Earth: Difference between revisions

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{{construction}}
{{for|the planet many of the Pikmin games take place on|PNF-404}}
{{for|the planet many of the canonical and fan-made Pikmin games take place on|PNF-404}}
{{infobox info
|hazard=y
|icon=Earth icon.png
|noname=y
|nofamily=y
}}


'''Earth''' is a [[hazard]] that appears in [[:Category:Fanon games|fan-made ''Pikmin'' games]]. It has a variety of forms, and a variety of effects, which are usually lethal, although some are entirely harmless. [[Brown Pikmin]] and [[Tan Pikmin]] are only two examples of [[Pikmin]] that are resistant to earth hazards. Clouds of dirt or sand are some of the most common forms of the hazard of earth, and they choke any inapt Pikmin that walk into them. The end of their stem will be engulfed by it, and they will collapse and perish if not whistled in time. [[Crystal]] is not harmful on its own, and can be destroyed using [[Rock Pikmin]], although crystal nodules may be weaponized by some enemies. [[Boulder]]s are large rocks that are utilized by enemies to [[Blunt force|crush]] Pikmin, but they may also fall from the ceilings of some [[cave]]s for a variety of reasons. Additionally, in some games, boulders may be found sitting around, out in the open. Mud is usually not dangerous, only slowing Pikmin and [[leader]]s that touch it or tread through it, although in some games it may threaten the lives of Pikmin that make contact with it. Quicksand is somewhat similar to mud, slowing down anything that walks into it but also pulling them downwards, sealing their fate if they are not quick to escape. Lastly, shockwaves knock back Pikmin and leaders, and depending on the game, may stun them or deflower Pikmin.
'''Earth''' is a [[hazard]] that appears as particles of dirt or sand. Inapt [[Pikmin family|Pikmin]] that are exposed to it will begin to choke, their stem engulfed by the particles, and will eventually suffocate to death if not saved. If not, they are usually blinded, typically resulting in [[panic]].


==Sources==
__TOC__
Below is a sample list of obstacles and enemies related to earth:
*'''{{icon|Boulder|y}}''' – large rocks that appear from a variety of sources.
*'''{{icon|Large crystal|y|n=Crystal|l=Crystal}}''' – crystals that block the path forward of chunks of crystal that may be weaponized.
*'''{{icon|Dirt gate|y}}''' – a gate comprised of dirt.
*'''{{icon|Dirt block|y|l=Material block|n=Material block}}''' – has dirt and stone variants.
*'''{{icon|Mud puddle|y}}''' – either slows Pikmin or endangers the lives of Pikmin that enter it.
*'''{{icon|Sand pit|y}}''' – pulls anything standing in its range to its center.
*'''{{icon|Quicksand pit|y}}''' – causes anything standing in it to slowly sink into it.
*'''{{icon|Reinforced gate|y|v=P3}}''' – a gate comprised of stone or cement.
*'''{{icon|Crystal Bulborb|y|v=PTT Neocraftz1553}}''' – wears crystal as armor to protect its backside.
*'''{{icon|Crystalline Fingerslip|y}}''' – carries a crystal nodule between its legs, and drops it on top of Pikmin.
*'''{{icon|Desert Clamclamp|y}}''' – produces a cloud of choking sand when they snap shut.
*'''{{icon|Armored Cannon Beetle Larva|y|v=P2|l=Lithopod family|n=Lithopods}}''' – many lithopods launch boulders from their snout.
*'''{{icon|Lesser Filthag|y}}''' – envelopes Pikmin it grabs in a ball of mud and throws it at nearby Pikmin.
*'''{{icon|Muddy Blowhog|y}}''' – spews mud from its brown-tipped trunk.
*'''{{icon|Purple Wollywog|y}}''' – creates a shockwave upon landing on the ground.
*'''{{icon|Rocky Dirigibug|y}}''' – regurgitates boulders, which it tosses onto Pikmin below.
*'''{{icon|Sandy Bulborb|y}}''' – produces a cloud of choking sand upon landing.
*'''{{icon|Skutterchuck|y|v=P3}}''' – lobs crystal nodules at Pikmin.
{{clear}}
{{clear}}


=In fanon games=
=In fanon games=
{{in fanon games|name=earth}}
{{in fanon games|name=earth}}
==In ''Pikmin: Wide World''==
==In ''Pikmin 2... Again?''==
{{PWW}}
{{P2A|subcat=obstacles}}
{{infobox pww
{{infobox P2A
|hazard=y
|customname=Sand
|areas=
|image=
|dens=
|size=
|caves=
|icon=Obstacle icon.png
|battle=
|lethal=No (sandstorm)<br>Yes (sand, [[quicksand]])
|challenge=
|type=Non-lethal, status (sandstorm)<br>Lethal, panic 'n run (sand)<br>Lethal, drowning (quicksand)
|obstacles=
|resistant=[[Orange Pikmin (miscellaneous)|Claw Pikmin]], [[Glow Pikmin]]
|hidefam=y
|effects=Suffocates Pikmin (sand)<br>Blinds Pikmin (sandstorm)<br>Drowns Pikmin (quicksand)
|nofam=y
|noname=y
|nofamily=y
}}
}}


