Man-at-Legs 9000: Difference between revisions

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The MAL 9000 is a highly advanced version of Man-at-Legs fought only on the final floor of the [[Supercomputer Complex]] in the [[Deep Forest]]. The arena where it is fought is somewhat like where Man-at-Legs was fought in the Subterranean Complex in Pikmin 2, only on a much larger scale, and the whole place is coated with unsettling chrome. The strategy to beating it is similar to the Man-at-Legs, but there is one problem. The plating on this machine will not be damaged by Pikmin attacks. Only the camera eye which opens up can be damaged, so you have to break through the screen to destroy the whole machine. This eye opens up only when the boss is searching for targets to destroy with its triple-blasting gun (you guessed it, three Man-at-Legs guns firing at the same spot) so you'll have to find a way to attack it without getting shot to pieces. And the strength of the firepower is enough to blast away any protective barriers you find, so you'll have to think fast! The trick is similar to fighting the Ranging Bloyster! Perhaps you'll notice that the color of the eye changes from red to blue, depending on which pilot is in control... have one pilot distract the robot from behind a barrier while the other sneaks up to the side. Keep switching control of pilots so that it does not look for your attacking one. Then aim well and attack with full force to damage the screen. It is surprisingly frail and takes damage very quickly. The second you attack it, the gun will disappear back into the boss's body and the eye will close up. It will walk around for a short time and then attack again. Take it on with the same strategy and the little bit of damage you do each time will turn out to be a lot. When its energy is in the red zone it will go berserk, its eye flashing green. At this point, just take cover and run away from it. It will try to chase you down, and it is pretty fast, but every time it shoots it will lose a little more health until it simply explodes.
{{infobox info
|enemy=y
|family=Arachnorb
|noname=y
}}


== Trivia ==
The '''Man-at-Legs 9000''' is a species of cybernetic [[Arachnorb family|arachnorb]] that has only a single weakpoint: its ocular receptor.
*There is a very easy way to beat this seemingly difficult boss. Just stand nearby it with all your Pikmin and attack the eye whenever it opens up. It won't get a shot out until the berserk part, where all you have to do is run away!
 
*The MAL 9000 gets its name from MAL which is Man-at-Legs for short, and HAL 9000, the antagonistic computer from the movie "2001: A Space Odyssey."
__TOC__
*No matter which pilot is in control, the eye will always be red the first time it opens up. Attack it as Louie first to get in more damage than you normally would!
{{clear}}
 
=In fanon games=
{{in fanon games|the=y}}
==In ''Pikmin: Sinister Incinerator''==
{{PSI}}
{{infobox enemy
|image=Man-at-Legs 9000.jpg
|size=150px
|icon=Enemy icon.png
|name=Pseudoarachnia navaronia elitus
|family=Arachnorb
|areas=None
|underground=[[Supercomputer Complex]]
|challenge=
|weight=N/A
|attacks=Fires explosive projectiles
}}
 
The '''Man-at-Legs 9000''', also known simply as the '''MaL 9000''', is a highly advanced version of [[Man-at-Legs]] appearing in ''[[Pikmin: Sinister Incinerator]]'', where it is fought only on the final sublevel of the [[Supercomputer Complex]] in the [[Forest Depths]]. Its arena resembles that of the Man-at-Legs' in the first encounter with it in {{p2}}, although much larger and coated with unsettling chrome. The Man-at-Legs 9000 gets its shorter nickname from the Man-at-Legs' initials, and the name of {{w|HAL 9000}}, the antagonistic computer from the film ''{{w|2001: A Space Odyssey}}''.
 
