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{{DISPLAYTITLE: ''Pikmin Forever''}}
{{DISPLAYTITLE: ''Pikmin Forever''}}
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|sequel= N/A
|sequel= N/A
|creator=[[User:Scruffy|Scruffy]]
|creator=[[User:Scruffy|Scruffy]]
|collaborators=???
}}
}}


'''''Pikmin Forever''''' is a fan-made game by [[User:Scruffy|Scruffy]], for the [[Wii U]]. It is a direct sequel to [[Pikmin 3|''Pikmin 3'']], and its story essentially brings the story arc of the first three games to a conclusion: [[Captain Olimar]] must venture to [[PNF-404]] one last time, and all along his latest and largest mission he discovers the true nature and purpose of [[Pikmin]] and the [[Onion]]s. The gameplay of ''Pikmin Forever'' combines elements of all three canon games, while adding new types of Pikmin, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies. It also features a revamped Challenge Mode and a Sandbox for creating Pikmin challenges. Its graphics improve upon those of ''Pikmin 3'', with higher quality textures (and anti-aliasing), more realistic reflections, and better physically plausible shading.
'''''Pikmin Forever''''' is a fan-made game by [[User:Scruffy|Scruffy]], for the [[Wii U]]. It is a direct sequel to [[Pikmin 3|''Pikmin 3'']], and its story essentially brings the story arc of the first three games to a conclusion: [[Captain Olimar]] must venture to [[PNF-404]] one last time, and all along his latest and largest mission he fully realizes the true nature of [[Pikmin]] and the [[Onion]]s. The gameplay of ''Pikmin Forever'' combines elements of all three canon games, while adding new types of Pikmin, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies. It also features a revamped [[Pikmin Forever/Challenge Mode|Challenge Mode]] and a [[Pikmin Forever/Sandbox|Sandbox]] for creating Pikmin challenges. Its graphics improve upon those of ''Pikmin 3'', with higher-quality textures (and anisotropic filtering), more realistic reflections and refractions, and better physically plausible shading.


==Characters==
==Characters==
===Main game===
===Main game===
*[[Captain Olimar]] - the seasoned captain and friend of Pikmin; the protagonist of this story.
*[[Captain Olimar]] - the seasoned Hocotatian captain and friend of Pikmin, and the protagonist of this story.


*[[Edward]] - Koppai’s top Pikminologist, and one of Olimar’s biggest fans.
*[[Edward]] - Koppai’s top Pikminologist and technologist, and one of Olimar’s biggest fans.


*[[DELTA]] - a robot brought along to experiment with new advancements in explorer-technology relationships.
*[[DELTA]] - a robot brought along to experiment with new advancements in explorer-technology relationships.
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{{spoiler section
{{spoiler section
|title = Secret characters (contains spoilers)
|title = Secret characters (contains spoilers)
|body= These characters are found on PNF-404 after the events of ''Pikmin 3''.
|body= These characters are revealed through the events of ''Pikmin Forever'', and some of them reveal spoilers about the plot of ''Pikmin 3''.
*[[The Ship|Hocotate ship]] - the snarky research vessel left on PNF-404 for years, showing lots of wear but retaining its arrogance as it works its way into this new story. At first, only its pod is found, but eventually, its whole body must be found as well.


*[[Louie#Loucap|Loucap]] - Olimar’s former partner Louie, who was left on PNF-404 for years and needed the Mushroom Onion to continue to live; he has a [[Common Glowcap]] growing from his head.
*[[The Ship|Hocotate ship]] - the snarky research vessel left on PNF-404 for years, showing lots of wear but retaining its arrogance as it works its way into this new story. At first, only its research pod is found, but eventually, its whole body must be found as well.
 
*[[Louie#Loucap|Loucap]] - Olimar’s former partner Louie, who was left on PNF-404 for years and needed the Mushroom Onion to continue surviving; he has a [[Common Glowcap]] growing from his head.


}}
}}
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*[[Brittany]]
*[[Brittany]]
*[[Captain Charlie]]
*[[Captain Charlie]]
*[[The President]], formerly of Hocotate Freight, now of the [[Koppai-Hocotate Alliance|KHA]].
*[[The President]] - formerly president of Hocotate Freight, now of the entire [[Koppai-Hocotate Alliance]].


==Plot==
==Plot==
{{spoiler}}
{{spoiler}}
;Prologue
;Prologue
Years pass since Koppai’s expedition returned a success. Seeds from PNF-404 are successfully cultivated into life-sustaining orchards of food. Life flourishes on Koppai through sustainable practices, and fruit becomes their top interplanetary export. Their biggest investor is [[Hocotate]]; the two planets exchange so much business that eventually the leaders of Hocotate Freight propose to combine the agriculture of Koppai with the freight system and space program of Hocotate. The [[Koppai-Hocotate Alliance]] (KHA) is born, and soon their primary directive becomes to colonize [[PNF-404]], the planet that had bestowed on the two worlds so much success. The KHA sends a preliminary research team of Koppai’s top Pikminologist (and one of Captain Olimar’s biggest fans), [[Edward]], and his robot partner [[DELTA]]; to begin a colony on PNF-404 using the abundant resources they find there. Their ship, the [[KHA Lander]], reports back that it successfully reaches PNF-404, but afterwards its signal goes alarmingly dark. It’s up to Hocotate’s veteran explorer, Captain Olimar, to rescue the team and collect enough resources to continue their colonizing mission. He ventures out in his own drop-ship, and makes the warp to PNF-404. As soon as he arrives, however, he collides with a large group of Onions floating in low orbit. His ship takes heavy impact, and begins plummeting to the planet’s surface, with the Onions following. As his ship catches fire, Olimar’s window is dislodged, and he flies from the cockpit, and the last thing he sees is a Red [[Onion]] approaching him, beaming him into its main chamber….
Years pass since Koppai’s expedition returned a success. Seeds from PNF-404 are successfully cultivated into life-sustaining orchards of food. Life flourishes on Koppai through sustainable practices, and fruit becomes their top interplanetary export. Their biggest investor is [[Hocotate]]; the two planets exchange so much business that eventually the leaders of Hocotate Freight propose to combine the agriculture of Koppai with the freight system and space program of Hocotate. The [[Koppai-Hocotate Alliance]] (KHA) is born, and soon their primary directive becomes to colonize [[PNF-404]], the planet that had bestowed on the two worlds so much success. The KHA sends a preliminary space rover called the [[SOGNO]] to PNF-404, to begin terraforming potentially habitable regions. The SOGNO successfully reaches PNF-404 and begins its mission. The KHA then dispatches a research team of Koppai’s top Pikminologist and technologist [[Edward]], and his robot partner [[DELTA]]; to supervise the SOGNO and conduct research on the regions it terraforms. Their ship, the [[KHA Lander]], also reports back that it successfully reaches PNF-404, but afterwards its signal alarmingly truncates. Desperate to ease concern for their missing expedition, the KHA sends Hocotate’s veteran explorer, Captain Olimar, to recover the team and help them continue their colonizing mission. He ventures out in his own drop-ship, and makes the warp to PNF-404. As he descends through heavy cloud cover, suddenly he encounters a large group of [[Onion]]s floating in low orbit. He tries to take evasive action but runs directly into a red Onion, destroying his drop ship. As he flies from the cockpit and plummets through the atmosphere, the last thing he sees is that red Onion approaching him, beaming him into its main chamber….


