Frost Fissure

Sublevel 1
Igniting Spectralid x1

Hail Segmaflutter x1

Water Dumple x2

Ice gate x1

Puffy Blowhog x1

Fire Geyser x2

Metal Plate (Gate) x1

Face the Challenges in the above order. There is a wide river cutting the sublevel into 3 parts, but your Ice Pikmin can freeze the water with ease and simply walk across, and the Metal plate gate is a simple puzzle: Fire (Fire Geysers) plus Ice (Ice Pikmin) equals water; Water rusts metal; Rusted metal is easier to break.

Sublevel 2
Iron Ball x2

Pinball Button x2

Pinball Lever x2

Rock Cluster x2

This level really puts your Frost Walker skills to the test. Push the iron ball and make a path across the lake, and use the buttons to flick the levers for the iron ball to change direction. If you get the north ball to the rock cluster to the north, you get the Frost Pinball Novice Pin. If you get the west iron ball to the corresponding rock cluster, you can delve deeper.

Sublevel 3
Skeeter Tsunami x1

Weight Puzzle Block

Key shard x1

Mini Key x1

Locked Gate x1

Defeat the Skeeter Tsunami and it drops a Key Shard and a Mini Key, as well as causing the water to drain. You can bring the tsunami and the key shard back to base and get more pikmin, but when you get the mini key it causes the pikmin to get confused and the pikmin follow you. You get them to follow you, and when you get to the locked door, the pikmin unlock it. On the other side is a weight puzzle block. you press it, and you switch to the person on top of the other puzzle block. you get them onto the ledge, and it switches back to libra. you can now take your pikmin off the block.

Easter Egg: If your other person is not on the weight puzzle block on the surface, it says that "It is completely useless to delve deeper with your Pikmin if your other captain is not on the puzzle block".