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{{NoReal}}
{{not|Lunar Long Legs}}
{{infobox info
|enemy=y
|family=Arachnorb
|noname=y
}}
 
The '''Planetoid Long Legs''' is a species of [[Arachnorb family|arachnorb]] that has a body or features so large that they might be confused for some strange celestial body.
 
__TOC__
{{clear}}
 
=In fanon games=
{{in fanon games|the=y}}
==In ''Pikmin: Sinister Incinerator''==
{{PSI}}
{{PSI}}
{{infobox enemy
|image=Planetoid Long Legs.jpg
|size=100px
|icon=Enemy icon.png
|name=
|family=Arachnorb
|areas=None
|underground=[[Dark Forest Cave]]
|challenge=
|weight=N/A
|attacks=Crushes Pikmin
}}


== The Outer Shell ==
In ''[[Pikmin: Sinister Incinerator]]'', the '''Planetoid Long Legs''' is the boss of the [[Dark Forest Cave]], located at the end of the [[Forest Depths]], where it guards the fifth [[dark spore]]. Due to its sheer size of this enormous yellow [[Arachnorb family|arachnorb]], the Planetoid Long Legs' entire body cannot be seen at once. Its feet are the main focus of the fight against it, and its main body can be seen when phase one of the battle comes to an end.
[[File:Planetoid Long Legs.jpg|thumb|100px]]
This is the boss of the [[Dark Forest Cave]], located at the end of the [[Forest Depths]]. The arena is a large (insanely large) arena of super shallow water that any Pikmin can walk in. However, the boss is in plain sight. And it's huge. There's no way it'll ever fit on the screen at once! This is the final arachnorb you must do battle with- the Planetoid Long Legs, the keeper of the final [[Dark Spore]]. The feet are so large they can easily decimate your army with a single step- but the boss moves so, so slow that you should be able to stay clear of being stepped on. Unlike other arachnorbs, the weakpoints are the feet. Each foot has its own health gauge to deplete, so you have to throw Pikmin on top of the feet to destroy each one, which is about as big as a whole [[Raging Long Legs]], just to put this fight's scale in perspective. After you destroy a foot, it'll quickly solidify, meaning that the boss will have to slowly drag the foot instead of lifting it to move, rendering that foot harmless. The boss will fly into a short fury after you destroy each foot, but it will only last a couple of seconds because the foot that it has to move for the attack won't budge, and the attack will stop. After all four feet are destroyed, they will shatter and drop the body.
 
== Turret Defenses ==
[[File:Turret Defense.jpg|thumb|100px]]
The body will then crack open like an egg, revealing a monstrous cannon beetle from within! This cannon beetle has four cannons though, and you have to plug each of them in a set amout of time or they'll all come undone. If you succeed, the top of the beetle chimera will explode like a volcano and the bizarre turret defenses will collapse. But one more thing jumped out of the explosion...


== The Lamp ==
The arena the Planetoid Long Legs is fought in is an extremely large chamber that more than accommodates the creature's immense size. A majority of the ground is covered in [[water]] so shallow that any Pikmin can walk in it. The feet of the Planetoid Long Legs are so large that they can easily crush an entire army of Pikmin in one step, but the creature's absurdly slow walking speed makes avoiding this catastrophe easy. Unlike other arachnorbs, where its main body is its weakpoint, the Planetoid Long Legs's weakpoints are its feet, and each one has a separate health wheel. Pikmin can be thrown onto the feet to deplete their individual health pools. When destroyed, a foot will become lame and the creature will be forced to slowly drag it along the ground, rendering it harmless. The Planetoid Long Legs will fly into a brief frenzy and move faster when this happens, however, but its lame foot will cause the tantrum to end prematurely.  
[[File:Lamp.jpg|thumb|150px]]  
A giant lamp hopped out. As strange and unexpected as it is, this thing will kill you quickly if you don't act.
*It can stomp after you and hop on top of Pikmin using its base as a huge foot.
*It can intensify its vision for a short period of time, turning its head to set Pikmin in its gaze on fire.
*The end of its power cord is electric, and it sweeps the cord around to trip up Pikmin and zap them with the open end.
*It can aim with its head and slam down on top of a group of Pikmin, burning them at high intensity.