;Day 1, Glade of Daylight
;Day 1, Daybreak Glade
Olimar awakens, and falls from the Red Onion’s bottom to the ground. He realizes his drop-ship has been destroyed, but the Onions still saved him; now all he recognizes is the Red Onion, its legs oddly rooted in the ground. The rest of the environment is uncharted, and while he admires the subtle quietude of the area (he names it the [[Glade of Daylight]]), he fears the onset of night and its predatory creatures. Surveying the environment, he spots a sprout by the Onion, and plucks it, rediscovering [[Red Pikmin]]. A seasoned explorer, Olimar is able to build up a team of Red Pikmin with which to scour the area. After conquering a new obstacle, a [[plastic mesh fence]], he discovers a reluctantly familiar sight: the [[Hocotate ship|research pod]] of his old Hocotate ship, left abandoned on this planet. It seems to still be able to function, but its battery is uncharged and its combustion engine has 950 particulate units of fuel; it needs to burn 1000 metal units to charge the battery. Exploring further, he finds a metal object, the [[Beacon Staff]] (a house key), resting on some raised ground. He has Pikmin carry it back to the Hocotate pod, and it gives the pod the 50 metal units it needs to charge for the day, and begin floating again. Olimar is able to lift off in the pod for the night, though not to a significant altitude. Nevertheless, he realizes he can continue his rescue mission so long as can charge the pod with 1000 metal units each day.
Olimar awakens, and falls from the red Onion’s bottom to the ground. He realizes his drop ship has been obliterated, but the Onions still saved him; now all he recognizes is the red Onion, its legs oddly rooted in the ground. The rest of the environment is uncharted, and while he admires the subtle quietude of the area (he names it the [[Daybreak Glade]]), he fears the onset of night and its predatory creatures. Surveying the environment, he spots a sprout by the Onion, and plucks it, rediscovering [[Red Pikmin]]. A seasoned explorer, Olimar is able to build up a team of Red Pikmin with which to scour the area. After conquering a new obstacle, a [[Mesh fence#Plastic|plastic mesh fence]], he discovers a reluctantly familiar sight: the [[The Ship#Pikmin Forever|research pod]] of his old Hocotate ship, left abandoned on this planet. Most of its parts seem in functioning order, but its battery is missing. Exploring further, Olimar miraculously encounters a rechargeable battery cell from his destroyed drop ship resting on some raised ground. The battery converts particulate units of metal into fuel; what was its ample supply is all depleted except for 500 more units of fuel. He has Pikmin carry the battery back to the Hocotate pod, and just as he hoped the Hocotate pod absorbs it and is able to use it as a makeshift battery. Olimar is able to lift off in the pod for the night, though not to a significant altitude. Nevertheless, he realizes he can continue his rescue mission so long as can charge the pod with 250 metal units each day.


Olimar continues to explore the area, looking for signs or signals from the missing research team. With the research pod, he explores the first new cave, the [[Reticulate Garden]], in which he discovers [[White Pikmin]], and unearths the first [[fossil]] for his records. After defeating a [[Burnished Cannon Beetle]], he recovers a new metal object, the [[Ignition Courier]] (a remote car key). Rather than converting it into metal, it can be used to improve the pod’s transmitter. He does this the following night, and he picks up a small SOS signal coming from a nearby area, the [[Scalding Thicket]].
Olimar continues to explore the area, looking for signs or signals from the missing research team. With the research pod, he explores the first new cave, the [[Reticulate Garden]], in which he discovers [[White Pikmin]], and unearths the first [[fossil]] for his records. After defeating a [[Burnished Cannon Beetle]], he recovers a new metal object, the [[Ignition Courier]] (a remote car key). Rather than converting it into metal, it can be used to improve the pod’s transmitter. He does this the following night, and he picks up a small SOS signal coming from a nearby area, the [[Scalding Thicket]].


;Scalding Thicket
;Scalding Thicket
Olimar lands in this new area, and begins tracking the SOS signal. In order to reach it, he discovers [[Yellow Pikmin]]. That night, he notes that the Yellow Onion seems to melt into its roots and re-materialize into the Red Onion to merge with it; this same decomposition into the ground allows the Onions to venture underground with Olimar. He concludes that, although separate entities, the Onions may be connected in some way.
Olimar lands in this new area, and begins tracking the SOS signal. In order to reach it, he discovers [[Yellow Pikmin]]. He also finds [[Purple Pikmin]] in another cave, the [[Buried Bole]], and discovers how to convert Pikmin into [[Rock Pikmin]] in a different cave, the [[Acoustic Crevasse]]. In order to finally reach the signal he seeks, he must use a geyser to reach the top of a large tree, called the [[Emperor’s Crown]]. There, he battles a formidable creature, the [[Emperor Bulblax]]. It coughs up the robot [[DELTA]] when defeated.  
 
He finds [[Purple Pikmin]] in another cave, the [[Buried Bole]], and discovers how to convert Pikmin into [[Rock Pikmin]] in a different cave, the [[Acoustic Crevasse]]. In order to finally reach the signal he seeks, he must use a geyser to reach the top of a large tree, called the [[Emperor’s Crown]]. There, he battles a formidable creature, the [[Emperor Bulblax]]. It coughs up the robot [[DELTA]] when defeated.  


The robot explains that their KHA Lander had confronted a huddle of Onions above the atmosphere; although she suggests they could have been watching the planet, she cannot quite compute the real reason they were idling within the line from Koppai to PNF-404. All she knows is that she, Edward, and the Lander all landed in separate areas; DELTA climbed this tree to get a better survey of where Edward may have landed. She suggests they head to the area far over which the Onions had gathered, which she says is near the summit of the mountains in the distance. At the end of that day, the two realize that the mere Hocotate pod cannot carry them up a mountain, but they do see what appears to be an explorer’s tag signal in a nearby area, which Olimar names the [[Luxuriant Lakeside]] for its immense grasses.
DELTA explains that their KHA Lander had confronted a huddle of Onions above the atmosphere; although she suggests they could have been watching the planet, she cannot quite compute the real reason they were idling in the sky. All she knows is that she, Edward, and the Lander all landed in separate areas; DELTA climbed this tree to get a better survey of the land, but was swallowed by the Bulblax. She explains that she picked up a faint tag signal in a nearby area, which Olimar names the [[Luxuriant Lakeside]] for the immense lake before it.


;Luxuriant Lakeside
;Luxuriant Lakeside
In the new area, the two leaders now hunt down the source of this tag signal, it must be Edward! They notice wild [[Blue Pikmin]], but they cannot reach the Onion with only two explorers. So they continue their tracking, deep into a cave called the [[Mycelial Burrow]]. They see something illuminating one sublevel, and in it discover a [[Onion#Mushroom Onion|Mushroom Onion]] with bioluminescent [[Mushroom Pikmin]], whom the explorers befriend. The Mushroom Onion merges with the Master Onion seamlessly, still by materializing through its roots.  
In the new area, the two leaders now hunt down the source of this tag signal. It could be Edward! Or perhaps the SOGNO! During the duo's exploration, Olimar and DELTA notice wild [[Blue Pikmin]], but they cannot reach the blue Onion as only a duo. So they continue their tracking, deep into a cave called the [[Mycelial Burrow]]. They see something illuminating one room, and in it discover a [[Onion#Pikmin Forever|mushroom Onion]] with bioluminescent [[Mushroom Pikmin]], whom the explorers befriend. The mushroom Onion merges with the master Onion seamlessly, still by materializing through its roots.  
At the final sublevel the explorers find another formidable creature, the [[Angling Rhizomander]]. When it is defeated, it leaves behind the tagged explorer: Olimar’s former partner [[Louie]], left on the planet for years. A [[Common Glowcap]] grows out of his head and he has no need for a helmet; Olimar dubs him [[Louie#Loucap|Loucap]]. He does not talk coherently anymore, but he seems to remember Olimar and shows him what he had been guarding from the Rhizomander: a piece of the Hocotate ship’s hull.  Olimar figures that Louie must have tried to return home in the Hocotate ship, and failed, causing the ship to crash-land in many pieces and for him to require the aid of the Mushroom Onion. Returning the part to the Hocotate ship, the explorers realize they can give the ship the power to ascend the distant mountain, if they can collect the rest of its hull. Returning to the surface, the three explorers can now access the way to the Blue Onion, and rediscover Blue Pikmin. The Blue Pikmin help the explorers recover another piece of the Hocotate ship’s hull, a radar that can locate the rest of its hull. It seems that 14 other hull parts rest in the three areas they have visited so far, in sections previously inaccessible without Blue and Mushroom Pikmin. They carry out a grand search for these parts, while still charging the pod for takeoff each day.
At the final sublevel the explorers find another formidable creature, the [[Angling Rhizomander]]. When it is defeated, it leaves behind the tagged explorer: Olimar’s former partner [[Louie]], left on the planet for years. A [[Common Glowcap]] grows out of his head and he has no need for a helmet; Olimar dubs him [[Louie#Loucap|Loucap]]. He does not talk coherently anymore, but he seems to remember Olimar and shows him what he had been guarding from the Rhizomander: a piece of the Hocotate ship’s hull.  Olimar figures that Louie must have tried to return home in the Hocotate ship, and failed, causing the ship to crash-land in many pieces and for him to require the vital aid of the Mushroom Onion. Returning the part to the Hocotate ship expands the ship's communications range, and the ship detects the beacon of the KHA Lander to the north, on the face of a remote mountain. The explorers realize the Hocotate ship in its current state cannot ascend to such an altitude, but it will be able to if they can collect the rest of its hull. Returning to the surface, the three explorers can now access the way to the Blue Onion, and rediscover Blue Pikmin. The Blue Pikmin help the explorers recover another part of the Hocotate ship, a radar that can locate the rest of its hull. It seems that 14 other hull parts rest in the three areas they have visited so far, in sections previously inaccessible without Blue and Mushroom Pikmin. They carry out a grand search for these parts, while still charging the pod for takeoff each day. In whichever area the crew lands on the day after finding the radar, the [[Lichen Pikmin]] and lichen Onion will be discovered nearby, further aiding the search for ship parts.


