Pikmin: The Rise of the Illuminati

Pikmin: The Rise of the Illuminati is more of a silly concept than a full-out game (still with plenty of content, just not to the extent of a main fangame). This game is being designed by EmperorRagingLongLegs.

Day 1
Upon discovering a new area on the Pikmin Planet, Olimar and friends land on the surface. All they see are Glowstems, and, suddenly, three onions appear out of the ground, arranged in a triangle. Olimar is not sure what it means, so he jots down some quick notes and starts to approach the triangle. Out of nowhere comes a giant foot, squashing the onions. Olimar looks up, but he isn't quite sure what he's looking at. Some tall creature with two legs, two arms, and a pyramid with an eye on each side for a head. The creature dismisses Olimar and walks on. Little does Olimar know, the Illuminati have returned (with the aid of Glowstems) to Earth to dissolve all world governments, and it's up to Olimar to stop them. Story continues here.

End of Day 1
Olimar feels that the events of the day weren't really significant, so he decides to head back to Hocotate. Unfortunately, upon attempting to exit the atmosphere, a force field appears, preventing an escape. Apparently the Illuminati have blockaded the planet, only letting objects in, and not out.

New Features
To be decided... There will be strategic battles against the Illuminati, and later in the game collection of Glowstems will be possible.

Pikmin
All the Pikmin from Pikmin 2 and three, plus some more! There are:
 * Red Pikmin (fire resistance)
 * Yellow Pikmin (electricity resistance)
 * Blue Pikmin (water resistance)
 * Purple Pikmin (extra carrying capability, wind resistance)
 * White Pikmin (poison resistance, can dig up buried items)
 * Rock Pikmin (can break glass, wind resistance)
 * Flying Pikmin (can fly above obstacles, wind weakness)
 * Orange Pikmin (light resistance)
 * Brown Pikmin (ground resistance, can dig)
 * Magnetic Pikmin (pulls treasure towards them, can walk on metal walls, magnetic weakness)
 * Bulbmin (resistance to all elements)
 * Xmin (resistant to everything except consumption and sunset, deal a radius of 100 damage, and can carry 100)
 * Pikmilluminati(The Pikmin troops of the Illuminati)
 * And potentially more!

Areas
These are the planned areas:
 * Illuminant Fields
 * The Dank Depths
 * Takeover Tunnel
 * The Suspicious Glade
 * Secret Society Station
 * The Sands of Controversy
 * The Treasonous Halls
 * The Data Collection Storage
 * The Halls of the NSA
 * Wiretap Woods
 * Alien Plains
 * The Final Fortress
 * The Heart of Conspiracy

Enemies
There are a lot of enemies from Pikmin 2 and Pikmin 3, as well as enemies from Pikmin: The Winds of Light, plus new enemies and the troops of the Illuminati.

Will add more soon.