Mushroom Pikmin

From Pikmin Fanon
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This article relates to the official games. See Pikipedia's "Mushroom Pikmin" article for more official information.
For other types of Mushroom Pikmin or media regarding Toadmin, see Mushroom Pikmin (disambiguation) and Toadmin.
Pikmin 1 icon.png
Mushroom Pikmin The icon used to represent this enemy.
Enemy
P1 Mushroom Pikmin.png
Scientific name Unknown
Family Pikmin

Mushroom Pikmin, less frequently known as Toadmin or Puffmin, are Pikmin that have been exposed to spores, namely those of a Puffstool. Infected Pikmin will make a small aggressive sound and will change in appearance and behavior. Their eyes become pupil-less and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows on top of their stem. Mushroom Pikmin each have the same statistics as they did before they were infected, including attack power and resistance to hazards, but not physical characteristics outside of some fanon media. They follow leaders that are in range and attack them, and normal Pikmin are hostile to them. However, they can be shaken off, and revert to their original form afterward.

In fanon media, Mushroom Pikmin may be friendly, created through means beyond exposure to Puffstool spores, or, if at all possible, reverted to their original form in different ways.

In fanon games

Below this point is where users place their version of Mushroom Pikmin.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Mushroom Pikmin P1 Mushroom Pikmin icon.png
Blackcurrant #37004E
Raisin #2F2330
P1 Mushroom Pikmin.png
Scientific name Pikminidae fungirussus zumbis
Family Sporovid
Areas Doomed Wilds
Caves Spot Kingdom, Fungus Palace
Timed stages Spore Kingdom, Pink Hole, Secret Room
Weight N/A
Attacks Hits Pikmin and leaders
Hazards Blunt force icon.png
Miscellaneous information
Specific health 50
Internal name Zombie_Pikmin
Compatible reskins Wushroom Pikmin

Mushroom Pikmin return in Pikmin 2... Again?, after many years of absence. Infected by the spores of the Puffstool and Sporestool, they retain the physical features of the Pikmin they once were but have blackcurrant-colored skin, two blank white angry eyes, and their stem ends in a brown mushroom cap resembling the head of the Puffstool and Sporestool. While idle, Mushroom Pikmin will patrol the area near the sporovid it follows. However, when leaders or healthy Pikmin come close, they will go berserk, chasing after them to attack them; they will latch onto leaders and pummel them until shaken off, and fight with healthy Pikmin until either Pikmin is killed. How a Mushroom Pikmin attacks is based on which Pikmin it once was; for example, Mushroom Rock Pikmin will lunge at their targets. Mushroom Pikmin that are whistled have a chance of returning to normal, but those knocked to the ground are guaranteed to recover.

A variant of the Mushroom Pikmin is the Deathcap Pikmin, a Mushroom Pikmin that has been infected for a long time. It resembles the Mushroom Pikmin but with raisin-colored skin covered in patches of mold due to the time, sad-looking eyes, and a red mushroom cap with white spots. They also behave like standard Mushroom Pikmin, but will never return to normal and can appear in the wild.

When a Pikmin is first affected by spores, a unique cutscene shows the Pikmin with its back to the camera, then turning around as a Mushroom Pikmin while an ominous sound plays.

In Pikmin 5 (Microsoftpaintadventures version)

Pikmin 5 (Microsoftpaintadventures version)
This article or section presents information pertaining to Pikmin 5 (Microsoftpaintadventures version), a fanon game created by Microsoftpaintadventures.
Mushroom Pikmin Pikmin icon.png
Plum
Scientific name Pikminidae boletus
Family Pikmin
Attacks Hits leaders/enemies
Resistances Depends
Attack Depends (0.5x-2x)
Mobility Depends (0.5x-2x)
Hitting rate Average (1x)

Mushroom Pikmin (キノコピクミン) appear in Pikmin 5 as Pikmin infected by spores. These Pikmin are hostile to anything that isn't their current leader or uninfected Pikmin. A Mushroom Pikmin retains all traits from whatever type it was before infection, but its color is a reddish purple, it has a brown mushroom on its stem, and its eyes are blank and mad-looking. They will stay near and defend whatever enemy infected them; some examples are Puffstools and Spore Dweevils. Different squads of Mushroom Pikmin will also fight each other, though they will likely die in the process. The Mushroom Pikmin can be turned to normal by killing whatever infected it or occasionally by shaking it off your captain.