;Forbidding Precipice
;Forbidding Precipice
When all 16 hull parts have been collected, the Hocotate ship is again properly functional, albeit very dilapidated. In particular, its engine is very worn: the ship does not ascend much higher in the sky than the pod did. Still, an extra effort from the ship lands the explorers partially up the distant mountain, on a frosty crag they name the [[Forbidding Precipice]]. DELTA’s sensors indicate that the KHA Lander in which DELTA and Edward arrived is somewhere in the area; the explorers hope that, wherever it is, its superior engine can lift them to the summit of the mountain. In this area they meet [[Lichen Pikmin]] (and are surprised by the variety of Pikmin by this time), and can get [[Winged Pikmin]] from Candypop Buds. Both types help them find the KHA Lander, after a clearing in a large snow cave called the [[Flurry Shelter]].  
When all 16 hull parts have been collected, the Hocotate ship is again properly functional, albeit very dilapidated. In particular, its engine is very worn: the ship does not ascend much higher in the sky than the pod did. Still, an extra effort from the ship lands the explorers partially up the distant mountain, on a frosty crag they name the [[Forbidding Precipice]]. DELTA’s sensors indicate that the KHA Lander is somewhere in the area; the explorers hope that its scanners are still powerful enough to locate both Edward and the SOGNO. In this area the explorers meet [[Winged Pikmin]] by using Candypop Buds. Using all their types of Pikmin, the team finds the KHA Lander, after a clearing in a large snow cave called the [[Flurry Shelter]].  


DELTA sees the Lander just out of reach; it appeared to have been able to correct its flight and evade a crash landing. However, she is suddenly abducted by yet another formidable creature, the [[Helmeted Iceweavil]]. Winged Pikmin and Lichen Pikmin both are needed to defeat the creature, and when the battle is won, DELTA is released. Her damage is critical; Olimar quickly returns her to the KHA Lander. 10000 metal units are required for Olimar to make the repairs, which he states are crucial; they need all the help they can get. The final area cannot be entered without repairing DELTA, although the toll for charging the KHA Lander is now only 500 metal units (instead of 1000 for the Hocotate ship). If 100 Purple Pikmin are aquired, the Hocotate Ship (1000 weight) can be carried to the KHA Lander for the 10000 needed metal units. Once DELTA is repaired, the KHA Lander can reach the final area, the Canyon of Moonlight.
DELTA sees the Lander just out of reach; it appeared to have been able to correct its flight and evade too a severe crash landing. However, it is guarded by yet another formidable creature, the [[Helmeted Iceweavil]]. Winged Pikmin and Lichen Pikmin both are needed to defeat the creature, and when the battle is won, the KHA Lander is acquired as the leaders' primary ship. Its scanners needs 2500 metal units of repairs, or else they cannot locate Edward. In addition, the KHA lander's battery is damaged from entry and still requires 250 metal units each day to function for the night. The crew spends the following time salvaging metal to complete scanner repairs; any metal units in the supply reserved for fuel can be set aside for the repair cost. If 100 Purple Pikmin are acquired, the Hocotate Ship (1000 weight) can be carried to the KHA Lander for the 2500 needed metal units.


;Canyon of Moonlight
;Sunset Islet
With the KHA lander indeed picking up a signal of an explorer near the summit of the mountain, Olimar quickly sets a course for the [[Canyon of Moonlight]]. The moonlight is not from the usual moon in the sky, however; the canyon itself contains several small round [[Onion moon|moons]] floating just above the ground, connected to the ground by thick roots that resemble those on the Onions. Dormant Onions also rest on some of the moons; they are smaller than most Onions and cannot be activated. Most of the area’s terrain has been eroded by the gravity of the moons; the explorers and Pikmin must hunt down Edward's signal by carrying items and battling enemies between moons. There is no metal in the area; every day spent there cannot be earned back.  
Once the KHA Lander's scanners are fully repaired, its reception is back online, and it picks up the Edward's signal on a remote islet that Olimar dubs the [[Sunset Islet]]. At the center of the area is an enormous [[Onion tree|tree]], and upon closer inspection, the leaders discover the tree is fruiting infant [[Onion]]s. DELTA notes that this must be the site over which the cloud of Onions reside; the Onions guard against migrants or weather that could harm the tree. Something clearly seems wrong though: when they land, they see a designated landing site built for ships their size. Fully-grown Onions are lying strewn or flying about the area hastily; some look heavily damaged. There are also primitive scaffolds around the area constructed of wood, metal, and glass, and they are designed at the scale of Hocotatians/Koppaites. The wood appears to have come from the central tree, which is also the location of Edward's signal. The path leading to the base of the tree is a large puzzle, requiring the teamwork of all three leaders and their Pikmin army to complete. There is also no salvageable metal in the area; every day spent there eats away at the crew's supply of metal units.
Eventually the explorers traverse the puzzling environment, switching between gravities and using the skills of all eight Pikmin types as well as their own teamwork. After the final bridge is completed, they discover that Edward is inside a larger moon with no connecting root. The moon’s gravity attracts the explorers, and they attempt to unearth Edward in the sandy terrain, but suddenly, four gigantic legs erupt from the surface of the moon. The [[Lunar Long Legs]] attacks, and a climactic battle begins!
Upon reaching the base of the Onion tree, the leaders find the SOGNO rover climbing about it, ripping off strips of bark. Realizing the rover's hostility, they follow its path across several buttress roots in the tree until they get to an open patch of dirt, apparently leveled by the SOGNO. The rover leaps from the tree to the ground and attacks the team: a climactic battle begins!


;Conclusion
;Conclusion
When the Lunar Long Legs is defeated, its head explodes, leaving only its disintegrating particles, the [[Nucleic Vault]] (a large metal shovel head) which it ingested, and Edward; the Pikmin recover everything. Once Edward comes to, he duly thanks the explorers for rescuing him from the beast. He observed that the beast was camouflaged as a moon in order to prey on animals that came here; before he was caught, Edward managed to discover what the moons (which he calls Onion moons) are, and by extension, what Onions are. The Onion moons are fledgling PNF-404s, young planets, that would one day separate from PNF-404 and become planets with life of their own. The Onions are composites of all types of life, and their roots connect all the life of PNF-404 in one big network. Pikmin were the first step of Onion evolution: plant-animal creatures that could feed nutrients to the Onion. These moons are the last step of Onion evolution: young planets that will propagate not only the Pikmin species but all life on PNF-404, all thanks to the Onions. Edward realizes that Olimar must have been the catalyst for the whole process when he first visited the planet; that is why the Onions followed Olimar wherever he went, but never left the planet to which they were tied. This is also why Onions were always active since Olimar’s first visit, and why their look and behavior evolved overtime. The Onions in the atmosphere were not only watching over their embryonic planets; they were also waiting for Olimar to come again and help guide their project with his leadership.
When the SOGNO is defeated, its cranium explodes open, releasing all the items it had absorbed into its hold for analysis: several Onions, animals, flora, and Edward. The team rushes to Edward's rescue; he is unconscious and his spacesuit is damaged but he is alive. He is returned to the ship along with the defunct SOGNO, and eventually Edward comes to, with enormous gratitude to the three leaders for saving him. He relates that, when the KHA Lander plummeted to the ground, he was ejected into the vast lake in which the Sunset Islet resided. Eventually he swam to its shore, and discovered that the evolution of Onions eventually leads to this: one Master Onion with enough nutrients and information to burrow into the ground and grow into an Onion-fruiting super-tree. Onions are hyper-intelligent fruit, and Pikmin are the evolved seeds that spread their influence. He had found the SOGNO terraforming the area and tried to stop it, but the rover beamed him into its internal chamber for analysis. After that, Edward was powerless, his attempted overrides only made the SOGNO more aggressive and the Onions more fatigued in their defense. But now that he is rescued, he is eager to carry on research without any terraforming business. But Olimar interjects. He contends that the project to colonize PNF-404 is a bad idea. Hocotate and Koppai have already changed the course of events on PNF-404 too much, by greatly influencing the ecological position of Pikmin and by taking a great deal of the planet's materials. The KHA is prospering without PNF-404 as a colony, Olimar claims; to colonize the planet would only encroach on the Pikmin and other indigenous life. So, solemnly but resolutely, the crew says good-bye to the Pikmin one last time, and then salvages the SOGNO to supercharge the KHA Lander's battery for a final warp to Koppai and Hocotate. They prepare for the journey home, watching PNF-404 indefinitely shrink into the starry distance.
Olimar takes all of this in, and at least comes to the conclusion that PNF-404 should not be colonized. Hocotate and Koppai have tampered with the Onions enough, and the resulting evolution of life-forms is far too dangerous to live with. Solemnly and sincerely, the explorers say goodbye to the Pikmin and blast off in the KHA Lander using the metal the Lunar Long Legs dropped. The crew warps away, never to return to PNF-404 and its planetary sprouts.


