Earth: Difference between revisions

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{{split|Move all appropriate content to the [[quicksand]], [[mud]], [[blunt force]] articles.}}
{{for|the planet many of the canonical and fan-made Pikmin games take place on|PNF-404}}
{{for|the planet many of the canonical and fan-made Pikmin games take place on|PNF-404}}


'''Earth''' is a [[hazard]] that appears in [[:Category:Fanon games|fan-made ''Pikmin'' games]]. It has a variety of forms, and a variety of effects, which are usually lethal, although some are entirely harmless. [[Brown Pikmin]] and [[Tan Pikmin]] are only two examples of [[Pikmin]] that are resistant to earth hazards. Clouds of dirt or sand are some of the most common forms of the hazard of earth, and they choke any inapt Pikmin that walk into them. The end of their stem will be engulfed by it, and they will collapse and perish if not whistled in time. [[Crystal]] is not harmful on its own, and can be destroyed using [[Rock Pikmin]], although crystal nodules may be weaponized by some enemies. [[Boulder]]s are large rocks that are utilized by enemies to [[Blunt force|crush]] Pikmin, but they may also fall from the ceilings of some [[cave]]s for a variety of reasons. Additionally, in some games, boulders may be found sitting around, out in the open. Mud is usually not dangerous, only slowing Pikmin and [[leader]]s that touch it or tread through it, although in some games it may threaten the lives of Pikmin that make contact with it. Quicksand is somewhat similar to mud, slowing down anything that walks into it but also pulling them downwards, sealing their fate if they are not quick to escape. Lastly, shockwaves knock back Pikmin and leaders, and depending on the game, may stun them or deflower Pikmin.
'''Earth''' is a [[hazard]] that appears in [[:Category:Fanon games|fan-made ''Pikmin'' games]]. It has a variety of forms, and a variety of effects, which are usually lethal, although some are entirely harmless. [[Brown Pikmin]] and [[Tan Pikmin]] are only two examples of [[Pikmin]] that are resistant to earth hazards. Clouds of dirt or sand are some of the most common forms of the hazard of earth, and they choke any inapt Pikmin that walk into them. The end of their stem will be engulfed by a cloud of it, and they will collapse and perish if not whistled in time. [[Boulder]]s are large rocks that are utilized by enemies to [[Blunt force|crush]] Pikmin, but they may also fall from the ceilings of some [[cave]]s for a variety of reasons, and can be destroyed in a variety of ways. Additionally, in some games, boulders may be found sitting around, out in the open. Although [[Crystal|Crystal nodules]] may be weaponized by some enemies, crystal is not harmful on its own and can be destroyed using [[Rock Pikmin]]. Mud is usually not dangerous, merely slowing Pikmin and [[leader]]s that touch it or tread through it, although in some games it may threaten the lives of Pikmin that make contact with it. Quicksand is somewhat similar to mud, slowing down anything that walks into it, but also pulling them downwards, sealing their fate if they are not quick to escape. Lastly, shockwaves knock back Pikmin and leaders, and depending on the game, may stun them or deflower Pikmin.


==Sources==
==Sources==
Below is a sample list of obstacles and enemies related to earth:
Below is a sample list of obstacles and enemies related to earth:
*'''{{icon|Boulder|y}}''' – large rocks that appear from a variety of sources.
*'''{{icon|Boulder|y}}''' – large rocks that appear from a variety of sources.
*'''{{icon|Large crystal|y|n=Crystal|l=Crystal}}''' – crystals that block the path forward of chunks of crystal that may be weaponized.
*'''{{icon|Crystal nodule|y|l=Crystal}}''' – crystals that block the path forward of chunks of crystal that may be weaponized.
*'''{{icon|Dirt gate|y}}''' – a gate comprised of dirt.
*'''{{icon|Dirt block|y|l=Material block|n=Material block}}''' – has dirt and stone variants.
*'''{{icon|Mud puddle|y}}''' – either slows Pikmin or endangers the lives of Pikmin that enter it.
*'''{{icon|Mud puddle|y}}''' – either slows Pikmin or endangers the lives of Pikmin that enter it.
*'''{{icon|Sand pit|y}}''' – pulls anything standing in its range to its center.
*'''{{icon|Sand pit|y}}''' – pulls anything standing in its range to its center.
*'''{{icon|Quicksand pit|y}}''' – causes anything standing in it to slowly sink into it.
*'''{{icon|Quicksand pit|y}}''' – causes anything standing in it to slowly sink into it.
*'''{{icon|Reinforced gate|y|v=P3}}''' – a gate comprised of stone or cement.
*'''{{icon|Crystal Bulborb|y|v=PTT Neocraftz1553}}''' – wears crystal as armor to protect its backside.
*'''{{icon|Crystalline Fingerslip|y}}''' – carries a crystal nodule between its legs, and drops it on top of Pikmin.
*'''{{icon|Crystalline Fingerslip|y}}''' – carries a crystal nodule between its legs, and drops it on top of Pikmin.
*'''{{icon|Desert Clamclamp|y}}''' – produces a cloud of choking sand when they snap shut.
*'''{{icon|Desert Clamclamp|y}}''' – produces a cloud of choking sand when they snap shut.
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*'''{{icon|Purple Wollywog|y}}''' – creates a shockwave upon landing on the ground.
*'''{{icon|Purple Wollywog|y}}''' – creates a shockwave upon landing on the ground.
*'''{{icon|Rocky Dirigibug|y}}''' – regurgitates boulders, which it tosses onto Pikmin below.
*'''{{icon|Rocky Dirigibug|y}}''' – regurgitates boulders, which it tosses onto Pikmin below.
*'''{{icon|Sandbelching Meerslug|y|v=P3}}''' – spits up clumps of sand and can create sand pits.
*'''{{icon|Sandy Bulborb|y}}''' – produces a cloud of choking sand upon landing.
*'''{{icon|Sandy Bulborb|y}}''' – produces a cloud of choking sand upon landing.
*'''{{icon|Skutterchuck|y|v=P3}}''' – lobs crystal nodules at Pikmin.
*'''{{icon|Skutterchuck|y|v=P3}}''' – lobs crystal nodules at Pikmin.
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}}
}}


