Brass Knuckles: Difference between revisions

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The '''Brass Knuckles''' is a treasure in the game [[Pikmin:The After Years]] and is held by a [[Terrordactyl]] on the final sublevel of [[Lost Paradise]]. It is actually a pair of brass knuckles. It will grant you the [[Charge Punch]].
{{PTAY}}
{{infobox treasure
|image=Brass Knuckles.jpg
|size=150px
|icon=Treasure icon.png
|hoard_number=
|series=
|value=
|weight=Unknown
|max_pikmin=Unknown
|location=[[Lost Paradise]]
}}


--[[User:Gamefreak75|<span style="color:red;">Gamefreak75</span>]] [[File:Zero Two Avatar.gif]]
The '''Brass Knuckles''' is a [[treasure]] in ''[[Pikmin: The After Years]]''. It is a pair of {{w|brass knuckles}} held by the [[Terrordactyl]] on the final sublevel of [[Lost Paradise]]. Upon collecting it, [[leader]]s are granted the Charge Punch, which allows them to charge a powerful punch by holding {{button|gcn|A}} or {{button|wii|A}} and then releasing it to deliver the blow. When fully charged, a leader's fist glows yellow. Charged punches can instantly kill dwarf bulborbs and [[Ravenous Whiskerpillar]]s and deplete a quarter of a [[Red Bulborb]]'s health. To compensate for the Charge Punch's immense power, leaders sustain slight damage from its recoil. Additionally, if a leader is damaged while charging a punch, the charge is canceled, and the leader will be briefly unable to charge another punch.
 
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Latest revision as of 17:30, 7 March 2024

Zero Two Avatar.gif
The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75.
Zero Two Avatar.gif
Brass Knuckles The icon used to represent this treasure.
Brass Knuckles.jpg
Number Unknown
Series Unknown
Weight Unknown
Maximum carriers Unknown
Location Lost Paradise

The Brass Knuckles is a treasure in Pikmin: The After Years. It is a pair of brass knuckles held by the Terrordactyl on the final sublevel of Lost Paradise. Upon collecting it, leaders are granted the Charge Punch, which allows them to charge a powerful punch by holding GCN A.png or Wiimote A.png and then releasing it to deliver the blow. When fully charged, a leader's fist glows yellow. Charged punches can instantly kill dwarf bulborbs and Ravenous Whiskerpillars and deplete a quarter of a Red Bulborb's health. To compensate for the Charge Punch's immense power, leaders sustain slight damage from its recoil. Additionally, if a leader is damaged while charging a punch, the charge is canceled, and the leader will be briefly unable to charge another punch.