Armurk

From Pikmin Fanon
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This article relates to the official games. See Pikipedia's "Armurk" article for more official information.
Hey Pikmin icon.png
Armurk The icon used to represent this enemy.
Enemy
HP Armurk.png
Appearance in Hey! Pikmin.
Scientific name Tegoparastacoidea reptantia
Family Creep-crab

The Armurk is a large pillbug-like creature with solid armor that can not be damaged and covers almost all of its body except for its tail and belly. Upon spotting leaders and Pikmin, the creature slowly creeps toward them, and when it gets close enough, raises its upper body and stomps the ground in front of it. Leaders in range of the attack but not hit by it directly will still take damage and be knocked back, but Pikmin will only be knocked back. The Armurk will continue doing this until it traps its prey against a wall, and when it does so, it will stomp a few more times as it gets near before eventually raising up a lot, pausing, and then falling on top of the group. This attack can kill Pikmin and hurt leaders, and once the creature does this, it will turn around and move in the opposite direction, briefly ignoring the group. While the Armurk is rising up to crush its cornered prey, each Pikmin thrown at its vulnerable pink belly will knock its upper body a bit further back, and if enough Pikmin are thrown at it, the creature will be tossed backward. When this happens, it will turn around in midair and flee in the opposite direction once it lands. Afterward, the Armurk will climb up a wall, and from the wall, climb up to the ceiling, where it moves just a bit forward, starts shaking, falls off, and spins around in mid-air to land belly-first.

If its health is at two-thirds or less, then before the state where it chases the group into a corner, it will spit out two of its scales, which fall slowly and can be destroyed with a thrown Pikmin, and hurt leaders but have no effect on Pikmin. The first time it climbs to the ceiling when its health has crossed the two-thirds mark or upon crossing the one-third mark, it will change its fall attack: when it drops from the ceiling, it curls into a ball. In this form, it turns around, jumps up, and lands roughly midway through the starting point and the nearest wall. With this landing, it bounces up again, gets very close to the wall, uncurls, and lands belly-first. If, after landing, it has cornered a leader or Pikmin, then it will turn around, travel a small distance away, turn around again, and spit scales. After its health reaches one-third, it will spit three scales instead of two.

In fanon games

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