Pikifen/Object categories/Custom

The custom object category is for any object that doesn't require a specific behavior. This is where you'd place a completely custom object, like say, a rubber ball that bounces around when a Pikmin is thrown at it, but is not meant to do anything specific, like be carried. This category also contains popular, but simple objects, like eggs, gates, obstacles, Pellet Posies, boulders, etc.

To create a new type of custom object, please follow the creating object types tutorial.

Overview
The behavior of custom type objects is controlled entirely by the script.

Attributes
Besides the global object type attributes, custom object types do not have any specific attributes.

Animations
Custom object types do not need any specific animations, only the ones that you call in the script.

Script
All of the custom type object's behavior is defined by the user-made script. There are no recommended states, events, or actions.

Object spawn script variables
Besides the global spawn script variables, custom type objects do not read any specific script variables, but any script variable fed into them can be used in the script.