Based on the amount of metal units brought back to the KHA divided by the days spent, the player receives a rank.
Based on the amount of metal units brought back to the KHA divided by the days spent, the player receives a rank. After the game is complete, the player can continue collecting metal objects, adding enemy information to the [[Pikmin Forever/Piklopedia|Piklopedia]], and generally exploring, while still having to reach 250 metal units each day. Collecting the entire [[Pikmin Forever/Metal Index|Metal Index]] earns the player an [[Pikmin Forever/Awards|award]], as does discovering every enemy in the Piklopedia.
{{endspoiler}}
{{endspoiler}}


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====Destination Select====
====Destination Select====
The most urgent goal for Olimar each day is to collect enough metal units to power his ship for the night. To this end, he salvages metal objects; the more metal they contain, the more metal units they are worth. The bodies of enemies contain some metals (bosses, especially metal-based bosses, carry a large amount), so a new feature of ''Pikmin Forever'' is being able to select whether Pikmin carry defeated enemies to the Onion or Olimar's ship, by touching the carried enemy on the Piktop. Pikmin can also carry obstacle components, such as bridge fragments or hay, to different locations by selection, and those components can be removed and placed somewhere else.
The most urgent goal for the leaders each day is to collect enough metal units to power their ship for the night. To this end, they salvages metal objects; the more metal the objects contain, the more metal units they are worth. The bodies of enemies also contain some metals (bosses, especially metal-based bosses, carry a large amount), so a new feature of ''Pikmin Forever'' is being able to select whether Pikmin carry defeated enemies to the Onion or the ship, by touching the carried enemy on the Piktop. Pikmin can also carry obstacle components, such as bridge fragments or hay, to different locations by selection, and those components can be removed and placed somewhere else.


====Camera/Mic====
====Camera/Mic====
The camera in the Piktop is improved over the previous game's camera, with an option for manual depth of field and an option for a short burst of photographs. The camera can also recognize the most prominent subject of a photo: any photo of an enemy, plant, or Pikmin will be added to the Piklopedia (this is the only way to get visuals of an something in the Piklopedia). The Piktop also has a microphone that can record up to 5 seconds of audio, and store up to 6 recordings. Recordings of enemy or Pikmin noises can be saved to the Piklopedia, clearing up the Piktop's save space.
The camera in the Piktop is improved over the previous game's camera, with an option for manual depth of field and an eventual option for a short burst of photographs. The camera can also recognize the most prominent subject of a photo: any photo of an enemy, plant, or Pikmin will be added to the Piklopedia (this is the only way to get visuals of something in the Piklopedia). The Piktop also has a microphone that can record up to 5 seconds of audio, and store up to 6 recordings. Recordings of enemy or Pikmin noises can be saved to the Piklopedia, clearing up the Piktop's save space.


===Day start===
===Day start===
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*'''[[Mushroom Pikmin#Pikmin Forever|Mushroom Pikmin]]''' - These odd Pikmin light up dark areas with their bioluminescent mushroom-caps. They can optionally be thrown so that they bounce off their cap and travel another throw’s distance. They cannot latch onto most beasts, but enough impacts from them can knock a beast over. A group of them will also marginally improve the speed and attack power of other Pikmin.
*'''[[Mushroom Pikmin#Pikmin Forever|Mushroom Pikmin]]''' - These odd Pikmin light up dark areas with their bioluminescent mushroom-caps. They can optionally be thrown so that they bounce off their cap and travel another throw’s distance. They cannot latch onto most beasts, but enough impacts from them can knock a beast over. A group of them will also marginally improve the speed and attack power of other Pikmin.
*'''[[Blue Pikmin#Pikmin Forever|Blue Pikmin]]''' - These aquatic Pikmin can swim and thrive underwater, and rescue drowning Pikmin (within a distance limit). They can drink water to store it, and stored water will flower them over time.
*'''[[Blue Pikmin#Pikmin Forever|Blue Pikmin]]''' - These aquatic Pikmin can swim and thrive underwater, and rescue drowning Pikmin (within a distance limit). They can drink water to store it, and stored water will flower them over time.
*'''[[Lichen Pikmin]]''' - These trooping Pikmin are immune to pollutants.  They can also break down rock and ice, and although their attack is weaker than other types they attack the fastest of all types. They can travel in water, but they float and move more slowly.
*'''[[Lichen Pikmin]]''' - These trooping Pikmin are immune to pollutants.  They can also break down rock and ice, and although their attack is weaker than other types they attack the fastest of all types. They can survive in water, but they float and move more slowly.
*'''[[Winged Pikmin#Pikmin Forever|Winged PIkmin]]''' - These flying Pikmin can easily traverse obstacles like water, and can lift up special obstacles. A new gameplay object, the [[paper towel]]. allows Winged Pikmin to carry up to 50 non-Winged Pikmin over obstacles.
*'''[[Winged Pikmin#Pikmin Forever|Winged PIkmin]]''' - These flying Pikmin can easily traverse most obstacles, and can lift up special obstacles. A new gameplay object, the [[paper towel]], allows Winged Pikmin to carry up to 50 non-Winged Pikmin over obstacles.
*'''[[Rock Pikmin#Pikmin Forever|(Rock Pikmin)]]''' - This is not a true type of Pikmin in ''Pikmin Forever'', but rather a power-up for any Pikmin type. By harvesting [[rubble]], one earns more rock coatings. When holding a Pikmin, that Pikmin can be converted into a Rock Pikmin temporarily. Rock Pikmin are thrown like a [[wikipedia:Hammer throw|track-and-field hammer]], they inflict 10 times the damage of a normal Pikmin hit. After one impact with an enemy or obstacle, the rock coating breaks and the Pikmin returns to its normal type.
*'''[[Rock Pikmin#Pikmin Forever|(Rock Pikmin)]]''' - This is not a true type of Pikmin in ''Pikmin Forever'', but rather a power-up for any Pikmin type. By harvesting [[rubble]], one earns more rock coatings. When holding a Pikmin, that Pikmin can be converted into a Rock Pikmin temporarily. Rock Pikmin are thrown like a [[wikipedia:Hammer throw|track-and-field hammer]], they inflict 10 times the damage of a normal Pikmin hit. After one impact with an enemy or obstacle, the rock coating breaks and the Pikmin returns to its normal type.
*'''[[Challenge Pikmin]]''' - This is a non-canonical type of Pikmin only found in [[Pikmin Forever/Challenge Mode|Challenge Mode]]. Rather like [[Bulbmin]], they are immune to all hazards except explosions, blunt force, and pits. However, they must drink [[green nectar]] within 90 seconds or they will die: their leaves/buds/flowers wilt from green to brown as their hydration runs out. When they drink green nectar, they are flowered and the time resets. Most enemies in Challenge Mode drop green nectar when defeated, at least when Challenge Pikmin are present.
*'''[[Challenge Pikmin]]''' - This is a non-canonical type of Pikmin only found in [[Pikmin Forever/Challenge Mode|Challenge Mode]]. Rather like [[Bulbmin]], they are immune to all hazards except explosions, blunt force, and pits. However, they must drink [[green nectar]] within 90 seconds or they will die: their leaves/buds/flowers wilt from green to brown as their hydration runs out. When they drink green nectar, they are flowered and the time resets. Most enemies in Challenge Mode drop green nectar when defeated, at least when Challenge Pikmin are present.
*'''[[Pikgem]]s''' - These non-canonical Pikmin are only found in Challenge Mode. They resemble crystal Bulbmin. They are immune to all hazards, including blunt force, and have the attack power of Purple Pikmin. They cannot become Rock Pikmin, and they cannot be converted via Candypop Bud. Collecting Gems in Challenge Mode will allow the player to substitute Pikgems for any Red, White, Yellow, Purple, Blue, or Challenge Pikmin in any stage, helping overcome a particularly difficult challenge.
*'''[[Pikgem]]s''' - These non-canonical Pikmin are only found in Challenge Mode. They resemble crystalline Bulbmin. They are immune to all hazards, including blunt force, and have the attack power of Purple Pikmin, although they cannot be converted via Candypop Buds. Collecting gems/semiprecious stones in Challenge Mode will allow the player to substitute Pikgems for any type of Pikmin in any stage, helping overcome a particularly difficult challenge.
 