The Pikmin resistant to the burns are red Pikmin, of course, and yellows can resist the zapping end. But only purples are burly enough to damage its metallic hide. When it slams down its head to try and fry Pikmin, make sure that it misses and then smash the head in with purple Pikmin. After the bulb falls out, the whole thing will shatter and explode. The bulb will then crack open, revealing the Dark Spore, and the huge room will fade out to a standard cave chamber with a geyser you can use to escape. It turns out the whole thing was just a hallucination produced by the Dark Spore.
After all four of its feet are incapacitated, the Planetoid Long Legs will lower its abdomen just above the ground, allowing more of it to be seen, and open it as if it had been defeated, releasing a [[Planetoid Turret]] contained within before rapidly deteriorating and disappearing like most other arachnorbs. When the Planetoid Turret is destroyed, it will leave the fifth dark spore in its fiery wake. The arena will fade to reveal a standard cave chamber containing an [[Water geyser|escape geyser]] with which to escape, revealing the room to have been a mere hallucination created by the dark spore.
{{clear}}


[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]][[User:Portal-Kombat|<span style="color:green">*Sysop*</span>]]
[[Category:Bosses]]
[[Category:Fire Enemy]]
[[Category:Blunt force enemies]]
[[Category:Summoning enemies]]

Latest revision as of 17:01, 7 March 2024

Not to be confused with Lunar Long Legs.
Planetoid Long Legs
Enemy
Family Arachnorb

The Planetoid Long Legs is a species of arachnorb that has a body or features so large that they might be confused for some strange celestial body.

In fanon games

Below this point is where users place their version of the Planetoid Long Legs.

In Pikmin: Sinister Incinerator

Nuvola warning.png
WraithOmniverseLogo.pngPSI
This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
Nuvola warning.png
Planetoid Long Legs The icon used to represent this enemy.
Planetoid Long Legs.jpg
Scientific name Unknown
Family Arachnorb
Areas None
Caves Dark Forest Cave
Carry weight N/A
Attacks Crushes Pikmin

In Pikmin: Sinister Incinerator, the Planetoid Long Legs is the boss of the Dark Forest Cave, located at the end of the Forest Depths, where it guards the fifth dark spore. Due to its sheer size of this enormous yellow arachnorb, the Planetoid Long Legs' entire body cannot be seen at once. Its feet are the main focus of the fight against it, and its main body can be seen when phase one of the battle comes to an end.

The arena the Planetoid Long Legs is fought in is an extremely large chamber that more than accommodates the creature's immense size. A majority of the ground is covered in water so shallow that any Pikmin can walk in it. The feet of the Planetoid Long Legs are so large that they can easily crush an entire army of Pikmin in one step, but the creature's absurdly slow walking speed makes avoiding this catastrophe easy. Unlike other arachnorbs, where its main body is its weakpoint, the Planetoid Long Legs's weakpoints are its feet, and each one has a separate health wheel. Pikmin can be thrown onto the feet to deplete their individual health pools. When destroyed, a foot will become lame and the creature will be forced to slowly drag it along the ground, rendering it harmless. The Planetoid Long Legs will fly into a brief frenzy and move faster when this happens, however, but its lame foot will cause the tantrum to end prematurely.

After all four of its feet are incapacitated, the Planetoid Long Legs will lower its abdomen just above the ground, allowing more of it to be seen, and open it as if it had been defeated, releasing a Planetoid Turret contained within before rapidly deteriorating and disappearing like most other arachnorbs. When the Planetoid Turret is destroyed, it will leave the fifth dark spore in its fiery wake. The arena will fade to reveal a standard cave chamber containing an escape geyser with which to escape, revealing the room to have been a mere hallucination created by the dark spore.