User:Scruffy: Difference between revisions

From Pikmin Fanon
(These go on my talk page.)
(Promoted to Bud!)
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[https://www.youtube.com/channel/UCDoKh1xoqKDfUr3YxQBs_1w My YouTube channel]
[https://www.youtube.com/channel/UCDoKh1xoqKDfUr3YxQBs_1w My YouTube channel]
[[:Category:Pikmin Forever gallery|My gallery of images for ''Pikmin Forever'']]


My game is [[Pikmin Forever|''Pikmin Forever'']]. It's a conclusion to the story arc of the canon {{c|Pikmin series|''Pikmin'' series}}, with some new Pikmin types, new gameplay mechanics, and huge Challenge Mode and Sandbox modes. I'm modeling and rendering all of its concept art, and I'm composing its soundtrack! It'll all show up here as I complete it.
My game is [[Pikmin Forever|''Pikmin Forever'']]. It's a conclusion to the story arc of the canon {{c|Pikmin series|''Pikmin'' series}}, with some new Pikmin types, new gameplay mechanics, and huge Challenge Mode and Sandbox modes. I'm modeling and rendering all of its concept art, and I'm composing its soundtrack! It'll all show up here as I complete it.
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'''IMPORTANT:''' <span style="color:red">If you have render or music requests, please keep them Pikmin-themed! That's what this wiki is all about!</span>
'''IMPORTANT:''' <span style="color:red">If you have render or music requests, please keep them Pikmin-themed! That's what this wiki is all about!</span>


==Latest Render==
==Music==
===Pikmin Forever===
*[https://youtu.be/qYBBeN1gbGg Main theme]
===Requested===
*[https://www.youtube.com/watch?v=xxe7b--6Lvk&feature=youtu.be The main theme to Pikmin: Attack of DeathSpike].
===Other===
*[https://www.youtube.com/watch?v=iPbRPJ7WJeM an arrangement of The Impact Site theme]
 
==Latest Large Render==
[[File:PF Preview Glade of Daylight.png|thumb|right|450px|The Glade of Daylight.]]
[[File:PF Preview Glade of Daylight.png|thumb|right|450px|The Glade of Daylight.]]


This is still not my secret rendering project (that's at maybe 60%), but this certainly was a doozy. It's a little preview of what I would want the [[Glade of Daylight]], the first area in ''[[Pikmin Forever]]'', to look like. Up until now I've been using Blender's internal rendering system to produce my gallery here on Pikmin Fanon. This is my first Pikmin render with a different, more mature render engine that comes with Blender, called Cycles.
This is still not my secret rendering project (that's at maybe 60%), but this certainly was a doozy. It's a little preview of what I would want the [[Glade of Daylight]], the first area in ''[[Pikmin Forever]]'', to look like. Up until now I've been using Blender's internal rendering system to produce my [[:Category:Pikmin Forever gallery|gallery]] here on Pikmin Fanon. This is my first Pikmin render with a different, more mature render engine that comes with Blender, called Cycles.


The textures may look a bit noisier than my previous renders here, but that's because Cycles does a much more intensive and accurate job of bouncing and calculating thousands of light rays off of surfaces, and the more samples taken a surface, the smoother the image (this was with 200 samples of light calculation per pixel, to optimize performance per second). Cycles also allows shader combinations, which gave me some realistic grass, pottery, and the various organic skin materials. Finally, it has a better method of setting the camera's depth of field, producing a nice blur across the little pond. Seriously, look up some images people render with Cycles; it gets very photorealistic. If my poor little computer had a better graphics card then images like these wouldn't take long at all. But as it stands this is a once-in-a-while render.
The textures may look a bit noisier than my previous renders here, but that's because Cycles does a much more intensive and accurate job of bouncing and calculating thousands of light rays off of surfaces, and the more samples taken a surface, the smoother the image (this was with 200 samples of light calculation per pixel, to optimize performance per second). Cycles also allows shader combinations, which gave me some realistic grass, pottery, and the various organic skin materials. Finally, it has a better method of setting the camera's depth of field, producing a nice blur across the little pond. Seriously, look up some images people render with Cycles; it gets very photorealistic. If my poor little computer had a better graphics card then images like these wouldn't take long at all. But as it stands this is a once-in-a-while render.


{{clear}}
{{clear}}
==Music==
===Pikmin Forever===
*[https://youtu.be/qYBBeN1gbGg Main theme]
===Requested===
*[https://www.youtube.com/watch?v=xxe7b--6Lvk&feature=youtu.be The main theme to Pikmin: Attack of DeathSpike].


Thanks for the requests so far, keep them coming!
Thanks for the requests so far, keep them coming!
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If anyone has requests for '''music''' or '''CGI images''', don't hesitate to put them in my talk page! I have capable software and a lot of experience, and I'd like to give your ideas some musical and visual background. Keep in mind that, the more detail you put in your request, the closer I can get it to the idea in your head.
If anyone has requests for '''music''' or '''CGI images''', don't hesitate to put them in my talk page! I have capable software and a lot of experience, and I'd like to give your ideas some musical and visual background. Keep in mind that, the more detail you put in your request, the closer I can get it to the idea in your head.


Music composition comes easier to me than photo composition, but I welcome any and all requests!
Music composition comes easier to me than image composition, but I welcome any and all requests!


