Pikmin- Overgrowth

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Pikmin- Overgrowth
Rating E
Genre Action, Adventure, Strategy
Platform(s) Nintendo Switch
Media whatever the switch thing is
Publisher Pikmin Fanon
Release Dates Japan: Never

North America: Never

Europe: Never

Australia: Never

Prequel  ???
Sequel  ???
Creator Starmin Maker
Collaborator(s)  ???

Story[edit]

Pikmin Overgrowth and its sequels take place in an alternate timeline where Pikmin are the dominant species of PNF-404. Their only threat is an unknown entity that lurks deep in the darkest reaches of the caves.

Gameplay[edit]

Instead of having days with time limits, areas are visited until the player decides to return to the hub, with no time limit. Gameplay is much more puzzle based, and areas are much larger as well, making up for the loss of time limit. However, there is still a Day/Night cycle. During the night, a couple of things change. Nocturnal enemies such as Bulborbs, will be awake, and vice versa. It will become significantly darker, causing Pikmin to trip and fall more often (Unless Glowmin are in the party), and limiting visibility. Enemies will randomly spawn in large numbers over time. There also some unique enemies that will only spawn during the night.

Pikmin Types[edit]

Red Pikmin- immune to fire, can walk on burning ground, can carry flames on their leaves/buds/flowers 1.5x damage, average speed

Orange Pikmin- can swim in lava, 2x damage, quite slow

Yellow Pikmin- immune to shock, can be thrown very high, conducts electricity, is able to carry bomb rocks, 1.2x damage, quite fast

Green/Mold Pikmin- immune to acid; 3x attack; VERY slow

Blue Pikmin- immune to drowning; 1.0x attack; runs average speed; swims fast

Teal Pikmin- immune to being frozen; 0.8x attack; relatively quick

Purple Pikmin- has the strength of ten Pikmin; 5x impact damage; extremely slow

Black Pikmin- can see in the dark; 0.6x attack; very fast

Rock Pikmin- can break crystals; immune to crushing; 2x impact damage; can't latch on to enemies; 1.5x attack; somewhat slow

Light Pikmin- glow in the dark; prevents other Pikmin from tripping in dark areas; 0.4x attack; quite fast

White Pikmin- can poison enemies with attacks; 0.5x attack; VERY fast

Diamond Pikmin- immune to everything; can walk on the ground under water; shatters into shards that can harm enemies upon defeat; 1x attack; relatively fast

Grey/Heli Pikmin- can switch between flying or walking depending on chosen task; .25x attack, quite fast

Wood Pikmin- are extremely sturdy; instantly dies from fire, 2.3x attack, slightly slow

Bulbmin immune to fire, water, and electricity; encountered in the wild; can blend in with other enemies; 2.5x damage; average speed