The primary strategy for killing this foe involves hit-and-run tactics, although this is made difficult by the creature's plating, which nullifies damage directed towards it. The Man-at-Legs 9000 does, however, have a single weakpoint: its sole ocular receptor, which is protected by a lens, and opens only while scanning its surroundings for its targets. Open seeing its targets, the Man-at-Legs 9000 opens fire upon them with its three cannons, which all fire at the same spot in rapid succession, annihilating anything in the path of its [[Explosion|explosive]] projectiles, including cover. Fortunately, the Man-at-Legs 9000 is limited in its target selection and chooses to attack only the active [[leader]] and their [[Pikmin family|Pikmin]]; the current target can be determined by the receptor's color, which can be red for [[Captain Olimar|Olimar]] or blue for [[Louie]]. This can be taken advantage of by having one leader distract the Man-at-Legs 9000 while the other sneaks up on it from the side, although care must be taken to periodically switch the active leader. When close enough, aim well and at full force to damage and maybe even destroy the protective lens, which is surprisingly frail. The moment the lens is damaged, however, the cannons retract into the Man-at-Legs 9000's body and its receptor closes. It then begins to walk about for some moments before attacking again. Repeat the strategy as necessary, but be wary of its vitality: once its health reaches one-fourth, the creature will go berserk, its eye flashing green, and its cannons firing wildly in all directions as a last-ditch effort to destroy its prey. At this point, the creature will continually chase after the leaders and their Pikmin and must be fled from until it inevitably destroys itself simply by firing its weapons. Once it dies, it explodes violently. For a quicker battle, simply attack the lens and receptor whenever they are open, as the creature will not be able to retaliate until it goes berserk. Lastly, the receptor's initial color is always red, so Louie should initially approach the Man-at-Legs 9000 to get in a decent amount of damage.
{{clear}}
 
[[Category:Bosses]]
[[Category:Pikmin: The Digital World]]
[[Category:Explosion enemies]]
[[Category:Mechanical enemies]]

Latest revision as of 17:03, 7 March 2024

Man-at-Legs 9000
Enemy
Family Arachnorb

The Man-at-Legs 9000 is a species of cybernetic arachnorb that has only a single weakpoint: its ocular receptor.

In fanon games

Below this point is where users place their version of the Man-at-Legs 9000.

In Pikmin: Sinister Incinerator

Nuvola warning.png
WraithOmniverseLogo.pngPSI
This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
Nuvola warning.png
Man-at-Legs 9000 The icon used to represent this enemy.
Man-at-Legs 9000.jpg
Scientific name Pseudoarachnia navaronia elitus
Family Arachnorb
Areas None
Caves Supercomputer Complex
Carry weight N/A
Attacks Fires explosive projectiles

The Man-at-Legs 9000, also known simply as the MaL 9000, is a highly advanced version of Man-at-Legs appearing in Pikmin: Sinister Incinerator, where it is fought only on the final sublevel of the Supercomputer Complex in the Forest Depths. Its arena resembles that of the Man-at-Legs' in the first encounter with it in Pikmin 2, although much larger and coated with unsettling chrome. The Man-at-Legs 9000 gets its shorter nickname from the Man-at-Legs' initials, and the name of HAL 9000, the antagonistic computer from the film 2001: A Space Odyssey.

The primary strategy for killing this foe involves hit-and-run tactics, although this is made difficult by the creature's plating, which nullifies damage directed towards it. The Man-at-Legs 9000 does, however, have a single weakpoint: its sole ocular receptor, which is protected by a lens, and opens only while scanning its surroundings for its targets. Open seeing its targets, the Man-at-Legs 9000 opens fire upon them with its three cannons, which all fire at the same spot in rapid succession, annihilating anything in the path of its explosive projectiles, including cover. Fortunately, the Man-at-Legs 9000 is limited in its target selection and chooses to attack only the active leader and their Pikmin; the current target can be determined by the receptor's color, which can be red for Olimar or blue for Louie. This can be taken advantage of by having one leader distract the Man-at-Legs 9000 while the other sneaks up on it from the side, although care must be taken to periodically switch the active leader. When close enough, aim well and at full force to damage and maybe even destroy the protective lens, which is surprisingly frail. The moment the lens is damaged, however, the cannons retract into the Man-at-Legs 9000's body and its receptor closes. It then begins to walk about for some moments before attacking again. Repeat the strategy as necessary, but be wary of its vitality: once its health reaches one-fourth, the creature will go berserk, its eye flashing green, and its cannons firing wildly in all directions as a last-ditch effort to destroy its prey. At this point, the creature will continually chase after the leaders and their Pikmin and must be fled from until it inevitably destroys itself simply by firing its weapons. Once it dies, it explodes violently. For a quicker battle, simply attack the lens and receptor whenever they are open, as the creature will not be able to retaliate until it goes berserk. Lastly, the receptor's initial color is always red, so Louie should initially approach the Man-at-Legs 9000 to get in a decent amount of damage.