In Pikmin Forever

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Pikmin Forever
This article or section presents information pertaining to Pikmin Forever, a fanon game created by Scruffy.
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Mushroom Pikmin The icon used to represent this Pikmin.
PF Mushroom Pikmin.png
Resistance None
Attack Average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Candycap

Mushroom Pikmin in Pikmin Forever are a friendly Pikmin species discovered in Mycelial Burrow; they are the fifth type to join Olimar. They have bioluminescent mushroom caps that light up dark caves. When Mushroom Pikmin are prepared to be thrown, their cursor can travel twice as far as it does for other Pikmin, since Mushroom Pikmin can bounce off their caps and travel up to two throws' distance. Their rubbery caps disallow them from latching onto most enemies as they bounce off like Rock Pikmin, but they stand a better chance than other Pikmin of throwing off an enemy's balance. The presence of Mushroom Pikmin in a group will begin to marginally enhance the speed and attack power of other Pikmin by a percentage equal to one-third the Mushroom Pikmin; ninety-nine Mushroom Pikmin will augment another Pikmin's strength and speed by thirty-three percent.

Mushroom Pikmin have a Mushroom Onion, and their identifying color is cyan. They have three maturity stages, but these are reflected in the size, color, and brightness of their mushroom cap: "leaf" is smallest, dimmest, and white; and "flower" is largest, and brightest, and cyan. They are most easily controlled by Loucap. Their mushroom caps do not glow in daylight.

In Pikmin Galaxy Adventure

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Pikmin Galaxy Adventure
This article or section presents information pertaining to Pikmin Galaxy Adventure, a fanon game created by Legendlink.
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Mushroom Pikmin The icon used to represent this Pikmin.
Resistance Poison
Attack Above average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Mushroom Candypop Bud

In Pikmin Galaxy Adventure, Mushroom Pikmin help instead of hinder, assisting Captain Olimar instead of attacking. They are obtained through Mushroom Candypop Buds and have the high attack power of Red Pikmin and the poison resistance and ability of White Pikmin. Other Pikmin will not attack Mushroom Pikmin, so it is safe to have normal Pikmin and Mushroom Pikmin in the same squad.

In Pikmin V

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Pikmin V banner.png
This article or section presents information pertaining to Pikmin V, a fanon game created by En Passant.
Pikmin V icon.png
Mushroom Pikmin
PV All Mushroom Pikmin.png
Resistance Same as original
Attack Same as original
Mobility Same as original
Throw Same as original
Digging speed Same as original
Carrying capacity Same as original
Candypop None

The Puffstool returns in Pikmin V, and Mushroom Pikmin do as well. Unlike in Pikmin 1, where the types of Pikmin were close enough in appearance that all Mushroom Pikmin looked the same, every Pikmin type has its own Mushroom corruption that retains all of that Pikmin's traits.

In Pikmin: The Continents

Pikmin: The Continents
This article or section presents information pertaining to Pikmin: The Continents, a fanon game created by Akidthatisnew.
Mushroom Pikmin The icon used to represent this Pikmin.
PTC Mushroom Pikmin.png
Resistance Spores, poison
Attack Average
Mobility Fast
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Fungus Candypop Bud

Fungi Pikmin are a passive and very adaptive Pikmin in Pikmin: The Continents that can not survive anywhere than in forest habitats but can evolve to withstand changes in them. Though loosely related to Mushroom Pikmin because of the mushroom cap on the end of its stem, which is the result of generations of evolution turning its leaf into one, Fungi Pikmin are not openly hostile or under the effects of spores. They eat small prey on the forest floor and breed quickly although they don't occupy much space. Fungi Pikmin poison predators that eat them, in a manner similar to White Pikmin, and when threatened, spray a mist of spores that induces confusion and may cause those affected to hurt themselves, allowing the Pikmin to get away.

In Pikmin: The Dawn of Petals

Pikmin: The Dawn of Petals
This article or section presents information pertaining to Pikmin: The Dawn of Petals, a fanon game created by Microsoftpaintadventures.
Portobello Pikmin The icon used to represent this Pikmin.
PTDoP Mushroom Pikmin sprite.png
Resistance Spores
Attack Normal
Mobility Normal
Throw Normal (bounces once)
Digging speed Normal
Carrying capacity 2
Candypop ?

Portobello Pikmin are Pikmin in Pikmin: The Dawn of Petals that have a small white mushroom on their stem. They have a resistance to spores due to their fungal nature, and can bounce after landing if required. They have a carry strength of 2 and it is unknown if they have a candypop bud.

