Flashpetal: Difference between revisions

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The '''Flashpetal''' is a [[Spitbloom family|spitbloom]] found exclusively in [[cave]]s appearing in ''[[Pikmin 2... Again?]]''. They look like white, three-petaled flowers. When first found, their petals are closed, but open when [[leader]]s come near. If a [[Pikmin extinction]] occurs or all leaders are downed, the Flashpetal will close, spin in place, slow to a stop, and then eject the Pikmin and leaders. Afterward, the leaders can work back to where they were, even several sublevels deeper. Every time the Flashpetal is used, it loses a petal, and after three uses, will wilt away, disappearing, no longer functional.
The '''Flashpetal''' is a [[Spitbloom family|spitbloom]] in ''[[Pikmin 2... Again?]]'' that is found exclusively in [[cave]]s. They look like white, three-petaled flowers. When first found, their petals are closed, but open when [[leader]]s come near. If a [[Pikmin extinction]] occurs or all leaders are downed, the Flashpetal will close, spin in place, slow to a stop, and then eject the Pikmin and leaders. Afterward, the leaders can work back to where they were, even several sublevels deeper. Every time the Flashpetal is used, it loses a petal, and after three uses, will wilt away, disappearing, no longer functional.
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Revision as of 14:00, 5 March 2024

Flashpetal
Vegetation
Family Spitbloom

The Flashpetal is a spitbloom that acts as a checkpoint.

In fanon games

Below this point is where users place their version of the Flashpetal.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Flashpetal File:Vegetation dummy icon.png
Scientific name Unknown
Family Spitbloom
Use Rewinds time

The Flashpetal is a spitbloom in Pikmin 2... Again? that is found exclusively in caves. They look like white, three-petaled flowers. When first found, their petals are closed, but open when leaders come near. If a Pikmin extinction occurs or all leaders are downed, the Flashpetal will close, spin in place, slow to a stop, and then eject the Pikmin and leaders. Afterward, the leaders can work back to where they were, even several sublevels deeper. Every time the Flashpetal is used, it loses a petal, and after three uses, will wilt away, disappearing, no longer functional.