One Pikmin: Difference between revisions

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===Act 1: The New Hope===
===Act 1: The New Hope===
At the beginning, a single-leafed Red Pikmin comes out of the ground in the middle of the [[Bulban Ruins]]. The Red Pikmin looks around at his surroundings and then heads forward down the hall in front of him. While traveling, he picks up some treasure and a weapon called the [[List of One Pikmin Weapons|Spiky Thorn]]. The Pikmin notices the exit. He dashes forward, but gets ambushed by one [[Dwarf Bulborb]]. The Pikmin defeats the Bulborb in a tutorial battle.
At the beginning, a single-leafed Red Pikmin comes out of the ground in the middle of the [[Bulban Ruins]]. The Red Pikmin looks around at his surroundings and then heads forward down the hall in front of him. While traveling, he picks up some treasure and a weapon called the [[List of One Pikmin Weapons|Spiky Thorn]]. The Pikmin notices the exit. He dashes forward, but gets ambushed by one [[Dwarf Bulborb]]. The Pikmin defeats the Bulborb in a tutorial battle. After the battle, the Pikmin leaves the ruins and heads to the [[Forest of Hope]]. He continues to find treasure and level up. In the heart of the forest, he finds a [[Pink Pikmin]] imprisoned by 3 Dwarf Bulborbs. The Red Pikmin defeats the Bulborbs and saves the Pink Pikmin. She tells the Red Pikmin about the unknown ruler of the world, Black Death. She wants to destroy him and bring the world back to how it used to be. The Red Pikmin decides to help the Pink Pikmin. They both head to [[BD Fortress]]. Once they arrive, they realize the door is locked. The shapes on the door suggest that [[The 7 Seeds of Light|7 Seed like objects]] must be put into the holes to open the door. The Pink Pikmin remembers seeing a Seed-like object as the symbol of the [[Gestahlborb City]]. The two Pikmin head back to the Forest of Hope.
 
===Act 2: Gestahlborb Falls===
The Pikmin go a different way through the Forest Hope and head down the [[Road of Bulborbs]]. They defeat many Bulborbs and collect lots of treasure along the way. The Pikmin finally reach the [[Gestahlborb Outskirts]] where they are unfortunately captured and thrown in the [[Prison Catacombs]] by 2 [[Guard Borb]]s. Inside the cells deep in the maze. The Red Pikmin has a rage outburst where he accidentally bursts into flames. Surprised at this power, the Red Pikmin devises a cunning plan. When two Guard Borbs take the Pikmin to the Execution Room. When they are getting taken, the Red Pikmin bursts into flames again and burns the Guard Borbs, killing them. The Red Pikmin takes the guard's keys and frees the Pink Pikmin. Together they get their items and weapons back and continue through the catacombs. They eventually reach the Execution Room where they fight and defeat the [[Executioner]]. After the battle, they leave the prison and emerge into the Gestahlborb City. The Pikmin kill two Guard Borbs and use the armour as a disguise. With the disguises, they sneak into [[Gestahlborb Castle]]. But their plan fails soon when two [[Sentry Borb]]s notice their short stature. The Pikmin are forced to sneak through the castle. After getting lots of treasure and defeating many Bulborbs, the Pikmin finally reach the throne room.
The Pink Pikmin notices the first seed above the throne. She runs for it but gets squashed by [[Gestahlborb]], the tyrant ruler of the Forest of Hope area. The Red Pikmin is enraged and engaged Gestahlborb in battle. After a tough fight, Gestahlborb falls over and dies. The Red Pikmin plucks the Pink Pikmin out of the ground. She is still alive. The two hop on to the top of the throne and snag the first seed key. The throne falls over and reveals an underground passage way, which the Pikmin take. Meanwhile, Black Death is impressed with the Pikmin's progress. He sends one of his agents to assassinate the Pikmin.
 
===Act 3: The Assassin===

Revision as of 02:35, 14 May 2013

One Pikmin
Rating E for Everyone
Genre RPG
Platform(s) 3DS
Media Currently none.
Publisher Nintendo

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Release Dates TBA

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Prequel None

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Sequel None

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Creator

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One Pikmin is a RPG that will be released for the 3DS. This game will revolve around the story of the last surviving Red Pikmin and his quest to save the world from an unknown evil entity who goes by the name Black Death.

