Create an Article
To create an article, enter the title in the box below and click on the button.
Thank you so much for contributing to the wiki!
- Beginning Editors
- Advanced Editors
As Pikmin Fanon is a fan site, many of our users do not use correct spelling grammar when editing articles. It always helps to fix such mistakes and make sure pages are in an acceptable format.
October 22nd, 2016
We have a Discord server now! Read for more details.
August 27th, 2016
We are implementing new visual and technical changes to the wiki. We hope you enjoy these changes!
July 29th, 2016
Our 3,000th article, Polar Cavern, was created today!
January 1st, 2016
Happy New Year! Our new policy takes effect today, so be sure to improve your articles! We're also revitalizing our featured content system, and we'll have new featured content every month! Enjoy 2016, everyone!
Pikmin fangame engine
- The Pikmin fangame engine is a real program made by Espyo that is capable of running Pikmin fangames. It is an open-source engine, currently in development, that can handle gameplay similar to the Pikmin games, in that it allows leaders to whistle and throw Pikmin, allows Pikmin to carry objects, etc. Given that it is an engine, it is not a game, but rather a platform on which games can run. In other words, fangame makers can add their own resources (like areas, graphics, enemy types, etc.) onto a folder, and the engine will read out the information and allow a player to play that game.
The reason for its creation was to make it possible for fans to make their own Pikmin fan content and to be able to play on it, by requiring only the resources from the content maker, while the engine itself handles all of the more complicated parts like the physics and artificial intelligence. It is currently under development, and alpha versions are available for download. The engine can run on Windows, Linux, and Mac. Although the engine itself is not meant to be a game, it comes with some example resources, like areas, Pikmin types, etc. that help showcase the engine's flexibility and test features during development.
DISCLAIMER: The Pikmin fangame engine and any fan content run within it are not affiliated with Nintendo® and should not be sold. They are non-profit projects created by fans of the Pikmin® franchise, and do not intend to infringe on the copyrights or registered trademarks of Nintendo®. Pikmin® is a trademark of Nintendo®. The copyrights of all associated characters, names, terms, art, music, and assets belong to Nintendo®.