Brass Knuckles: Difference between revisions
Gamefreak75 (talk | contribs) (Not so creative:P) |
m (Text replacement - "Treasure dummy icon.png" to "Treasure icon.png") |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{PTAY}} | |||
{{infobox treasure | |||
|image=Brass Knuckles.jpg | |||
|size=150px | |||
|icon=Treasure icon.png | |||
|hoard_number= | |||
|series= | |||
|value= | |||
|weight=Unknown | |||
|max_pikmin=Unknown | |||
|location=[[Lost Paradise]] | |||
}} | |||
The '''Brass Knuckles''' is a [[treasure]] in ''[[Pikmin: The After Years]]''. It is a pair of {{w|brass knuckles}} held by the [[Terrordactyl]] on the final sublevel of [[Lost Paradise]]. Upon collecting it, [[leader]]s are granted the Charge Punch, which allows them to charge a powerful punch by holding {{button|gcn|A}} or {{button|wii|A}} and then releasing it to deliver the blow. When fully charged, a leader's fist glows yellow. Charged punches can instantly kill dwarf bulborbs and [[Ravenous Whiskerpillar]]s and deplete a quarter of a [[Red Bulborb]]'s health. To compensate for the Charge Punch's immense power, leaders sustain slight damage from its recoil. Additionally, if a leader is damaged while charging a punch, the charge is canceled, and the leader will be briefly unable to charge another punch. | |||
[[Category:Upgrades]] |
Latest revision as of 17:30, 7 March 2024
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75. |
| |||
---|---|---|---|
Number | Unknown | ||
Series | Unknown | ||
Weight | Unknown | ||
Maximum carriers | Unknown | ||
Location | Lost Paradise |
The Brass Knuckles is a treasure in Pikmin: The After Years. It is a pair of brass knuckles held by the Terrordactyl on the final sublevel of Lost Paradise. Upon collecting it, leaders are granted the Charge Punch, which allows them to charge a powerful punch by holding or and then releasing it to deliver the blow. When fully charged, a leader's fist glows yellow. Charged punches can instantly kill dwarf bulborbs and Ravenous Whiskerpillars and deplete a quarter of a Red Bulborb's health. To compensate for the Charge Punch's immense power, leaders sustain slight damage from its recoil. Additionally, if a leader is damaged while charging a punch, the charge is canceled, and the leader will be briefly unable to charge another punch.