In Pikmin: Dual Worlds

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Duality: an instance of opposition or contrast between two concepts or two aspects, a dualism.
This article or section presents information pertaining to Pikmin: Dual Worlds, a fangame created by MintyMoron64.
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Mushroom Pikmin The icon used to represent this enemy.
Scientific name Unknown
Family Pikmin
Areas Salem Swamp
Caves Hidden World
Carry weight N/A
Attacks Hits Pikmin and leaders

In Pikmin: Dual Worlds, Mushroom Pikmin, colloquially known as Puffmin, are found in Salem Swamp. They are Pikmin afflicted with the spores of a Puffstool or other spore-producing enemies, and will attack any leaders and Pikmin they come across, save for themselves of course. They must be whistled several times to save them, for if they are afflicted for long enough they die. This is not the case for those that already exist, however. A generic Puffmin is purple and has blank white eyes and a navy-blue mouth, and a mushroom cap on its stem, which droops so heavily that the cap dangles limply upside-down, as opposed to a leaf or other maturity indicator. Their cap is orange at the tip and gradually becomes a mango color at the base. The gills of the mushroom are yellow with black dust coating them.

Puffmin are a bit slower and weaker when attacking than the average Pikmin, and have less vitality. They also won't heal over time from attacks. However, other variants of Puffmin exist: those resulting from Red Pikmin or White Pikmin have the same attack or speed as an average Pikmin, respectively, and those resulting from Rock Pikmin are more resilient. They more closely resemble their original form, though their stems and coloration are the same. Black Pikmin can't be turned into Puffmin, though they may explode upon death from choking on spores. The result of exposing Sludge Pikmin to spores, however, is by far the most dangerous: while they aren't very strong individually, they can fuse together to become a larger and much more dangerous combination of several Sludge Pikmin. They will generally attempt to crush Pikmin, or suffocate them in their mass.

In Pikmin: Dusk and Dawn

P2 Olimar icon.png
"I see... This is quite the perplexing species of Pikmin."
This article or section presents information pertaining to Pikmin: Dusk and Dawn, a fanon game created by DandoriDoondin.
PDaD Mushroom Pikmin alt icon.png
Lumin The icon used to represent this Pikmin.
PDaD Mushroom Pikmin.png
Resistance Darkness
Attack Average
Mobility Average
Throw Great
Digging speed Great
Carrying capacity 1
Candypop Luminescent Candypop Bud

Lumin appear in Pikmin: Dusk and Dawn as the first Pikmin type to be encountered. They are first found in the Verdant Vales by Captain Olimar. They are not able to be found during the day, only the night. Lumin are light blue, have even lighter blue-ish spots covering their body, beady glowing white eyes, and a glowcap replacing the leaf of their stem. They are resistant to darkness and have the unique ability to root themselves into the ground, their stems growing into miniature Common Glowcaps, providing precious light that can repel creatures that lurk in the dark.

They are later found again in the Luminescent Caverns, along with their Onion. Their Onion was swallowed by a Glowstool, which also turns regular Pikmin into Lumin when exposed to their spores for an extended duration of time. However, this does not happen in-game, only in lore.

Notes

Olimar's notes

Lumin / Pikmin family. The first new Pikmin I discovered. I wonder what caused them to evolve like this?

Louie's notes

Olimar won't let me eat it. Smells funny, too.

Chacho's notes

Can't... Stop... Staring... Pretty light...

S.S. Twilight's notes

Biological data shows that these were once ordinary wild Pikmin, but due to prolonged exposure to a Glowstool's spores, their body became bioluminescent, and their leafy stem was replaced with a Common Glowcap. Lumin tend to follow their host around like they would a captain, relying on them for defense against other creatures. If they lose their host, then they bury themselves into the ground to be later called by another. When threatened, and with no host to rely on, they gather in large groups, hoping to disorientate or blind their attacker, to either kill them or make a quick escape.
  • Family: Pikmin
  • Lifespan: 9 years
  • Habitat: Dark areas, rich in damp soil, and near Glowstools
  • Diet: Nutrients found in soil or water

In Pikmin: Infection in Progress

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Pikmin: Infection in Progress
This article or section presents information pertaining to Pikmin: Infection in Progress, a fanon game created by Cheepy-Cheepy.
P3 Vehemoth Phosbat.png
Mushroom Pikmin The icon used to represent this enemy.
Scientific name Unknown
Family Pikmin
Areas Fungal Grotto
Carry weight N/A
Attacks Hits Pikmin and leaders

Mushroom Pikmin make an appearance in Pikmin: Infection in Progress, specifically in Fungal Grotto, where few are found. Some of them can be witnessed mounting and riding Adapted Blowhogs, although they can not control their mount. They will not revert to normal Pikmin and there is no way of doing so. The President can not carry the corpses of Mushroom Pikmin because they perish as any other Pikmin would.

