Onion development levels

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Darkfreeze 2.0.png The Darkfreeze is back...
This article or section relates to the non-canon game, Pikmin: Revenge of the Darkfreeze, which was created by SilverPikmin, a user on this wiki.
Darkfreeze 2.0.png

In Pikmin: Revenge of the Darkfreeze, the Onions will become ore technologically advanced as the Pikmin become more sentient and develop a language. The development resembles primitive tribes becoming potentially space-faring relationships. A chart detailing effects below. Note: Special abilities are cumulative!

Development levels[edit]

1[edit]

  • Requirements: Available at start
  • Special abilities: None
  • Details: Pikmin will wander around the Onion aimlessly, communicate in unintelligible <werp>s.

2[edit]

  • Requirements: 25 Pikmin, 10 flowers (at least)
  • Special abilities: 1 Clay bowl (Pikmin can store 1 nectar drop for 5 days.)
  • Details: Pikmin will begin building primitive huts, begin collecting clay and nectar from outside the Onion. (Pikmin at this level will randomly stick their hands in the ground, reach down for a moment, then come out with red clay, which they put in their imaginary pocket.)

3[edit]

  • Requirements: 100 Pikmin, 25 flowers, 1 Stem, Fruit, or Master Flower Pikmin.
  • Special abilities: 1 clay bowl (making 2), spear (can attack enemies from a longer distance, havering the same strength as Flower Pikmin. Higher maturity Pikmin, however, will be able to throw it longer.)
  • Details: Pikmin will develop a language, which may be influenced by other Pikmin species at higher level. Pikmin will also tame Dwarf Red Bulborbs and develop simple tools. They will also build better huts and make a large hut for leader Pikmin.

4[edit]

  • Requirements: 250 Pikmin, 50 flowers, 1 Stem Pikmin, 1 Fruit Pikmin, 5 Master Flower Pikmin.
  • Special abilities: Bulborb Steed (Fourth-tier Pikmin may ride a small Dwarf Bulborb to battle, increasing their health and speed), Nectar Farm I (every night, one random Leaf- or Bud Pikmin is grown to Flower Pikmin), Bulborb Farm I (One Leaf Pikmin is born every night).
  • Details: Pikmin build villages with a castle, learn to farm and domesticate, establish a monarchy, perfect taming dwarf red bulborbs, and perfect their language. Similar to mideival Europe.

5[edit]

  • Requirements: 300 Pikmin, 75 Flowers, 5 Stem Pikmin, 5 Fruit Pikmin, 10 Master Flower Pikmin
  • Special abilities: Bulborb Steed II(4+ tier Pikmin can ride to battle on a small Bulbear, greatly increasing health and speed), Nectar Farm II(every two nights, 5 non-flowers change to flowers), Bulborb Farm II(2-3 leaf or bud Pikmin are born each night)
  • Details: Pikmin now build cities with taller, more industrial buildings. Similar to late 20th century America.

6[edit]

  • Requirements: 350 Pikmin, 100 Flowers, 10 Stem Pikmin, 10 Fruit Pikmin, 20 Master Flower Pikmin
  • Special abilities: Breadbug Steed(6+tier Pikmin can ride off on a tiny Breadbug, slightly boosting Pikmin stats for the day), Nectar Farm III(every 3 nights, 10 non flowers become flowers), Breadbug Farm(5 bud Pikmin are born every two nights)
  • Details: Pikmin now have 'sky'-scrapers, which are part of the new Pikmin society that is up to 21st century[today]'s tech.

7[edit]

  • Requirements: 375 Pikmin, 150 Flowers, 15 Stem Pikmin, 15 Fruit Pikmin, 25 Master Flower Pikmin
  • Special abilities: Breadbug Steed II(7+tier Pikmin can ride off on a very large Breadbug, majorly boosting Pikmin stats for the day), Nectar Farm IV(every 3 nights, 15 non flowers become flowers), Breadbug Farm II(10 bud Pikmin are born every night)
  • Details: Pikmin now have buildings tall enough to touch cave ceilings, which are part of the even newer Pikmin society that is up to past our 21st century tech.