Nintendo Wii

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This article relates to the canonical games. See Pikipedia's "Nintendo Wii" article for more canonical information.
A Wii.

The Wii (codenamed Revolution) is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing Nintendo GameCube games and so can play both Pikmin and Pikmin 2. The respective New Play Control! versions of each of these are specifically for the Wii, and use its motion controls. Super Smash Bros. Brawl is also played on this console, which has Olimar and Pikmin as a playable character. The direct successor to the Wii is the Wii U, and it has been confirmed that Pikmin 3 is going to be a game for it.


Clay versions of the Wii's Wii Remote and Nunchuck.

The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two analog triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the Pikmin series use the following general control scheme:

  • A
    • without Pikmin - punch
    • with Pikmin - press to grab a Pikmin, release to throw it
    • near Pikmin sprout - pluck Pikmin
  • B
    • holding Pikmin - select different coloured Pikmin
    • not holding Pikmin - whistle
  • D-Pad up - change camera angle
  • D-Pad left/right - change zoom
  • D-Pad down - move group of Pikmin
  • + - radar
  • - - pause
  • Z - point camera towards pointer
  • C - dismiss Pikmin
  • Analog Stick - move Olimar
  • Pointer - move cursor