'''Earth''' in ''[[Pikmin: Wide World]]'' is a very common [[hazard]] that applies mostly to many [[obstacle]]s, and even more enemies. No particular [[Pikmin]] type is resistant to earth, but [[Rock Pikmin]] and [[Purple Pikmin]] have notable usefulness in taking care of earth-related enemies and obstacles, each for different reasons. Rock Pikmin can destroy crystalline or glass substances and are also resistant to [[blunt force]], and Purple Pikmin can use their immense weight to pound on an object or enemy, often with terrific results. [[Snagmin|Burrowing Snagmin]] are the only Pikmin type that is able to burrow through the ground.
'''Earth''' in ''[[Pikmin: Wide World]]'' is a relatively common [[hazard]] that applies to few [[obstacle]]s and a larger amount of enemies. No particular [[Pikmin]] type is resistant to earth itself, although [[Rock Pikmin]] are effective against some earth-based enemies and obstacles because of their ability to destroy crystalline and glass substances and because of their immunity to [[blunt force]]. [[Purple Pikmin]] are also useful because of their ability to destroy some earth-based obstacles merely by pounding on top of them, often with terrific results. Earth is seen in several forms, which are dirt, sand, [[boulder]]s, [[rock]]s, [[crystal]], and [[Mud puddle|mud]]. While many enemies exhibit the ability to burrow into or out of the ground, only a few actually utilize earth to defend themselves. Additionally, some larger enemies have a chance to cause boulders to fall from the cave ceiling upon colliding with a wall hard enough, even if they don't directly utilize earth. Some larger enemies, namely more mobile ones, are capable of jumping and producing shockwaves when they land that propel Pikmin and leaders in the opposite direction.


Earth is seen in several forms, which are dirt, sand, [[crystal]], and [[Mud pool|mud]]. While many enemies exhibit the ability to burrow into or out of the ground, only a few actually utilize earth to defend themselves. Additionally, some larger enemies have a chance to cause one or more boulders to fall from the cave ceiling upon colliding with a wall hard enough, even if they don't directly utilize earth. Some larger enemies, namely more mobile ones, are capable of jumping and producing shockwaves when they land that propel Pikmin and leaders in the opposite direction. Some enemies possess crystalline armor.
Many [[Lithopod family|lithopods]], namely [[Armored Cannon Beetle Larva|Armored Cannon Grub]]s, [[Armored Cannon Beetle]]s, [[Decorated Cannon Beetle Larva|Decorated Cannon Grub]]s, [[Decorated Cannon Beetle]]s, and [[Rusted Cannon Beetle]]s, defend themselves by launching boulders from their mouth, and the properties of the boulders vary with each lithopod. [[Muddy Meerslug]]s inhabit puddles of mud, feeding upon any Pikmin, leaders, and small enemies that tread through it. [[Mudwisp]]s glide through the air, dropping the blob of mud it was carrying onto leaders and Pikmin under it. [[Rocky Dirigibug|Stonespitting Dirigibug]]s regurgitate rocks, which crush anything they land on and crumble upon impact with the ground. [[Flint Flicker|Sable Flint Flicker]]s kick up pebbles as they skitter around, which induces [[panic]] in Pikmin that are hit and inflicts minor damage to leaders that are hit. [[Skutterchuck]]s weaponize small objects, an example being crystal nodules, and lob them onto Pikmin and leaders. [[Sparkling Dirigibug]]s regurgitate a few Sparklium stones of random quality before fleeing. [[Spotty Goblax|Grouchy Goblax]]es flick and spit mud at Pikmin and leaders. The [[Sandbelching Meerslug]] is able to launch large clumps of sand from its mouth and create sand pits. [[Stony Flint Beetle]]s attempt to crush their attackers by rolling objects over them, an example of one such object being boulders.


