Pearly Clamclamp

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This article relates to the canonical games. See Pikipedia's "Pearly Clamclamp" article for more canonical information.

The Pearly Clamclamp is an oyster-like enemy in the Pikmin 1 game.


This creature appears in the following fanon games:


The locations of the Pearly Clamclamp in most of the games that it appears in. Sublevels are listed for the caves.


Most Games
An oyster-like creature with a round pink tongue, upon which rests a pearl encased a translucent barrier.


Pikmin: The Huge Debt[edit]

These are more common and produce only twenty-five pikmin instead of fifty.

Pikmin Forever[edit]

Olimar's Notes
Pearly Clamclamp Lapis regrettabilis Mollusking family Brackish water flowing in from estuaries or other naturally occurring filters will most likely contain one or a group of these elusive bivalves. The Clamclamp's mantle only ever forms the top half of its shell; the bottom half shelters a tongue that, when the shell is shut, dissolves nutrients and absorbs them into an inner digestive system. Thus, the lustrous pearl can only ever form when an irritant is covered in the nacreous layers of the top shell, making this Clamclamp half as likely to produce a pearl as its deep-sea counterpart. Once a pearl is a sufficient burden on the top shell's hinging action, the Pearly Clamclamp will dislodge the pearl with acids from its stomach. The pearl rests safely on the creature's tongue, acting as both an prey motion detector and an aid to breaking down food. No other member of the Mollusking family appears to make use of its natural by-products so efficiently.


Most Games
This creature idles with its shell open, revealing its encased pearl. When Pikmin attack its pearl it will open even wider, in preparation to close its shell. Any Pikmin caught in its shell will be chewed and eaten. Upon breaking the pearl's barrier, the pearl will break out of the Pearly Clamclamp's mouth, but the creature will still be alive.
Pikmin Forever
While always appearing around or in water bodies, their exact positions are not constant from day to day. After dislodging a pearl, the Clamclamp will not produce another until 5-6 days later; it will remain pearl-less until that time. It cannot be defeated by bomb-rock, when it senses an active bomb-rock near it will close its shell and, if the bomb-rock is inside it, the bomb-rock will deactivate and rest on the Clamclamp's tongue when it opens its mouth again.

Strategy to defeat[edit]

Most Games
Throw Pikmin at its pearl so they can break the barrier around it. But be sure to call the Pikmin back before the Clamclamp shuts its shell.


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This Article or Image Relates to the Non-Canon Game,Pikmin:Redemption, created by Sir Pikmin.
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These are more common and produce only twenty-five pikmin instead of fifty.