Pikmin: Solo Caves: Difference between revisions

From Pikmin Fanon
Line 25: Line 25:


drawf red bulborb:
drawf red bulborb:
hp: 15
*hp: 15
sheargrub:
*sheargrub:
hp: 10
*hp: 10
skill: trip
*skill: trip
stop a foe for one turn.
*stop a foe for one turn.
dwevils:
*dwevils:
hp: 20
*hp: 20
skills: elemental attack
*skills: elemental attack
hits for fire/water/thunder/poison damage
*hits for fire/water/thunder/poison damage
red bulborb:
*red bulborb:
hp: 30
*hp: 30
burrowing snagret
*burrowing snagret
hp: 10
*hp: 10
skills:
*skills:
burrow: next turn, attacks have a 100% chance to miss.
*burrow: next turn, attacks have a 100% chance to miss.


[[Category:Non-Canon Games]]
[[Category:Non-Canon Games]]

Revision as of 23:53, 24 August 2012

This game can be edited only by me and those that have my permission.

Story

You can pick from a Red, Yellow, or Blue Pikmin. You start as a lone Pikmin thinking of how Pikmin work together. Meanwhile, Pikmin kill a Bulborb (presumably a Red Bulborb) and take it and a 10 Pellet to base. then, a stampede of Bulborbs, Dwevills, Wollywogs, and... something else mysterious too. They run into the Pikmin carrying stuff and knock them over. Then, the lone Pikmin sees them and dives into a bush. He lands in a hole and he falls down...

Areas

pikmin: solo caves: solo caves

Spring Valley

Summer Beach

Fall Ruins

Winter Mountain

???

Gameplay

The game is an RPG. It is EarthBound style. There are six areas you go to. Then, you get four cubes to go and beat the boss.

Enemy List

drawf red bulborb:

  • hp: 15
  • sheargrub:
  • hp: 10
  • skill: trip
  • stop a foe for one turn.
  • dwevils:
  • hp: 20
  • skills: elemental attack
  • hits for fire/water/thunder/poison damage
  • red bulborb:
  • hp: 30
  • burrowing snagret
  • hp: 10
  • skills:
  • burrow: next turn, attacks have a 100% chance to miss.