[[Calcified Crushblat]]s and [[Crystalline Crushblat]]s, [[Crystal Bulborb|Crystalline Bulborb]]s and their [[Dwarf Crystal Bulborb|dwarf counterpart]], the [[Armored Mawdad]], the [[Diamond Long Legs]], [[Heir Bulblax]]es, and the [[Quaggled Mireclops]] use crystal as armor to protect themselves from attack. The [[Grimacing Cremblub]] has long, crystal-like nails growing from its front legs. [[Crystal Kettlebug]]s have glowing crystals on their body, but destroying them is not necessary to kill one of the creatures. Mechanical enemies, such as, but not limited to, [[Red Bulbot]]s, [[Worker Beeb]]s, and [[Telescoping Pumphog]]s, each possesses one or more weakpoints that are made of glass, which is functionally identical to crystal. [[Rocky Wraith]]s reside within a pile of rocks. The [[Tombcarver Mawdad]] wears armor made of stone, rendering it almost invulnerable to attack until it is broken off. The tusks of the [[Tusked Elephog]] and [[Woolly Mammhog]] are like crystal and can be destroyed.


[[Boulder]]s are large, spherical rocks that are used offensively by enemies and can fall from [[cave]] ceilings. [[Rock]]s are essentially small boulders that can be picked up and thrown by leaders to inflict heavy damage to enemies, eventually breaking after some uses. [[Sparklium|Sparklium stone]]s may be used identically to rocks, but yield a wealth of [[Sparklium]] upon breaking, which scales up along with its quality.


Many [[Lithopod family|lithopods]] defend themselves by launching boulders from their mouth, and the property of a boulder varies with each lithopod.
[[Crystal#Crystal nodule|Crystal nodule]]s are small pieces of crystal that may be weaponized by various enemies. [[Mud puddle]]s can be found in [[Balmy Highlands (Pikmin: Wide World)|Balmy Highlands]], [[Ancient Metalworks (Pikmin: Wide World)|Ancient Metalworks]], and exposed portions of [[Mycelial Sepulcher (Pikmin: Wide World)|Mycelial Sepulcher]] on [[Weather|rain]]y days and the day following that, and they can also be always found in [[Endless Sea (Pikmin: Wide World)|Endless Sea]]. [[Sand pit]]s are naturally-occurring obstacles in [[Arid Oasis (Pikmin: Wide World)|Arid Oasis]] and some sandy dens and caves, although temporary sand pits can be created by the Sandbelching Meerslug as one of its attacks.
 
 
 
The weakpoints of each mechanical enemy are made of glass rather than crystal, but both substances are functionally identical.
 
 
 
[[Muddy Meerslug]]
[[Mudwisp]]
[[Rocky Wraith]]
[[Skutterchuck]]
 
 
[[Ancient Bulblax]]
[[Angler Bulblax]]
[[Armored Mawdad]]
[[Diamond Long Legs]]
[[Emperor Bulblax]]
[[Heir Bulblax]]
[[Sandbelching Meerslug]]
[[Stony Flint Beetle]]
[[Tombcarver Mawdad]]
[[Tusked Elephog]]
[[Woolly Mammhog]]
 
 
BURIED OBJECTS
[[Boulder]]
[[Clog]]
[[Material block#Cobblestone block|Cobblestone block]]
[[Crystal]]
[[Crystal gate]]
[[Crystal#Crystal nodule|Crystal nodule]]
[[Crystal#Crystal stalactite|Crystal stalactite]]
[[Mud puddle]]
[[Material block#Packed dirt block|Packed soil block]]
[[Reinforced gate]]
[[Rock]]
[[Sand pit]]
[[Material block#Dirt block|Soil block]]
[[Dirt gate|Soil gate]]
[[Dirt mound|Soil mound]]
 
{{clear}}
{{clear}}


{{hazards}}
{{hazards}}
{{pwwnav}}
{{pwwnav}}

Revision as of 04:15, 21 July 2021

It has been suggested that this article or section be split into multiple pages.
Reason: Move all appropriate content to the quicksand, mud, blunt force articles.
For the planet many of the canonical and fan-made Pikmin games take place on, see PNF-404.