'''Earth''' in ''[[Pikmin: Wide World]]'' is a very common [[hazard]] that applies mostly to many [[obstacle]]s, and even more enemies. No particular [[Pikmin]] type is resistant to earth, but [[Rock Pikmin]] and [[Purple Pikmin]] have notable usefulness in taking care of earth-related enemies and obstacles, each for different reasons. Rock Pikmin can destroy crystalline or glass substances and are also resistant to [[blunt force]], and Purple Pikmin can use their immense weight to pound on an object or enemy, often with terrific results. [[Snagmin|Burrowing Snagmin]] are the only Pikmin type that is able to burrow through the ground.
'''Sand''' is a [[hazard]] in ''[[Pikmin 2... Again?]]''. It is found not only in deserts but in other areas and is used by some enemies. It can also be in the form of [[Weather|sandstorm]]s. In its basic form, [[Pikmin family|Pikmin]] exposed to sand will get sand particles on their stem, [[panic]]king and scattering as a result, and will eventually suffocate and die if not whistled soon enough. However, Pikmin hit by particles of it in a sandstorm will be blinded and cover their eyes, during which they will walk aimlessly while they struggle to get the sound out of their eyes, and whistling only prevents them from wandering away while they work to recover. [[Orange Pikmin (miscellaneous)|Claw Pikmin]] and [[Glow Pikmin]] are immune to sand and [[quicksand]]. Sand can even affect [[leader]]s, obscuring their vision with sand particles, which can be removed by moving. Sandstorms obscue their vision far less than regular sand, however.
 
Earth is seen in several forms, which are dirt, sand, [[crystal]], and [[Mud pool|mud]]. While many enemies exhibit the ability to burrow into or out of the ground, only a few actually utilize earth to defend themselves. Additionally, some larger enemies have a chance to cause one or more boulders to fall from the cave ceiling upon colliding with a wall hard enough, even if they don't directly utilize earth. Some larger enemies, namely more mobile ones, are capable of jumping and producing shockwaves when they land that propel Pikmin and leaders in the opposite direction. Some enemies possess crystalline armor.
 
 
 
Many [[Lithopod family|lithopods]] defend themselves by launching boulders from their mouth, and the property of a boulder varies with each lithopod.
 
 
 
The weakpoints of each mechanical enemy are made of glass rather than crystal, but both substances are functionally identical.
 
 
 
[[Muddy Meerslug]]
[[Mudwisp]]
[[Rocky Wraith]]
[[Skutterchuck]]
 
 
[[Ancient Bulblax]]
[[Angler Bulblax]]
[[Armored Mawdad]]
[[Diamond Long Legs]]
[[Emperor Bulblax]]
[[Heir Bulblax]]
[[Sandbelching Meerslug]]
[[Stony Flint Beetle]]
[[Tombcarver Mawdad]]
[[Tusked Elephog]]
[[Woolly Mammhog]]
 
 
BURIED OBJECTS
[[Boulder]]
[[Clog]]
[[Material block#Cobblestone block|Cobblestone block]]
[[Crystal]]
[[Crystal gate]]
[[Crystal#Crystal nodule|Crystal nodule]]
[[Crystal#Crystal stalactite|Crystal stalactite]]
[[Mud puddle]]
[[Material block#Packed dirt block|Packed soil block]]
[[Reinforced gate]]
[[Rock]]
[[Sand pit]]
[[Material block#Dirt block|Soil block]]
[[Dirt gate|Soil gate]]
[[Dirt mound|Soil mound]]
 
{{clear}}
{{clear}}
{{hazards}}
{{pwwnav}}

Latest revision as of 17:27, 7 March 2024

For the planet many of the Pikmin games take place on, see PNF-404.
Earth The icon used to represent this hazard.
Hazard

Earth is a hazard that appears as particles of dirt or sand. Inapt Pikmin that are exposed to it will begin to choke, their stem engulfed by the particles, and will eventually suffocate to death if not saved. If not, they are usually blinded, typically resulting in panic.

In fanon games

Below this point is where users place their version of earth.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Sand Obstacle icon.png
Lethal? No (sandstorm)
Yes (sand, quicksand)
Types Non-lethal, status (sandstorm)
Lethal, panic 'n run (sand)
Lethal, drowning (quicksand)
Resisted by Claw Pikmin, Glow Pikmin
Effects Suffocates Pikmin (sand)
Blinds Pikmin (sandstorm)
Drowns Pikmin (quicksand)

Sand is a hazard in Pikmin 2... Again?. It is found not only in deserts but in other areas and is used by some enemies. It can also be in the form of sandstorms. In its basic form, Pikmin exposed to sand will get sand particles on their stem, panicking and scattering as a result, and will eventually suffocate and die if not whistled soon enough. However, Pikmin hit by particles of it in a sandstorm will be blinded and cover their eyes, during which they will walk aimlessly while they struggle to get the sound out of their eyes, and whistling only prevents them from wandering away while they work to recover. Claw Pikmin and Glow Pikmin are immune to sand and quicksand. Sand can even affect leaders, obscuring their vision with sand particles, which can be removed by moving. Sandstorms obscue their vision far less than regular sand, however.