Mushroom Pikmin appear as they do in Pikmin 1, but retain their physical characteristics.

Upon initiating combat, Mushroom Pikmin run towards their target, hop onto them, and proceed to beat them relentlessly with their mushroom cap. They can be flicked off by moving erratically and doing so will result in them being stunned temporarily upon hitting the ground. They rise and continue their assault unless the President punches them or his Pikmin hit them, in which case they perish. They also perish if flicked off enough times, ranging from twice to thrice.

In Pikmin: Together Forever

Pikmin: Together Forever
This article or section presents information pertaining to Pikmin: Together Forever, a fanon game created by CJ-Does-Pikmin.
Fungal Pikmin The icon used to represent this enemy.
Scientific name Pikminidae esculentaeus
Family Pikmin
Weaknesses Other Pikmin
Attacks Relentlessly attacks captains

Fungal Pikmin are Pikmin in Pikmin: Together Forever that will relentlessly attack captains. Pikmin affected by the Puffstool's signature attack will become Fungal Pikmin. They can be attacked by other Pikmin, and revert to normal upon death. Fungal Pikmin have the same attributes as the Pikmin they once were.

In Pikmin: Wide World

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"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
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Mushroom Pikmin The icon used to represent this Pikmin.
PWW Mushroom Pikmin.png
A Mushroom Red Pikmin.
Family Pikmin
Areas Colossal Hollow
Resistance Varies
Attack Varies
Mobility Varies
Throw Varies
Digging speed Varies
Carrying capacity 1
Candypop None

Mushroom Pikmin appear in Pikmin: Wide World as Pikmin, including all parasitic Pikmin hosts and Captmin, that have been exposed to spores. They are naturally encountered only in Colossal Hollow and its caves. Mushroom Pikmin idly roam parts of locations accessible to them, usually in small groups but rarely alone, and if possible, in the company of the enemy responsible for their current state. While the enemy remains still, Mushroom Pikmin with it will dance around it in a playful embrace. When leaders and healthy Pikmin approach, Mushroom Pikmin will go berserk, rushing and lunging after them in an attempt to pummel them to death with their stems, babbling all the while. They will chase Pikmin and leaders for as long as they can unless accompanying an enemy, in which case they will try not to travel too far away.

Mushroom Pikmin retain most of the physical features of the Pikmin they are. Most Pikmin turn a dark purple color, but for parasitic Pikmin hosts and Captmin, only their stem turns purple and appears to be festering at the base, alongside their skin turning purplish. In all types, however, their eyes turn blank, and in place of a leaf, bud, or flower at the end of their stem is a brownish-orangish mushroom cap.

Alongside their characteristics, Mushroom Pikmin also retain their attributes, including attack strength, mobility, throw range, digging speed, and hazard resistances. They also retain their unique voices but have a noticeably sinister tone. Notably, Mushroom Pikmin also become more resistant to damage than they originally were at the cost of losing all higher brain functions, limiting them to only their most basic capabilities and instincts. If necessary and possible, leaders can throw Mushroom Pikmin away from themselves, and they can be used to take down obstacles and harm enemies. A Mushroom Pikmin will be harmless to a leader holding it so long as it remains held. Mushroom Pikmin types that can be buried can also be buried by any means they can normally, and leaders can foolishly pluck their sprouts. Wild Mushroom Pikmin only count against the on-field Pikmin limit if they are on the surface, and so they can be encountered underground no matter how many Pikmin are present. Mushroom Pikmin that are converted always count against the limit, however. Similarly, wild Mushroom Pikmin that die are not counted as Pikmin deaths, but those that die after being converted will. Mushroom Pikmin do not necessarily die after sunset, and can be found again in the following days, but may be replaced by other Mushroom Pikmin in the same territory in that time. This even extends to Mushroom Captmin, which will remain in that state the next time they are found.