==Areas==
==Areas==
Areas in ''Pikmin Forever'' are even larger than in ''Pikmin 3'', and they are in one piece rather than multiple pieces. Caves can have multiple sublevels, but the sublevels are not random and are generally very large compared to the cave environments of ''Pikmin 2''.
Areas in ''Pikmin Forever'' are even larger than in ''Pikmin 3''. They start with only one landing spot, but leaders can discover alternative ones to be chosen before the day starts. Caves function much like caves in ''Pikmin 3'', with several "rooms" that can lead to other parts of the main area.  


===[[Glade of Daylight]]===
===[[Daybreak Glade]]===
A large garden littered with falling leaves, tree stumps, and clusters of foliage. The area represents autumn.
*[[Reticulate Garden]]
*[[Reticulate Garden]]
*[[Polished Flatland]]
*[[Polished Flatland]]
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===[[Scalding Thicket]]===
===[[Scalding Thicket]]===
A steaming tropical rainforest with exotic flora and fauna shaded by high canopies. This area represents summer.
*[[Buried Bole]]
*[[Buried Bole]]
*[[Acoustic Crevasse]]
*[[Acoustic Crevasse]]
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===[[Luxuriant Lakeside]]===
===[[Luxuriant Lakeside]]===
A small lake and stream in a marsh, with many blooms and duckweed, as well as a pier. This area represents spring.
*[[Mycelial Burrow]]
*[[Mycelial Burrow]]
*[[Arthropod Sanctum]]
*[[Arthropod Sanctum]]
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===[[Forbidding Precipice]]===
===[[Forbidding Precipice]]===
A rough snowy crag at much higher altitude than the other areas. Across a frosty brook are some old rusted mining hardware and machinery. This area represents winter.
*[[Hole of Heat]]
*[[Hole of Heat]]
*[[Frozen Fault]]
*[[Frozen Fault]]
*[[Flurry Shelter]]
*[[Flurry Shelter]]


===[[Canyon of Moonlight]]===
===[[Sunset Islet]]===
The final area of the game, without metal or caves. It functions mainly like {{c|The Final Trial}}, with a large complex puzzle leading up to the final boss battle.
The final area of the game, a very small islet with an Onion tree taking up most of its space. The area has no metal or caves. It functions mainly like {{c|The Final Trial}}, with a large complex puzzle leading up to the final boss battle.


==Objects==
==Objects==
These are any enemies or items carried by Pikmin.
These are any enemies or items carried by Pikmin.
===Enemies===
===Enemies===
{{main|Pikmin Forever/Piklopedia}}
{{main|Pikmin Forever/Piklopedia}}
The enemies in ''Pikmin Forever'' are far more dynamic than ever before. Rather like the [[Swarming Sheargrub]] from ''Pikmin 3'', many enemies can roam far beyond their spawn points, even of their own volition; most insects can cling to walls. Enemies can lose their balance from Pikmin impacts or falling off ledges, and their animations and movement speed change based on where and how many Pikmin are attacking. Overall, they respond to changes in weather and become generally more active as a day progresses.
The enemies in ''Pikmin Forever'' are far more dynamic than ever before. Rather like the [[Swarming Sheargrub]] from ''Pikmin 3'', many enemies can roam far beyond their spawn points, even of their own volition. Most insects can also cling to walls. Enemies can lose their balance from Pikmin impacts or falling off ledges, and their animations and movement speed change based on where and how many Pikmin are attacking. Overall, they respond to changes in weather and become generally more active as a day progresses. Most of the enemies from ''Pikmin 2'' and ''Pikmin 3'' return, their appearance and behavior updated. Many new enemies also debut, along with several old and new bosses.  
Most of the enemies from ''Pikmin 2'' return, their appearance and behavior updated. Many new enemies also debut, along with several old and new bosses. The final boss, the [[Lunar Long Legs]], is larger than any enemy in ''Pikmin Forever'' or the canon series.


===Metal===
===Metal===
{{main|Pikmin Forever/Metal objects}}
{{main|Pikmin Forever/Metal Index}}
Metal is required for the Hocotate ship and the KHA to convert into powdered fuel. The Hocotate ship requires 1000 metal units each day to charge its battery; the KHA Lander requires 500. Metal can be found in metal objects, which are listed in the mentioned article, or in defeated enemies.
Metal is converted by the Hocotate ship and the KHA Lander into powdered fuel. Each ship requires 250 metal units to convert to generate sufficient fuel each day. Metal can be found in metal objects, which are listed in the mentioned article, or in defeated enemies.


===Ship parts===
===Ship parts===
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===Upgrades===
===Upgrades===
There are some objects that do not get turned into metal powder, but instead can add upgrades to either the ship, spacesuits, or the Piktop. These will be listed soon.
There are some objects that do not get turned into metal powder, but instead can add upgrades to make exploration easier:
 
*'''Scorch Guard:''' Renders leaders impervious to fire hazards.
*'''Rush Suit:''' Increases all leaders' running speeds by 25%, and makes leaders immune to getting knocked over by wind blasts. Does not effect Go here! speeds.
*'''Anti-Electrifier:''' Renders leaders impervious to electric hazards.
*'''Rocket Fist:''' Increases leader punch damage by 25%, and gives a third special punch that can deal 2 times the damage of a regular punch.
*'''Survey Boost:''' Unlocks the [[Scalding Thicket]].
*'''Metal Suit Z:''' Renders all damage to leaders minimized by 50%.
*'''Postponer:''' Allows the day to be extended by a minute and a half, to finish desired tasks. However, during this time [[Ground Vinegrak]]s and [[Whip Vinegrak]]s will begin to emerge from the ground (in the main area only, not in caves) and seek out Pikmin. All enemies will become much more active as the sun completely sets.
*'''Metal Gauge:''' A meter with a needle that moves right as [[Pikmin Forever/Metal Index|metal objects]] or metal-rich enemies are approached.
*'''Dodge Whistle:''' A special whistle allowing leaders to roll with all Pikmin to the left or right, dodging enemy attacks.
*'''Mega Tweeter:''' Increases whistle range by 30%.
*'''Burst Lens:''' Allows the Piktop to photograph a small burst of up to 30 photos to produce video footage.


===Fossils===
===Fossils===
{{main|Fossil}}
{{main|Fossil}}
[[Fossil]]s are optional collectibles in the story mode. All fossils are completely buried, requiring White Pikmin to find them. Finding and recovering one will send its data to the Piklopedia, and update Olimar's journal with a fossil record. There is one fossil for every enemy listed in the Piklopedia.
[[Fossil]]s are optional collectibles in the story mode. All fossils are completely buried, requiring White Pikmin to find them. Finding and recovering one will send its data to the Piklopedia, and update Olimar's journal with a fossil record. There is one fossil for almost every enemy listed in the Piklopedia.


===Gems===
===Gems===
There is one [[Gem]] in the main game; it unlocks Challenge Mode when collected. Collecting a well-hidden Gem in Challenge Mode will earn the player 5 Pikgems to substitute in a difficult challenge. There are a total of 50 gems in Challenge Mode.
There is one [[Pikgem#Discovery and collection|Peculiar Gemstone]] in the main game; it unlocks Challenge Mode when collected. Collecting a well-hidden gem/semiprecious stone in Challenge Mode will earn the player 5 Pikgems to substitute in a difficult challenge. There are a total of 50 gems/semiprecious stones in Challenge Mode.


==Other game modes==
==Other game modes==
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===Challenge Mode===
===Challenge Mode===
{{main|Pikmin Forever/Challenge Mode}}
{{main|Pikmin Forever/Challenge Mode}}
''Pikmin Forever'' has a huge Challenge Mode; there are 100 different challenges to complete. The challenges can have varying rules and varying twists, also introducing [[Challenge Pikmin]] and [[Pikgem]]s. Completing a challenge unlocks a prize to be used in the Sandbox; completing a special requirement in the same challenge (i.e. no Pikmin lost) wins the player a special prize. The challenges are unlocked in a web layout; that is, completing a challenges unlocks branches to new challenges.
''Pikmin Forever'' has a huge Challenge Mode; there are 100 different challenges to complete. The challenges can have varying rules and varying twists, also introducing [[Challenge Pikmin]] and [[Pikgem]]s. Completing a challenge unlocks a prize to be used in the Sandbox; completing a special requirement in the same challenge (i.e. no Pikmin lost) wins the player a special prize. The challenges are unlocked in a web layout; that is, completing a challenges unlocks branches to new challenges. 50 of the challenges contain a hidden gem/semiprecious stone that, if collected, can be exchanged for Pikgems in a Challenge stage. However, some special Challenge stages disallow Pikgems, and can only be unlocked after a certain number of stages have been cleared.


