it doesn't look it because it is surrounded by soil and foliage) and it feeds off the collective nutrients from the root network in PNF-404. So it actually grows like a plant would, its gravity accreting more and more material as it enlarges and densifies (which is why the area is a canyon; it is not barren and uninhabitable but it is gouged in a canyon shape). This is never seen in-game, but once an Onion moon grows to about 30 meters in diameter and develops a magnetosphere and a core hot enough to convect, its roots break away from PNF-404 and it drifts off into space, where I suppose accretion would take over unless it eventually collides with another planet. The roots inside the Onion moon burn away with the convective core, but the life already on the moon thrives off the resources it was able to accrue. No matter what happens to this infant PNF-404 — even if all that life dies off and the Onion moon "fails" — the dormant Onions will always remain "alive," ready for the next Olimar. The moons are just a head-start for Onions creating a new home for life. I conceived the whole process by thinking of how Pikmin sprouts come from Onions and scaling it up to a planetary Pikmin sprout coming from the big "Onion," PNF-404.

Please let me know if you have any more questions! It's an honor to answer them :) Scruffy 14:43, 1 September 2015 (EDT)

Thanks! Your explanation about the Onion moons does clear things up a bit. I did want to ask how the core of Onion moons would form (since the core's heat comes from radioactive decay on a timescale of billions of years, yes? Or is my geology wrong?) but I figured that it doesn't matter either way, since the canon games already violate physical laws, and the fanon games are an extension of that violation. So further explanation is not needed. Very interesting concept though! Also, I'm excited to see the certain secret thing that you're rendering for the game! I just have to say, I'm HYPED! ~PikFan23 (Admin) 17:15, 1 September 2015 (EDT)


Whats Next for Pikmin Forever?

What's the next development step for Pikmin Forever? Also, Here is a Little idea. Make the area of the Fangame engine you created a Challenge Mode area for Pikmin Forever. ALSO (im getting annoying(right?)) do Challange Pikmin have an Onion?

Thanks for asking! I think for now I need to design areas/caves and figure out what goes where. It'll be a long process, because the areas are going to be huge! I also completely agree with your idea, I think The Workbench will be a Challenge Mode stage of some kind. And, as far as I can tell Challenge Pikmin do not have an Onion; I just feel that would make them a little too complicated. Scruffy 12:24, 14 January 2016 (EST)