Earth is a hazard that appears in fan-made Pikmin games. It has a variety of forms, and a variety of effects, which are usually lethal, although some are entirely harmless. Brown Pikmin and Tan Pikmin are only two examples of Pikmin that are resistant to earth hazards. Clouds of dirt or sand are some of the most common forms of the hazard of earth, and they choke any inapt Pikmin that walk into them. The end of their stem will be engulfed by a cloud of it, and they will collapse and perish if not whistled in time. Boulders are large rocks that are utilized by enemies to crush Pikmin, but they may also fall from the ceilings of some caves for a variety of reasons, and can be destroyed in a variety of ways. Additionally, in some games, boulders may be found sitting around, out in the open. Although Crystal nodules may be weaponized by some enemies, crystal is not harmful on its own and can be destroyed using Rock Pikmin. Mud is usually not dangerous, merely slowing Pikmin and leaders that touch it or tread through it, although in some games it may threaten the lives of Pikmin that make contact with it. Quicksand is somewhat similar to mud, slowing down anything that walks into it, but also pulling them downwards, sealing their fate if they are not quick to escape. Lastly, shockwaves knock back Pikmin and leaders, and depending on the game, may stun them or deflower Pikmin.

Sources

Below is a sample list of obstacles and enemies related to earth:

In fanon games

Below this point is where users place their version of earth.

In Pikmin: Wide World

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Template:Infobox pww

Earth in Pikmin: Wide World is a relatively common hazard that applies to few obstacles and a larger amount of enemies. No particular Pikmin type is resistant to earth itself, although Rock Pikmin are effective against some earth-based enemies and obstacles because of their ability to destroy crystalline and glass substances and because of their immunity to blunt force. Purple Pikmin are also useful because of their ability to destroy some earth-based obstacles merely by pounding on top of them, often with terrific results. Earth is seen in several forms, which are dirt, sand, boulders, rocks, crystal, and mud. While many enemies exhibit the ability to burrow into or out of the ground, only a few actually utilize earth to defend themselves. Additionally, some larger enemies have a chance to cause boulders to fall from the cave ceiling upon colliding with a wall hard enough, even if they don't directly utilize earth. Some larger enemies, namely more mobile ones, are capable of jumping and producing shockwaves when they land that propel Pikmin and leaders in the opposite direction.

Many lithopods, namely Armored Cannon Grubs, Armored Cannon Beetles, Decorated Cannon Grubs, Decorated Cannon Beetles, and Rusted Cannon Beetles, defend themselves by launching boulders from their mouth, and the properties of the boulders vary with each lithopod. Muddy Meerslugs inhabit puddles of mud, feeding upon any Pikmin, leaders, and small enemies that tread through it. Mudwisps glide through the air, dropping the blob of mud it was carrying onto leaders and Pikmin under it. Stonespitting Dirigibugs regurgitate rocks, which crush anything they land on and crumble upon impact with the ground. Sable Flint Flickers kick up pebbles as they skitter around, which induces panic in Pikmin that are hit and inflicts minor damage to leaders that are hit. Skutterchucks weaponize small objects, an example being crystal nodules, and lob them onto Pikmin and leaders. Sparkling Dirigibugs regurgitate a few Sparklium stones of random quality before fleeing. Grouchy Goblaxes flick and spit mud at Pikmin and leaders. The Sandbelching Meerslug is able to launch large clumps of sand from its mouth and create sand pits. Stony Flint Beetles attempt to crush their attackers by rolling objects over them, an example of one such object being boulders.

Calcified Crushblats and Crystalline Crushblats, Crystalline Bulborbs and their dwarf counterpart, the Armored Mawdad, the Diamond Long Legs, Heir Bulblaxes, and the Quaggled Mireclops use crystal as armor to protect themselves from attack. The Grimacing Cremblub has long, crystal-like nails growing from its front legs. Crystal Kettlebugs have glowing crystals on their body, but destroying them is not necessary to kill one of the creatures. Mechanical enemies, such as, but not limited to, Red Bulbots, Worker Beebs, and Telescoping Pumphogs, each possesses one or more weakpoints that are made of glass, which is functionally identical to crystal. Rocky Wraiths reside within a pile of rocks. The Tombcarver Mawdad wears armor made of stone, rendering it almost invulnerable to attack until it is broken off. The tusks of the Tusked Elephog and Woolly Mammhog are like crystal and can be destroyed.

Boulders are large, spherical rocks that are used offensively by enemies and can fall from cave ceilings. Rocks are essentially small boulders that can be picked up and thrown by leaders to inflict heavy damage to enemies, eventually breaking after some uses. Sparklium stones may be used identically to rocks, but yield a wealth of Sparklium upon breaking, which scales up along with its quality.

Crystal nodules are small pieces of crystal that may be weaponized by various enemies. Mud puddles can be found in Balmy Highlands, Ancient Metalworks, and exposed portions of Mycelial Sepulcher on rainy days and the day following that, and they can also be always found in Endless Sea. Sand pits are naturally-occurring obstacles in Arid Oasis and some sandy dens and caves, although temporary sand pits can be created by the Sandbelching Meerslug as one of its attacks.

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