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===Act 6: Volcanic!===
===Act 6: Volcanic!===
Work on this soon!
When the party returns to the friendly Bulborb village, they find it completely covered in volcanic ash! The party talks to the chief and he says that once every 100 years, the [[Great Volcano]] erupts, destroying almost everything around it. He also says there was a bright flash that appeared over the volcano, right before it erupted. With nothing better to do, the party re-enters the Bada Jungle and this time, head in the direction of the volcano. The section the party travels in gets more and more filled lava, forcing them to watch thier footing so they don't get incinerated. After a long walk, they finally reach the base of the volcano. They climb to the top and find a [[The Chimera|petrified beast]]. In front of the beast, the party sees a weird mage guy. He turns around and tells the party that his name is [[That Weird Mage Guy]], or TWMG. He says that this beast holds a strange glowing seed. He also says that his master, Black Death wants it, now. The party kills TWMG and the beast awakens. It breaks out of it's petrified shell and hops into the crater where the lava erupts out of. The party goes in after it. After defeating many familiar previous Pikmin game bosses, the party reached the bottom. They murder the beast and get the fifth seed key. But right at the beast's death, the volcano begins to erupt again! Apparently the old chief dude's predictions are wrong. The party gets shot out to a distant island in the centre of [[Blue Lake]]...
 
===Act 7: Land of Illusionssssssssss===
!noos siht no kroW


[[Category:One Pikmin]]
[[Category:One Pikmin]]

Revision as of 01:48, 19 May 2013

Template:One Pikmin

One Pikmin
Rating T for Teen because of Mild Blood and Disturbing Images
Genre RPG
Platform(s) 3DS, PikWii
Media Currently none.
Publisher Nintendo

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Release Dates TBA

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Prequel None

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Sequel None

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Creator

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One Pikmin is a RPG that will be released for the 3DS. It will also be released for the PikWii, but will only work if the 3DS is the controller. This game will revolve around the story of the last surviving Red Pikmin and his quest to save the world from an unknown evil entity who goes by the name Black Death.

Controls

  • The player uses the D-Pad or Circle Pad to move the Red Pikmin when on the Overworld. When in a battle or in the menu, the D-Pad or Circle Pad is used to choose options.
  • The "A" button is for jumping on the Overworld and for confirming selected options in the menu and battle screen.
  • The "B" button is for exiting the menu.
  • The Start button is for opening the menu.
  • The "X" and "Y" buttons are for using special moves in the Overworld.
  • The "L" and "R" buttons are for opening up the World Map.

Story

Prologue

Taken from the instruction booklet:

  • The Distant Planet is in ruins. Not a trace of Pikmin life remains it seems. Bulborbs and other beasts roam the planet with freedom. The world has been taken over by Black Death. An entity that has no form and no motive. The world has hope though, as there is still one Pikmin leaf sprouting out of the soft Earth...

Act 1: The New Hope

At the beginning, a single-leafed Red Pikmin comes out of the ground in the middle of the Bulban Ruins. The Red Pikmin looks around at his surroundings and then heads forward down the hall in front of him. While traveling, he picks up some treasure and a weapon called the Spiky Thorn. The Pikmin notices the exit. He dashes forward, but gets ambushed by one Dwarf Bulborb. The Pikmin defeats the Bulborb in a tutorial battle. After the battle, the Pikmin leaves the ruins and heads to the Forest of Hope. He continues to find treasure and level up. In the heart of the forest, he finds a Pink Pikmin imprisoned by 3 Dwarf Bulborbs. The Red Pikmin defeats the Bulborbs and saves the Pink Pikmin. She tells the Red Pikmin about the unknown ruler of the world, Black Death. She wants to destroy him and bring the world back to how it used to be. The Red Pikmin decides to help the Pink Pikmin. They both head to BD Fortress. Once they arrive, they realize the door is locked. The shapes on the door suggest that 7 Seed like objects must be put into the holes to open the door. The Pink Pikmin remembers seeing a Seed-like object as the symbol of the Gestahlborb City. The two Pikmin head back to the Forest of Hope.

