Pikoblitz 2: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Basically, the graphics of the game are similar to those that are apparent in the official trailer of Pikmin 3. You can now have 3 captains on the same field or in the same cave. Also, Pikmin can be thrown a little farther like in [[Pikmin 1]]. | Basically, the graphics of the game are similar to those that are apparent in the official trailer of Pikmin 3. You can now have 3 captains on the same field or in the same cave. Also, Pikmin can be thrown a little farther like in [[Pikmin 1]]. Also, an upgrade to detect nearby treasures | ||
===Creator=== | ===Creator=== | ||
[[DaGamesta]], signed up 2011, Pikoblitz 2's pages created 2012 | [[DaGamesta]], signed up 2011, Pikoblitz 2's pages created 2012 |
Revision as of 22:56, 10 June 2012
Pikoblitz 2 is the non-canon sequel to the non-canon game Pikoblitz. It is intended to have the same difficulty as its prequel, yet a bit different. The objective is to obtain Pikmin Points. These are somewhat like Pokos, except not a currency but an energy source. This game is more like Pikmin than Pikmin 2, however there are caves in each area. 1 new pikmin type is introduced in this game, and all other pikmin, including Green Pikmin and Cyan Pikmin are back to join you again.
Plot
Basically, it is quite simple. On Hocotate, Olimar's home planet, The President needs Olimar, Louie and Herb, a new employee, to embark on a final journey to find treasure. However, once you land in the Remorse Plateau, something goes terribly wrong. Louie was supposed to refuel The Ship, and he forgot. They cannot lift off until they find something to refuel the ship, when, all of a sudden they see... a treasure. In this game, they are called items. In order to make the ship lift off into another area, you must collect a certain amount of Pikmin Points. Above ground, Olimar will give a description of each item found, just like in Pikmin 1. Once you collect 10,000 Pikmin Points, you can lift off back to Hocotate, where the President will have The Ship refueled, and you may access a new and difficult area.
Types of Pikmin
- Red Pikmin
- Yellow Pikmin
- Blue Pikmin
- Purple Pikmin
- White Pikmin
- Green Pikmin
- Cyan Pikmin
- Orange Pikmin
Characters
Areas
Enemies
Hazards
- Fire(Land/Caves)
- Electricity(Caves)
- Water(Land/Caves)
- Poison(Caves)
- Acid (Land/Caves)
- Ice(Caves)
- Bomb-Rocks(Land/Caves)
Access to Areas
- Remorse Plateau - On world Map at start
- Forsaken Forest - Complete Hospitality Cavern
- Arid Lakeside - Pikmin Points Needed: 1,000
- Submerged Peninsula - Pikmin Points Needed: 2,500
- Valley of Toxins - Pikmin Points Needed: 10,000
Gameplay
Basically, the graphics of the game are similar to those that are apparent in the official trailer of Pikmin 3. You can now have 3 captains on the same field or in the same cave. Also, Pikmin can be thrown a little farther like in Pikmin 1. Also, an upgrade to detect nearby treasures
Creator
DaGamesta, signed up 2011, Pikoblitz 2's pages created 2012