===Bingo Battle===
===Bingo Battle===
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The Sandbox is a feature in which players can design Pikmin challenges by placing down leaders, Pikmin, enemies, items, and environmental objects. There are many options to it, most of which are unlocked by completing regular and special goals in Challenge Mode challenges. The fully unlocked Sandbox includes:
The Sandbox is a feature in which players can design Pikmin challenges by placing down leaders, Pikmin, enemies, items, and environmental objects. There are many options to it, most of which are unlocked by completing regular and special goals in Challenge Mode challenges. The fully unlocked Sandbox includes:
*Several types of Challenge Mode rules, or Bingo Battle rules.
*Several types of Challenge Mode rules, or Bingo Battle rules.
*Preset environments to choose from, plus a sculpting tool and environmental objects for creating terrain.
*Preset environments to choose from, plus a sculpting tool and many environmental objects for creating terrain.
*Up to 4 leaders.
*Up to 4 leaders.
*Any type of ''Pikmin Forever'' Pikmin, and their Onions.
*Any type of ''Pikmin Forever'' Pikmin, and their Onions.
*The entire Piklopedia of enemies.
*The entire Piklopedia of enemies.
*Any metal object, a series of treasures, and fossils to create objectives.
*Any metal object, ship part, and fossil to create objectives.
*A palette of hazards and obstacles.
*A palette of hazards and obstacles.
*An array of lighting and music to choose from.
*An array of lighting and music to choose from.
===Awards===
{{main|Pikmin Forever/Awards}}
The awards menu allows one to view their accolades from the main game and Challenge Mode, and to configure special options unlocked from winning these accolades.
{{games}}


[[Category:Pikmin Forever]]
[[Category:Pikmin Forever]]
[[Category:Non-Canon Games]]
[[Category:Fanon games]]

Revision as of 06:04, 16 September 2020

Template:FA

KHA Logo.png
Pikmin Forever
This article or section presents information pertaining to Pikmin Forever, a fanon game created by Scruffy.
KHA Logo.png
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.

Template:Infobox Game

Pikmin Forever is a fan-made game by Scruffy, for the Wii U. It is a direct sequel to Pikmin 3, and its story essentially brings the story arc of the first three games to a conclusion: Captain Olimar must venture to PNF-404 one last time, and all along his latest and largest mission he fully realizes the true nature of Pikmin and the Onions. The gameplay of Pikmin Forever combines elements of all three canon games, while adding new types of Pikmin, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies. It also features a revamped Challenge Mode and a Sandbox for creating Pikmin challenges. Its graphics improve upon those of Pikmin 3, with higher-quality textures (and anisotropic filtering), more realistic reflections and refractions, and better physically plausible shading.

Characters

Main game

  • Captain Olimar - the seasoned Hocotatian captain and friend of Pikmin, and the protagonist of this story.
  • Edward - Koppai’s top Pikminologist and technologist, and one of Olimar’s biggest fans.
  • DELTA - a robot brought along to experiment with new advancements in explorer-technology relationships.
Secret characters (contains spoilers) 
These characters are revealed through the events of Pikmin Forever, and some of them reveal spoilers about the plot of Pikmin 3.
  • Hocotate ship - the snarky research vessel left on PNF-404 for years, showing lots of wear but retaining its arrogance as it works its way into this new story. At first, only its research pod is found, but eventually, its whole body must be found as well.
  • Loucap - Olimar’s former partner Louie, who was left on PNF-404 for years and needed the Mushroom Onion to continue surviving; he has a Common Glowcap growing from his head.

Bingo Battle/Sandbox-exclusive

Plot

Prologue

Years pass since Koppai’s expedition returned a success. Seeds from PNF-404 are successfully cultivated into life-sustaining orchards of food. Life flourishes on Koppai through sustainable practices, and fruit becomes their top interplanetary export. Their biggest investor is Hocotate; the two planets exchange so much business that eventually the leaders of Hocotate Freight propose to combine the agriculture of Koppai with the freight system and space program of Hocotate. The Koppai-Hocotate Alliance (KHA) is born, and soon their primary directive becomes to colonize PNF-404, the planet that had bestowed on the two worlds so much success. The KHA sends a preliminary space rover called the SOGNO to PNF-404, to begin terraforming potentially habitable regions. The SOGNO successfully reaches PNF-404 and begins its mission. The KHA then dispatches a research team of Koppai’s top Pikminologist and technologist Edward, and his robot partner DELTA; to supervise the SOGNO and conduct research on the regions it terraforms. Their ship, the KHA Lander, also reports back that it successfully reaches PNF-404, but afterwards its signal alarmingly truncates. Desperate to ease concern for their missing expedition, the KHA sends Hocotate’s veteran explorer, Captain Olimar, to recover the team and help them continue their colonizing mission. He ventures out in his own drop-ship, and makes the warp to PNF-404. As he descends through heavy cloud cover, suddenly he encounters a large group of Onions floating in low orbit. He tries to take evasive action but runs directly into a red Onion, destroying his drop ship. As he flies from the cockpit and plummets through the atmosphere, the last thing he sees is that red Onion approaching him, beaming him into its main chamber….

Day 1, Daybreak Glade

Olimar awakens, and falls from the red Onion’s bottom to the ground. He realizes his drop ship has been obliterated, but the Onions still saved him; now all he recognizes is the red Onion, its legs oddly rooted in the ground. The rest of the environment is uncharted, and while he admires the subtle quietude of the area (he names it the Daybreak Glade), he fears the onset of night and its predatory creatures. Surveying the environment, he spots a sprout by the Onion, and plucks it, rediscovering Red Pikmin. A seasoned explorer, Olimar is able to build up a team of Red Pikmin with which to scour the area. After conquering a new obstacle, a plastic mesh fence, he discovers a reluctantly familiar sight: the research pod of his old Hocotate ship, left abandoned on this planet. Most of its parts seem in functioning order, but its battery is missing. Exploring further, Olimar miraculously encounters a rechargeable battery cell from his destroyed drop ship resting on some raised ground. The battery converts particulate units of metal into fuel; what was its ample supply is all depleted except for 500 more units of fuel. He has Pikmin carry the battery back to the Hocotate pod, and just as he hoped the Hocotate pod absorbs it and is able to use it as a makeshift battery. Olimar is able to lift off in the pod for the night, though not to a significant altitude. Nevertheless, he realizes he can continue his rescue mission so long as can charge the pod with 250 metal units each day.

Olimar continues to explore the area, looking for signs or signals from the missing research team. With the research pod, he explores the first new cave, the Reticulate Garden, in which he discovers White Pikmin, and unearths the first fossil for his records. After defeating a Burnished Cannon Beetle, he recovers a new metal object, the Ignition Courier (a remote car key). Rather than converting it into metal, it can be used to improve the pod’s transmitter. He does this the following night, and he picks up a small SOS signal coming from a nearby area, the Scalding Thicket.

Scalding Thicket

Olimar lands in this new area, and begins tracking the SOS signal. In order to reach it, he discovers Yellow Pikmin. He also finds Purple Pikmin in another cave, the Buried Bole, and discovers how to convert Pikmin into Rock Pikmin in a different cave, the Acoustic Crevasse. In order to finally reach the signal he seeks, he must use a geyser to reach the top of a large tree, called the Emperor’s Crown. There, he battles a formidable creature, the Emperor Bulblax. It coughs up the robot DELTA when defeated.

DELTA explains that their KHA Lander had confronted a huddle of Onions above the atmosphere; although she suggests they could have been watching the planet, she cannot quite compute the real reason they were idling in the sky. All she knows is that she, Edward, and the Lander all landed in separate areas; DELTA climbed this tree to get a better survey of the land, but was swallowed by the Bulblax. She explains that she picked up a faint tag signal in a nearby area, which Olimar names the Luxuriant Lakeside for the immense lake before it.