Spores can induce interesting behaviors in some particular Pikmin types, namely parasitic Pikmin hosts and Captmin. Adult parasitic Pikmin hosts become especially aggressive, moving and attacking faster and not relenting as easily, and even their juveniles will attack relentlessly, even more so if they are that aggressive normally. Mushroom Captmin are as hostile as any other Mushroom Pikmin but have their uses among several downsides if they can be kept away from healthy Pikmin and leaders. Firstly, they wander about parts of locations accessible to them, and so can assault and defeat enemies while healthy leaders are off performing other tasks. Perhaps the most troubling aspect of Mushroom Captmin is that they will actively fight against the player's control if they are switched to. As Mushroom Captmin can not whistle so long as they remain infected, Mushroom Pikmin and juvenile parasitic Pikmin hosts not under the thrall of an infected adult host will automatically gravitate toward them. Perhaps aware of the capabilities of adult hosts and Captmin that are infected, lesser Mushroom Pikmin will abandon the enemy responsible for their state to be with them. With Mushroom Pikmin following behind, a Mushroom Captmin has a mindlessly loyal fighting force.

Mushroom Pikmin are easy to fend off alone but can be devastating in numbers, paired with their increased endurance as a result of their infection, especially where an adult host or Captmin is involved. While wild Mushroom Pikmin can be killed without their deaths counting against the number of total Pikmin deaths, even if under the command of a Mushroom Captmin, Pikmin that are converted into Mushroom Pikmin will. The optimal way to dispose of lesser Mushroom Pikmin is to take them on a few at a time. For adult parasitic Pikmin hosts, it's hitting hard and fast, before they can inflict much harm. For Captmin, it's best just to stay away. However, the best and safest way to deal with any type of Mushroom Pikmin is to purify them with some black nectar, the only way to revert them to normal. Doing so causes the mushroom cap at the end of the stem to slough off, revealing a leaf, and them to revert to their usual appearance. Mushroom Pikmin can not be kept, as the PikHold will not accept them due to genetic corruption. Throwing an applicable Mushroom Pikmin into a candypop will convert that Pikmin like normal, but at the expense of some of its health.

In ultra-spicy difficulty, Mushroom Pikmin can not be cured, reducing the already limited use black nectar has. Mushroom Pikmin of all kinds can additionally infect healthy Pikmin with the spores their mushrooms produce.

Notes

  • PWW Data file icon.png Data file #1 (all difficulties): Mushroom Pikmin constantly roam in search of prey if they aren't in anything's company.
  • PWW Data file icon.png Data file #2 (all difficulties): Mushroom Pikmin are highly aggressive, and even more so if they were already.
  • PWW Data file icon.png Data file #3 (all difficulties): Mushroom Pikmin retain their characteristics and attributes but have added defense.
  • PWW Data file icon.png Data file #4 (all difficulties): Any Pikmin, even parasitic Pikmin hosts and Captmin, can be Mushroom Pikmin.
  • PWW Data file icon.png Data file #5 (all difficulties): Mushroom Captmin are hard to control but get along with Mushroom Pikmin.
  • PWW Data file icon.png Data file #6 (all difficulties): Mushroom Pikmin can survive sunset, and can be encountered the following day.
  • PWW Data file icon.png Data file #7 (all difficulties): It may be possible to cure Mushroom Pikmin with a particularly repulsive concoction...
  • PWW Data file icon.png Data file #8 (all difficulties): Throwing a Mushroom Pikmin into a candypop will change it like normal but cost it some health.
  • PWW Data file icon.png Data file #9 (ultra-spicy difficulty only): Mushroom Pikmin can not be cured, even if they are a Captmin.
  • PWW Data file icon.png Data file #10 (ultra-spicy difficulty only): Mushroom Pikmin can infect healthy Pikmin in their immediate proximity.

Olimar's comments

PWW Captain Olimar icon.png The mushroom pikmin is the grievous result of the part-plant pikmin's mind and body being compromised by fungus. Infection causes a dramatic transformation in appearance and behavior, affecting physical features and aggression levels, so long as it persists.

Shacho's comments

PWW President icon.png For some reason, these terrible things remind me of Louie. It could just be because they look so weird and act crazy. Louie was pretty wild, considering all he's done so far, for better or worse.

Marie's comments

PWW Marie icon.png I want to– no, need to help them. I won't stand for our friends being prisoners in their own bodies.

Louie's comments

PWW Louie icon.png Olimar said the only part I can eat is the mushroom at the end of their stem. It is flavorful but falls apart easily once detached. Be sure to wash off any black nectar stuck to it before eating it or using it in a meal.

Dolphin Lander's comments

PWW Dolphin Lander icon.png Why are mushrooms so mean? Not a single one I've seen is a *fun guy*. ...Now laugh.