Controls

The player uses the D-Pad or Circle Pad to move the Red Pikmin when on the Overworld. When in a battle or in the menu, the D-Pad or Circle Pad is used to choose options. The "A" button is for jumping on the Overworld and for confirming selected options in the menu and battle screen. The "B" button is for exiting the menu. The Start button is for opening the menu. The "X" and "Y" buttons are for using special moves in the Overworld. The "L" and "R" buttons are for opening up the World Map.

Story

Prologue

Taken from the instruction booklet:

  • The Distant Planet is in ruins. Not a trace of Pikmin life remains it seems. Bulborbs and other beasts roam the planet with freedom. The world has been taken over by Black Death. An entity that has no form and no motive. The world has hope though, as there is still one Pikmin leaf sprouting out of the soft Earth...

Act 1: The New Hope

At the beginning, a single-leafed Red Pikmin comes out of the ground in the middle of the Bulban Ruins. The Red Pikmin looks around at his surroundings and then heads forward down the hall in front of him. While traveling, he picks up some treasure and a weapon called the Spiky Thorn. The Pikmin notices the exit. He dashes forward, but gets ambushed by one Dwarf Bulborb. The Pikmin defeats the Bulborb in a tutorial battle. After the battle, the Pikmin leaves the ruins and heads to the Forest of Hope. He continues to find treasure and level up. In the heart of the forest, he finds a Pink Pikmin imprisoned by 3 Dwarf Bulborbs. The Red Pikmin defeats the Bulborbs and saves the Pink Pikmin. She tells the Red Pikmin about the unknown ruler of the world, Black Death. She wants to destroy him and bring the world back to how it used to be. The Red Pikmin decides to help the Pink Pikmin. They both head to BD Fortress. Once they arrive, they realize the door is locked. The shapes on the door suggest that 7 Seed like objects must be put into the holes to open the door. The Pink Pikmin remembers seeing a Seed-like object as the symbol of the Gestahlborb City. The two Pikmin head back to the Forest of Hope.

Act 2: Gestahlborb Falls

The Pikmin go a different way through the Forest Hope and head down the Road of Bulborbs. They defeat many Bulborbs and collect lots of treasure along the way. The Pikmin finally reach the Gestahlborb Outskirts where they are unfortunately captured and thrown in the Prison Catacombs by 2 Guard Borbs. Inside the cells deep in the maze. The Red Pikmin has a rage outburst where he accidentally bursts into flames. Surprised at this power, the Red Pikmin devises a cunning plan. When two Guard Borbs take the Pikmin to the Execution Room. When they are getting taken, the Red Pikmin bursts into flames again and burns the Guard Borbs, killing them. The Red Pikmin takes the guard's keys and frees the Pink Pikmin. Together they get their items and weapons back and continue through the catacombs. They eventually reach the Execution Room where they fight and defeat the Executioner. After the battle, they leave the prison and emerge into the Gestahlborb City. The Pikmin kill two Guard Borbs and use the armour as a disguise. With the disguises, they sneak into Gestahlborb Castle. But their plan fails soon when two Sentry Borbs notice their short stature. The Pikmin are forced to sneak through the castle. After getting lots of treasure and defeating many Bulborbs, the Pikmin finally reach the throne room. The Pink Pikmin notices the first seed above the throne. She runs for it but gets squashed by Gestahlborb, the tyrant ruler of the Forest of Hope area. The Red Pikmin is enraged and engaged Gestahlborb in battle. After a tough fight, Gestahlborb falls over and dies. The Red Pikmin plucks the Pink Pikmin out of the ground. She is still alive. The two hop on to the top of the throne and snag the first seed key. The throne falls over and reveals an underground passage way, which the Pikmin take. Meanwhile, Black Death is impressed with the Pikmin's progress. He sends one of his agents to assassinate the Pikmin.

Act 3: The Assassin