Luxuriant Lakeside

In the new area, the two leaders now hunt down the source of this tag signal. It could be Edward! Or perhaps the SOGNO! During the duo's exploration, Olimar and DELTA notice wild Blue Pikmin, but they cannot reach the blue Onion as only a duo. So they continue their tracking, deep into a cave called the Mycelial Burrow. They see something illuminating one room, and in it discover a mushroom Onion with bioluminescent Mushroom Pikmin, whom the explorers befriend. The mushroom Onion merges with the master Onion seamlessly, still by materializing through its roots. At the final sublevel the explorers find another formidable creature, the Angling Rhizomander. When it is defeated, it leaves behind the tagged explorer: Olimar’s former partner Louie, left on the planet for years. A Common Glowcap grows out of his head and he has no need for a helmet; Olimar dubs him Loucap. He does not talk coherently anymore, but he seems to remember Olimar and shows him what he had been guarding from the Rhizomander: a piece of the Hocotate ship’s hull. Olimar figures that Louie must have tried to return home in the Hocotate ship, and failed, causing the ship to crash-land in many pieces and for him to require the vital aid of the Mushroom Onion. Returning the part to the Hocotate ship expands the ship's communications range, and the ship detects the beacon of the KHA Lander to the north, on the face of a remote mountain. The explorers realize the Hocotate ship in its current state cannot ascend to such an altitude, but it will be able to if they can collect the rest of its hull. Returning to the surface, the three explorers can now access the way to the Blue Onion, and rediscover Blue Pikmin. The Blue Pikmin help the explorers recover another part of the Hocotate ship, a radar that can locate the rest of its hull. It seems that 14 other hull parts rest in the three areas they have visited so far, in sections previously inaccessible without Blue and Mushroom Pikmin. They carry out a grand search for these parts, while still charging the pod for takeoff each day. In whichever area the crew lands on the day after finding the radar, the Lichen Pikmin and lichen Onion will be discovered nearby, further aiding the search for ship parts.

Forbidding Precipice

When all 16 hull parts have been collected, the Hocotate ship is again properly functional, albeit very dilapidated. In particular, its engine is very worn: the ship does not ascend much higher in the sky than the pod did. Still, an extra effort from the ship lands the explorers partially up the distant mountain, on a frosty crag they name the Forbidding Precipice. DELTA’s sensors indicate that the KHA Lander is somewhere in the area; the explorers hope that its scanners are still powerful enough to locate both Edward and the SOGNO. In this area the explorers meet Winged Pikmin by using Candypop Buds. Using all their types of Pikmin, the team finds the KHA Lander, after a clearing in a large snow cave called the Flurry Shelter.

DELTA sees the Lander just out of reach; it appeared to have been able to correct its flight and evade too a severe crash landing. However, it is guarded by yet another formidable creature, the Helmeted Iceweavil. Winged Pikmin and Lichen Pikmin both are needed to defeat the creature, and when the battle is won, the KHA Lander is acquired as the leaders' primary ship. Its scanners needs 2500 metal units of repairs, or else they cannot locate Edward. In addition, the KHA lander's battery is damaged from entry and still requires 250 metal units each day to function for the night. The crew spends the following time salvaging metal to complete scanner repairs; any metal units in the supply reserved for fuel can be set aside for the repair cost. If 100 Purple Pikmin are acquired, the Hocotate Ship (1000 weight) can be carried to the KHA Lander for the 2500 needed metal units.

Sunset Islet

Once the KHA Lander's scanners are fully repaired, its reception is back online, and it picks up the Edward's signal on a remote islet that Olimar dubs the Sunset Islet. At the center of the area is an enormous tree, and upon closer inspection, the leaders discover the tree is fruiting infant Onions. DELTA notes that this must be the site over which the cloud of Onions reside; the Onions guard against migrants or weather that could harm the tree. Something clearly seems wrong though: when they land, they see a designated landing site built for ships their size. Fully-grown Onions are lying strewn or flying about the area hastily; some look heavily damaged. There are also primitive scaffolds around the area constructed of wood, metal, and glass, and they are designed at the scale of Hocotatians/Koppaites. The wood appears to have come from the central tree, which is also the location of Edward's signal. The path leading to the base of the tree is a large puzzle, requiring the teamwork of all three leaders and their Pikmin army to complete. There is also no salvageable metal in the area; every day spent there eats away at the crew's supply of metal units. Upon reaching the base of the Onion tree, the leaders find the SOGNO rover climbing about it, ripping off strips of bark. Realizing the rover's hostility, they follow its path across several buttress roots in the tree until they get to an open patch of dirt, apparently leveled by the SOGNO. The rover leaps from the tree to the ground and attacks the team: a climactic battle begins!

Conclusion

When the SOGNO is defeated, its cranium explodes open, releasing all the items it had absorbed into its hold for analysis: several Onions, animals, flora, and Edward. The team rushes to Edward's rescue; he is unconscious and his spacesuit is damaged but he is alive. He is returned to the ship along with the defunct SOGNO, and eventually Edward comes to, with enormous gratitude to the three leaders for saving him. He relates that, when the KHA Lander plummeted to the ground, he was ejected into the vast lake in which the Sunset Islet resided. Eventually he swam to its shore, and discovered that the evolution of Onions eventually leads to this: one Master Onion with enough nutrients and information to burrow into the ground and grow into an Onion-fruiting super-tree. Onions are hyper-intelligent fruit, and Pikmin are the evolved seeds that spread their influence. He had found the SOGNO terraforming the area and tried to stop it, but the rover beamed him into its internal chamber for analysis. After that, Edward was powerless, his attempted overrides only made the SOGNO more aggressive and the Onions more fatigued in their defense. But now that he is rescued, he is eager to carry on research without any terraforming business. But Olimar interjects. He contends that the project to colonize PNF-404 is a bad idea. Hocotate and Koppai have already changed the course of events on PNF-404 too much, by greatly influencing the ecological position of Pikmin and by taking a great deal of the planet's materials. The KHA is prospering without PNF-404 as a colony, Olimar claims; to colonize the planet would only encroach on the Pikmin and other indigenous life. So, solemnly but resolutely, the crew says good-bye to the Pikmin one last time, and then salvages the SOGNO to supercharge the KHA Lander's battery for a final warp to Koppai and Hocotate. They prepare for the journey home, watching PNF-404 indefinitely shrink into the starry distance.

Based on the amount of metal units brought back to the KHA divided by the days spent, the player receives a rank. After the game is complete, the player can continue collecting metal objects, adding enemy information to the Piklopedia, and generally exploring, while still having to reach 250 metal units each day. Collecting the entire Metal Index earns the player an award, as does discovering every enemy in the Piklopedia.

New gameplay mechanics

Piktop

Rather than the KopPad in Pikmin 3, the KHA outfits the researchers and Olimar with a new device called a "Piktop", which contains a map of the area (as it is discovered), Pikmin records, and data files, like the KopPad. There are some new features, however.

Destination Select

The most urgent goal for the leaders each day is to collect enough metal units to power their ship for the night. To this end, they salvages metal objects; the more metal the objects contain, the more metal units they are worth. The bodies of enemies also contain some metals (bosses, especially metal-based bosses, carry a large amount), so a new feature of Pikmin Forever is being able to select whether Pikmin carry defeated enemies to the Onion or the ship, by touching the carried enemy on the Piktop. Pikmin can also carry obstacle components, such as bridge fragments or hay, to different locations by selection, and those components can be removed and placed somewhere else.

Camera/Mic

The camera in the Piktop is improved over the previous game's camera, with an option for manual depth of field and an eventual option for a short burst of photographs. The camera can also recognize the most prominent subject of a photo: any photo of an enemy, plant, or Pikmin will be added to the Piklopedia (this is the only way to get visuals of something in the Piklopedia). The Piktop also has a microphone that can record up to 5 seconds of audio, and store up to 6 recordings. Recordings of enemy or Pikmin noises can be saved to the Piklopedia, clearing up the Piktop's save space.

Day start

Each day is now 15 minutes long, and the Sun Meter is divided into 15 increments. Even in caves, time passes, so if the day ends any cave is exited. However, at the beginning of each day, the player can choose from different landing sites in each area (once they are discovered), allowing easier access to a cave that had to be exited.

Leader strengths

There are minute but significant abilities each of the leaders in the game has:

  • Captain Olimar can pluck Pikmin faster than the other two leaders, and Pikmin follow him and his group-move objectives in a tighter line than with the others, making it easier for him to sneak past enemies.
  • DELTA can run slightly faster than the other leaders, though the other leaders keep up when following her. Her whistle expands faster, but lasts a little less time.
  • Loucap can carry a weight of 3 alongside the Pikmin, but only when no Pikmin are following him. His carrying counts as Mushroom Pikmin in choosing which Pikmin receive the spoils. He can manually stop carrying at any time.

Any leader in Bingo Battle and the Sandbox has no special strength, unless the strengths of the leaders are allowed in the Sandbox.

