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A preview of the Daybreak Glade from Pikmin Forever.

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Pikmin Story Serial

Preview of Chapter 5

"It's a Tree Snagret!" Ruby yelled. The Tree Snagret just stood there, looking at the fearful Pikmin, who were cowering under it. This wasn't like any other Snagret they had seen. It was twice the size of a Pileated Snagret, its scales were brown and the feathers on its head were green.

"Nobody...move..." Ruby whispered. The other Pikmin didn't need to be told that: they were too frightened to move. In just one moment, they had lost all their willpower, all their determination, and now they were reduced to just sitting ducks. Red Pikmin weren't fearful of anything, except for Snagrets, and seeing this titanic Snagret made them very scared. They just gaped at the Snagret, which was still watching them. It almost seemed like the Snagret was testing them.

"...I'm going to try something," Ruby said. "I'm going to try to talk to the Snagret."

"Wait, what?" the other Pikmin said, astounded. Ruby started making high pitched squeaking noises towards the Snagret, and the freakish bird-snake chimera stared intensely at her. The Snagret responded in a series of rather low chirps; any creature could tell it was upset.

Ruby nervously translated its chirps, a look of fear washing over her face: "She says that we bothered her and that she's going to feed us to her chicks!"

At this, all the other Pikmin became horrified. "Oh no! Can't you tell it to let us live?" Flare pleaded.

"I can't! She's really mad, and she won't negotiate!" Ruby warned. "Attacking is useless! She's too powerful! We gotta get out of here!"

"...What?" Ignis said, bewildered. "I thought you said if we work together we can take down anything! Come on, let's attack!" He got up and rushed at the Snagret's foot, refusing to give up.

"No, Ignis, DON'T!" Ruby cried.

Continue reading here...

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To see past episodes of this serial, go to PikminFanon:Pikmin Story Archive

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Pikmin fangame engine

The Pikmin fangame engine is a real program made by Espyo that is capable of running Pikmin fangames. It is an open-source engine, currently in development, that can handle gameplay similar to the Pikmin games, in that it allows leaders to whistle and throw Pikmin, allows Pikmin to carry objects, etc. Given that it is an engine, it is not a game, but rather a platform on which games can run. In other words, fangame makers can add their own resources (like areas, graphics, enemy types, etc.) onto a folder, and the engine will read out the information and allow a player to play that game.

The reason for its creation was to make it possible for fans to make their own Pikmin fan content and to be able to play on it, by requiring only the resources from the content maker, while the engine itself handles all of the more complicated parts like the physics and artificial intelligence. It is currently under development, and alpha versions are available for download. The engine can run on Windows, Linux, and Mac. Although the engine itself is not meant to be a game, it comes with some example resources, like areas, Pikmin types, etc. that help showcase the engine's flexibility and test features during development.

DISCLAIMER: The Pikmin fangame engine and any fan content run within it are not affiliated with Nintendo® and should not be sold. They are non-profit projects created by fans of the Pikmin® franchise, and do not intend to infringe on the copyrights or registered trademarks of Nintendo®. Pikmin® is a trademark of Nintendo®. The copyrights of all associated characters, names, terms, art, music, and assets belong to Nintendo®.


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