'''IMPORTANT:''' <span style="color:red">Please keep your requests Pikmin-themed! That's what this wiki is all about!</span>
'''IMPORTANT:''' <span style="color:red">Please keep your requests Pikmin-themed! That's what this wiki is all about!</span>
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'''Some caveats''':
'''Some caveats''':
*Nintendo doesn't want anyone to use their copyright, but they don't really enforce it. That being said, I would prefer if have your original music requests posted before your requests for arrangements of ''Pikmin'' music; I don't want to abuse their passiveness to YouTube remixes.
*Nintendo doesn't want anyone to use their copyright, but they don't really enforce it. That being said, I would prefer if have your original music requests posted before your requests for arrangements of ''Pikmin'' music; I don't want to abuse their passiveness to YouTube remixes.
*The more complex an image you desire, the longer it will take me. I do not yet have the tools to rip or view models from the original games, so please bear with me as I build most of my images from scratch. Don't expect the full 3D Valley of Repose the day after you request it (or the month for that matter). However, here are the original models I do have access to:
*The more complex an image you desire, the longer it will take me. I do not yet have the tools to rip or view models from the original games, so please bear with me as I build most of my images from scratch. Don't expect the full 3D Valley of Repose the day after you request it (or the month for that matter). Pikmin requests I can definitely handle, and enemy/item requests take longer but are still doable. I can also make area previews, as in a small scene depicting part of an area. Each request helps me learn more about optimizing my computer for composing or rendering.
**Olimar and Louie from ''Pikmin 2'', and Olimar and the Pikmin from ''Super Smash Bros. Brawl''.
**The Beady Long Legs, Raging Long Legs, Segmented Crawbster, Titan Dweevil, and Waterwraith (not the original rollers).
**Bulborb Larvae, the three adult Bulborbs from ''Pikmin 2'' (not the original hair on the Hairy Bulborb), all dwarf Bulborbs from ''Pikmin 2'', and Water Dumples.
**The Careening Dirigibug and Cloaking Burrow-nit.
**Bomb rocks, boulders, and chiyogami paper.
**The full Awakening Wood, the backgrounds in caves (although I'm not sure how well those work), and [[Pikipedia:newtest|newtest]].
**The clovers and Glowstems from ''Pikmin 2''.
**The Insect Condo.
**Onions, pellets, the Iridescent Flint Beetle, the Burrowing Snagret, the Hocotate ship, the Swooping Snitchbug, the President, and the Wollywog trophies from ''Super Smash Bros. Brawl''. These are (except for Onions) the original models, but they cannot be posed and some of their texture UVs need resolving.


{{leaf}}
{{bud}}


[[Category:Users]]
[[Category:Users]]

Revision as of 16:34, 2 October 2015

Hello, I'm Scruffy. I'm a musician who wrote the updated music articles on Pikipedia, and now I'm here to create some original content!

My Pikipedia page

My YouTube channel

My gallery of images for Pikmin Forever

My game is Pikmin Forever. It's a conclusion to the story arc of the canon Pikmin series, with some new Pikmin types, new gameplay mechanics, and huge Challenge Mode and Sandbox modes. I'm modeling and rendering all of its concept art, and I'm composing its soundtrack! It'll all show up here as I complete it.

I have just begun with designing enemies, but the game is on hold for a bit while I complete one big project for it. This is a secret project but it shouldn't take too much longer. I will post it here when it is finished!

IMPORTANT: If you have render or music requests, please keep them Pikmin-themed! That's what this wiki is all about!

Music

Pikmin Forever

Requested

Other

Latest Large Render

This is still not my secret rendering project (that's at maybe 60%), but this certainly was a doozy. It's a little preview of what I would want the Glade of Daylight, the first area in Pikmin Forever, to look like. Up until now I've been using Blender's internal rendering system to produce my gallery here on Pikmin Fanon. This is my first Pikmin render with a different, more mature render engine that comes with Blender, called Cycles.

The textures may look a bit noisier than my previous renders here, but that's because Cycles does a much more intensive and accurate job of bouncing and calculating thousands of light rays off of surfaces, and the more samples taken a surface, the smoother the image (this was with 200 samples of light calculation per pixel, to optimize performance per second). Cycles also allows shader combinations, which gave me some realistic grass, pottery, and the various organic skin materials. Finally, it has a better method of setting the camera's depth of field, producing a nice blur across the little pond. Seriously, look up some images people render with Cycles; it gets very photorealistic. If my poor little computer had a better graphics card then images like these wouldn't take long at all. But as it stands this is a once-in-a-while render.

Thanks for the requests so far, keep them coming!

Requests

If anyone has requests for music or CGI images, don't hesitate to put them in my talk page! I have capable software and a lot of experience, and I'd like to give your ideas some musical and visual background. Keep in mind that, the more detail you put in your request, the closer I can get it to the idea in your head.

Music composition comes easier to me than image composition, but I welcome any and all requests!

IMPORTANT: Please keep your requests Pikmin-themed! That's what this wiki is all about!

Some notes:

  • I use Sibelius, Notion, Studio One, and GarageBand for my musical compositions. These are all paid applications; I would still recommend them if you want a pretty capable music product without actually hiring people to play a piece. Sibelius (and Finale, but I prefer Sibelius) is the end-all notation program for professionals; it is insanely good and I am humbled on a daily basis by its scope.
  • I use Blender, GIMP, Autodesk Sketchbook (the free version), and Autodesk Pixlr for all my photo composition and editing (all of those applications are free; I'd recommend them for getting ideas out of your head and onto a 2D or 3D world).

Some caveats:

  • Nintendo doesn't want anyone to use their copyright, but they don't really enforce it. That being said, I would prefer if have your original music requests posted before your requests for arrangements of Pikmin music; I don't want to abuse their passiveness to YouTube remixes.
  • The more complex an image you desire, the longer it will take me. I do not yet have the tools to rip or view models from the original games, so please bear with me as I build most of my images from scratch. Don't expect the full 3D Valley of Repose the day after you request it (or the month for that matter). Pikmin requests I can definitely handle, and enemy/item requests take longer but are still doable. I can also make area previews, as in a small scene depicting part of an area. Each request helps me learn more about optimizing my computer for composing or rendering.
Bud rank.png