Pikmin types

  • Red Pikmin - These fierce Pikmin are immune to fire, and can ignite their stems on fire geysers to carry fire with them.
  • White Pikmin - These swift Pikmin are immune to poison and release venom when consumed. They can run and dig objects faster than all other types, and their beady red eyes can detect completely buried objects, such as fossils.
  • Yellow Pikmin - These energetic Pikmin are immune to electricity, and can conduct and store it from electric arcs. They are thrown higher than other types.
  • Purple Pikmin - These burly Pikmin weigh and carry 10 times more than other types, and land with a thud that can briefly stun enemies or break up loose ground.
  • Mushroom Pikmin - These odd Pikmin light up dark areas with their bioluminescent mushroom-caps. They can optionally be thrown so that they bounce off their cap and travel another throw’s distance. They cannot latch onto most beasts, but enough impacts from them can knock a beast over. A group of them will also marginally improve the speed and attack power of other Pikmin.
  • Blue Pikmin - These aquatic Pikmin can swim and thrive underwater, and rescue drowning Pikmin (within a distance limit). They can drink water to store it, and stored water will flower them over time.
  • Lichen Pikmin - These trooping Pikmin are immune to pollutants. They can also break down rock and ice, and although their attack is weaker than other types they attack the fastest of all types. They can survive in water, but they float and move more slowly.
  • Winged PIkmin - These flying Pikmin can easily traverse most obstacles, and can lift up special obstacles. A new gameplay object, the paper towel, allows Winged Pikmin to carry up to 50 non-Winged Pikmin over obstacles.
  • (Rock Pikmin) - This is not a true type of Pikmin in Pikmin Forever, but rather a power-up for any Pikmin type. By harvesting rubble, one earns more rock coatings. When holding a Pikmin, that Pikmin can be converted into a Rock Pikmin temporarily. Rock Pikmin are thrown like a track-and-field hammer, they inflict 10 times the damage of a normal Pikmin hit. After one impact with an enemy or obstacle, the rock coating breaks and the Pikmin returns to its normal type.
  • Challenge Pikmin - This is a non-canonical type of Pikmin only found in Challenge Mode. Rather like Bulbmin, they are immune to all hazards except explosions, blunt force, and pits. However, they must drink green nectar within 90 seconds or they will die: their leaves/buds/flowers wilt from green to brown as their hydration runs out. When they drink green nectar, they are flowered and the time resets. Most enemies in Challenge Mode drop green nectar when defeated, at least when Challenge Pikmin are present.
  • Pikgems - These non-canonical Pikmin are only found in Challenge Mode. They resemble crystalline Bulbmin. They are immune to all hazards, including blunt force, and have the attack power of Purple Pikmin, although they cannot be converted via Candypop Buds. Collecting gems/semiprecious stones in Challenge Mode will allow the player to substitute Pikgems for any type of Pikmin in any stage, helping overcome a particularly difficult challenge.

Areas

Areas in Pikmin Forever are even larger than in Pikmin 3. They start with only one landing spot, but leaders can discover alternative ones to be chosen before the day starts. Caves function much like caves in Pikmin 3, with several "rooms" that can lead to other parts of the main area.

Daybreak Glade

A large garden littered with falling leaves, tree stumps, and clusters of foliage. The area represents autumn.

Scalding Thicket

A steaming tropical rainforest with exotic flora and fauna shaded by high canopies. This area represents summer.

Luxuriant Lakeside

A small lake and stream in a marsh, with many blooms and duckweed, as well as a pier. This area represents spring.

Forbidding Precipice

A rough snowy crag at much higher altitude than the other areas. Across a frosty brook are some old rusted mining hardware and machinery. This area represents winter.

Sunset Islet

The final area of the game, a very small islet with an Onion tree taking up most of its space. The area has no metal or caves. It functions mainly like The Final Trial, with a large complex puzzle leading up to the final boss battle.

Objects

These are any enemies or items carried by Pikmin.

Enemies

Main article: Pikmin Forever/Piklopedia

The enemies in Pikmin Forever are far more dynamic than ever before. Rather like the Swarming Sheargrub from Pikmin 3, many enemies can roam far beyond their spawn points, even of their own volition. Most insects can also cling to walls. Enemies can lose their balance from Pikmin impacts or falling off ledges, and their animations and movement speed change based on where and how many Pikmin are attacking. Overall, they respond to changes in weather and become generally more active as a day progresses. Most of the enemies from Pikmin 2 and Pikmin 3 return, their appearance and behavior updated. Many new enemies also debut, along with several old and new bosses.

Metal

Main article: Pikmin Forever/Metal Index

Metal is converted by the Hocotate ship and the KHA Lander into powdered fuel. Each ship requires 250 metal units to convert to generate sufficient fuel each day. Metal can be found in metal objects, which are listed in the mentioned article, or in defeated enemies.

Ship parts

Main article: Pikmin Forever/Ship parts

Eventually in the story, Olimar, DELTA, and Loucap must collect the 16 missing parts of the Hocotate ship in order to improve its flight capabilities. These are located inside the bosses of caves and in hard-to-reach sections of above-ground areas.

Upgrades

There are some objects that do not get turned into metal powder, but instead can add upgrades to make exploration easier:

  • Scorch Guard: Renders leaders impervious to fire hazards.
  • Rush Suit: Increases all leaders' running speeds by 25%, and makes leaders immune to getting knocked over by wind blasts. Does not effect Go here! speeds.
  • Anti-Electrifier: Renders leaders impervious to electric hazards.
  • Rocket Fist: Increases leader punch damage by 25%, and gives a third special punch that can deal 2 times the damage of a regular punch.
  • Survey Boost: Unlocks the Scalding Thicket.
  • Metal Suit Z: Renders all damage to leaders minimized by 50%.
  • Postponer: Allows the day to be extended by a minute and a half, to finish desired tasks. However, during this time Ground Vinegraks and Whip Vinegraks will begin to emerge from the ground (in the main area only, not in caves) and seek out Pikmin. All enemies will become much more active as the sun completely sets.
  • Metal Gauge: A meter with a needle that moves right as metal objects or metal-rich enemies are approached.
  • Dodge Whistle: A special whistle allowing leaders to roll with all Pikmin to the left or right, dodging enemy attacks.
  • Mega Tweeter: Increases whistle range by 30%.
  • Burst Lens: Allows the Piktop to photograph a small burst of up to 30 photos to produce video footage.

Fossils

Main article: Fossil

Fossils are optional collectibles in the story mode. All fossils are completely buried, requiring White Pikmin to find them. Finding and recovering one will send its data to the Piklopedia, and update Olimar's journal with a fossil record. There is one fossil for almost every enemy listed in the Piklopedia.

Gems

There is one Peculiar Gemstone in the main game; it unlocks Challenge Mode when collected. Collecting a well-hidden gem/semiprecious stone in Challenge Mode will earn the player 5 Pikgems to substitute in a difficult challenge. There are a total of 50 gems/semiprecious stones in Challenge Mode.

Other game modes

Challenge Mode

Main article: Pikmin Forever/Challenge Mode

Pikmin Forever has a huge Challenge Mode; there are 100 different challenges to complete. The challenges can have varying rules and varying twists, also introducing Challenge Pikmin and Pikgems. Completing a challenge unlocks a prize to be used in the Sandbox; completing a special requirement in the same challenge (i.e. no Pikmin lost) wins the player a special prize. The challenges are unlocked in a web layout; that is, completing a challenges unlocks branches to new challenges. 50 of the challenges contain a hidden gem/semiprecious stone that, if collected, can be exchanged for Pikgems in a Challenge stage. However, some special Challenge stages disallow Pikgems, and can only be unlocked after a certain number of stages have been cleared.

Bingo Battle

Main article: Pikmin Forever/Bingo Battle

Bingo Battle returns in Pikmin Forever; the major addition is that battle stages created in the Sandbox can be played in Bingo Battle mode, in addition to the pre-made stages.

Sandbox

Main article: Pikmin Forever/Sandbox

The Sandbox is a feature in which players can design Pikmin challenges by placing down leaders, Pikmin, enemies, items, and environmental objects. There are many options to it, most of which are unlocked by completing regular and special goals in Challenge Mode challenges. The fully unlocked Sandbox includes:

  • Several types of Challenge Mode rules, or Bingo Battle rules.
  • Preset environments to choose from, plus a sculpting tool and many environmental objects for creating terrain.
  • Up to 4 leaders.
  • Any type of Pikmin Forever Pikmin, and their Onions.
  • The entire Piklopedia of enemies.
  • Any metal object, ship part, and fossil to create objectives.
  • A palette of hazards and obstacles.
  • An array of lighting and music to choose from.

Awards

Main article: Pikmin Forever/Awards

The awards menu allows one to view their accolades from the main game and Challenge Mode, and to configure special options unlocked from winning these accolades.