Act 2: Gestahlborb Falls

The Pikmin go a different way through the Forest Hope and head down the Road of Bulborbs. They defeat many Bulborbs and collect lots of treasure along the way. The Pikmin finally reach the Gestahlborb Outskirts where they are unfortunately captured and thrown in the Prison Catacombs by 2 Guard Borbs. Inside the cells deep in the maze. The Red Pikmin has a rage outburst where he accidentally bursts into flames. Surprised at this power, the Red Pikmin devises a cunning plan. When two Guard Borbs take the Pikmin to the Execution Room. When they are getting taken, the Red Pikmin bursts into flames again and burns the Guard Borbs, killing them. The Red Pikmin takes the guard's keys and frees the Pink Pikmin. Together they get their items and weapons back and continue through the catacombs. They eventually reach the Execution Room where they fight and defeat the Executioner. After the battle, they leave the prison and emerge into the Gestahlborb City. The Pikmin kill two Guard Borbs and use the armour as a disguise. With the disguises, they sneak into Gestahlborb Castle. But their plan fails soon when two Sentry Borbs notice their short stature. The Pikmin are forced to sneak through the castle. After getting lots of treasure and defeating many Bulborbs, the Pikmin finally reach the throne room. The Pink Pikmin notices the first seed above the throne. She runs for it but gets squashed by Gestahlborb, the tyrant ruler of the Forest of Hope area. The Red Pikmin is enraged and engaged Gestahlborb in battle. After a tough fight, Gestahlborb falls over and dies. The Red Pikmin plucks the Pink Pikmin out of the ground. She is still alive. The two hop on to the top of the throne and snag the first seed key. The throne falls over and reveals an underground passage way, which the Pikmin take. Meanwhile, Black Death is impressed with the Pikmin's progress. He sends one of his agents to assassinate the Pikmin.

Act 3: The Assassin

The Pikmin explore the underground passage way and eventually find thier way out. Unfortunately, the emerge in the center of Gestahlborb City, surrounded by many angry Red Bulborbs. After defeating 4 of them, the Pikmin escape the city. While travelling back down the Road of Bulborbs, Black Death's assassin jumps off a tree and strikes the Pink Pikmin's head with the butt of his knife. The assassin grabs the Red Pikmin's neck and begins hauling him away. At the last second before his capture, the Red Pikmin tosses the unconscious Pink Pikmin into the river where she drifts away. The Pink Pikmin wakes up in a tree-like house. She gets out of bed but is stopped by a Green Pikmin. He tells the Pink Pikmin that he nursed her to health. He also told her that he noticed a Red Pikmin being carried away by a weirdly dressed creature. The Pink Pikmin tells the Green Pikmin that the Red Pikmin is her friend and she wants to save him. The Green Pikmin says that the creature entered the Pit of Death in the middle of the Desert of Death. The Green Pikmin joins the Pink Pikmin. They leave the house and emerge in the Forest of Hope. They head down the path to the Desert of Death. They solve the puzzles and defeat many enemies in the way. The Pikmin eventually reach the centre of the desert and defeat the Great Sand Dweevil blocking the way to the pit. After some hesitation, they enter. After descending to the bottom of the pit, they find the Red Pikmin chained up to the head of a giant human skull. The Pikmin climb to the top of the skull and examine the chains. They free the Red Pikmin and begin ascending the pit. But as they're climbing, the rope they are on snaps and they fall back to the bottom. The Pikmin look up and see the assassin laughing. He says that he cut the rope and tells them that they will turn into food for the beast. The giant human skull rises up, it's body is rotting flesh of a young woman who's head has already rotten. She tells the group that her name is Athaka and she was brought back to life by Black Death. She fights the party but is defeated. Her limbs fall of and she again rests at the bottom of the pit. The party climb her slumping body to a new room in the pit. At the end of the room, the party finds a casket. They open the casket and find the second seed key. The room rumbles and shoots up, sending them flying high into the sky. Meanwhile, the assassin returns to Black Death. He tells Black Death that he failed. Black Death sends him to his room for awhile. Black Death then continues to watch the progress of the Pikmin.

Act 4: Bloody River

The Pikmin fall from the sky onto the beach surrounding Blue Lake. The Green Pikmin suggests going to the friendly Bulborb town nearby. The party heads to the town. While at the town, the party hears of stories about a giant Wollywog with a seed on it's head. The party asks the village elder where they can find the Wollywog, and he says in the Great River Cave is a Wollywog nest that could be the giant Wollywog's. The party gathers supplies and head down the Great River. As they're going down it, Black Death appears in front of the party. He tells the party that they won't survive. He then drops bleeding, dead Bulborb bodies in and around the river. The river quickly becomes filled with thick, warm blood. Unable to move on because the party can't swim in blood, they set up camp. During the night, the Bulborb bodies become reanimated and begin to attack the party. The party defeats them and the Zombie Bulborb Chief. The Pink Pikmin gets disgusted and suggests that they build a raft to ride down the Bloody River. The party agrees and they spread out and gather the materials. The party puts the materials together and finish the raft. The party rides down the river while defeating and passing dead Bulborbs. They finally reach the end and find the cave entrance blocked by dead bodies. The Green Pikmin shoots acid and melts the bodies. The party rides into the cave and navigates it until they finally reach the end. At the end, the party fights and defeats the giant Wollywog and win. They get the third seed key. The party now wonders how to escape. Black Death appears again and makes the water/blood level rise. The party quickly drowns in the blood...

Act 5: Corruption

It seems the party had lost hope, but at the last second before they drown, the friendly Bulborb chief and 2 other friendly Bulborbs blow up the ceiling of the cave with some Bomb Rocks. They drop a rope and the party starts climbing it. But then, Black Death appears again and captures the Red Pikmin. At the roof of the cave, the Bulborbs tell the two Pikmin that there is a place deep in the jungle surrounding Blue Lake called the Corruption Facility. They think the Red Pikmin was taken there to get corrupted and become part of Black Death's army. The party heads back to the village of friendly Bulborbs and then head to the Bada Jungle. While heading through the jungle, the party meets some Tribal Pikmin. They tell the party about a beast called the Hairy Bulborb that is terrorizing the tribe. The party heads to it's den and kills it. When they get back, many Tribal Pikmin lay dead and a few are alive. The chief says that Black Death came and killer many of the Pikmin and he captured some to corrupt. The chief tells the party to go to the Corruption Facility to save the survivors. The party eventually reaches the facility and break down the door. After going through many traps and solve many puzzles, the party reaches the machine that controls the facility. It comes to life and attacks the party. After it's defeat, all the imprisoned Pikmin escape, including the Red Pikmin. The facility blows up and the fourth seed key falls into the party's hands. Later on, the party discovers that the Red Pikmin somehow levelled up to the same level as the rest of the party. They head back to the friendly Bulborb village for a little surprise...

Act 6: Volcanic!

When the party returns to the friendly Bulborb village, they find it completely covered in volcanic ash! The party talks to the chief and he says that once every 100 years, the Great Volcano erupts, destroying almost everything around it. He also says there was a bright flash that appeared over the volcano, right before it erupted. With nothing better to do, the party re-enters the Bada Jungle and this time, head in the direction of the volcano. The section the party travels in gets more and more filled lava, forcing them to watch thier footing so they don't get incinerated. After a long walk, they finally reach the base of the volcano. They climb to the top and find a petrified beast. In front of the beast, the party sees a weird mage guy. He turns around and tells the party that his name is That Weird Mage Guy, or TWMG. He says that this beast holds a strange glowing seed. He also says that his master, Black Death wants it, now. The party kills TWMG and the beast awakens. It breaks out of it's petrified shell and hops into the crater where the lava erupts out of. The party goes in after it. After defeating many familiar previous Pikmin game bosses, the party reached the bottom. They murder the beast and get the fifth seed key. But right at the beast's death, the volcano begins to erupt again! Apparently the old chief dude's predictions are wrong. The party gets shot out to a distant island in the centre of Blue Lake...

Act 7: Land of Illusionssssssssss

!noos siht no kroW